The way it works is that it overrides the trigger distance for Heroes or Clan Castle troops.
Enemy troop steps on the trap and the flare goes up. (idea: Use AD explosion graphic)
This alerts all trigger based TROOPS to the enemies presence. BK, AQ, CC come running to smite them.
To make this a USEFUL trap...to trigger it requires 5 or more troops in the trigger zone. This will prevent individual troop luring.
Trigger zone is 6 tiles in circumference.
Added bonus: You get two per map. Once one has been triggered, the other trap will NOT trigger saving you money.




