
Originally Posted by
Nagrarok
Too gamebreaking, make it either to set damaging turrets or porters, but not both.
Besides, how could you control the engineer's turret/teleporter placement? Would be the first controllable unit in the game as far as I know.
Another solution would make it work as a spell instead of an unit with two target locations: the opening and the exit, but being able only to cast it on clear areas or nearby already existing troops (to prevent spawning all kinds of ♥♥♥♥ right in the middle). A limit to units to teleport would help too.
As for "Turret mode" should also be a target spell, or something like a mobile defense (like a siege turret of sorts).
But being honest, aside these points, I don't see much future in such unit, as it would require an entire unit rework to make it controllable.