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Thread: New Trap: Signal Flare

  1. #1
    Senior Member Doupie's Avatar
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    New Trap: Signal Flare

    The way it works is that it overrides the trigger distance for Heroes or Clan Castle troops.

    Enemy troop steps on the trap and the flare goes up. (idea: Use AD explosion graphic)

    This alerts all trigger based TROOPS to the enemies presence. BK, AQ, CC come running to smite them.

    To make this a USEFUL trap...to trigger it requires 5 or more troops in the trigger zone. This will prevent individual troop luring.

    Trigger zone is 6 tiles in circumference.

    Added bonus: You get two per map. Once one has been triggered, the other trap will NOT trigger saving you money.
    Last edited by Doupie; April 28th, 2014 at 09:44 PM.
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  2. #2
    The Hidden Helper Julezwatts's Avatar
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    I don't know about you, but I prefer to have my enemy halfway to my core before they trigger my heroes and CC troops. If CC troops and heroes are lured at the beginning of the battle, it just makes it easier to win later on because there are less things to deal with when the player is attacking the core of the base.
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  3. #3
    Centennial Club Nagrarok's Avatar
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    Quote Originally Posted by Julezwatts View Post
    I don't know about you, but I prefer to have my enemy halfway to my core before they trigger my heroes and CC troops. If CC troops and heroes are lured at the beginning of the battle, it just makes it easier to win later on because there are less things to deal with when the player is attacking the core of the base.
    This is the exact explanation of why the signal flare wouldn't work.

    I'm a misplaced man..."


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