Will this still be as effective with lvl 10 archer towers/cannons, lvl 6 wizard towers/mortars/air defence ?
Will this still be as effective with lvl 10 archer towers/cannons, lvl 6 wizard towers/mortars/air defence ?
I use this base since the day-one Kami posted here. Haven't 3 stared in clan wars yet. Though I'm still new at TH9, and my xbows are in nonstop upgrading phase till L3, so I had a few bad loot losts to level100 TH9's.
Last edited by Corduene; May 8th, 2014 at 01:06 PM.
Clan: Unity Elite || IGN: MfA
Lvl 138 || GG: 1.41B, HH: 5480K || BK: 37 AQ: 40 || Walls: 82/250 Zaps
First defence: 98% (300k+ gold & 2.6k dark)
Giants / hogs / barch / hero's / 3 heal & 2 rage.
Cc was lured after hogs took down a mortar, rest were killed by double GB's. Giants went to the side. Barch hero's wb & cc wizzies were spammed towards the centre. Coupled with heal / rage they managed to clean my core & the only thing stopping him from a 3* was a lone wiz tower.
- fairly well developed th9 with only PD & some walls left to upg.
Last edited by Wh33ls; May 8th, 2014 at 05:29 PM.
was attacked in our clanwar by a TH10, with 33 level 5 hogs.
cc could not be lured.
attacker got to 50% until his army was dead.
Usually they trigger the heroes, find that even after sending 3 hogs, the cc troops are not coming out.
then 30 seconds nothing. The attacker is debating in his mind whether cc is simply empty or what he shall do now. Then they send all the hogs and I enjoy the replay afterwards .g.
Last edited by acealive; May 8th, 2014 at 06:50 PM.
Looks Good!![]()
I dont know if it will be AS effective, but neither will be any other base, so this one is as good as anyone lol.
Yeah kinda hard to defend properly when you're new to a TH, but it gets better as soon as xbows and splash is maxed
Lol has happened to me... Love having funny replays to share in the clanMaybe I should make a trap base.
Thanks bud![]()
Kamikaze - ArtofWar^
Maxed TH9 on 14th Nov 2014 | Maxed Heroes on 10th Feb 2015
100% Maxed as of 4th July 2015
I like this base design. It's like a poor-man's Ringus.
If I ever get tired of winning defenses all the time, I'll give this design a go and make things more interesting.![]()
I really do love this base, I've had some more time to see the defences stack up, and wins might possibly be outweighing losses at 2400+
All these wins have been without clan castle troops, and recent ones without barb king as well
Support, again!
Ive lost every raid so far
IGN: Kenny • LVL 118 •TH9 • Trophies:2765•Clanless•Need a Signature? Click Here!
Was raided today in multiplayer.
62%, best somebody did so far.
28 Level 5 hogs.
He could not lure the cc, then again 30 seconds nothing .g.
Then all the hogs that died quickly.
Most damage was done with his archers, wizards, heroes and he had a level 4 dragon in his castle, which took out my level 3 dragon.
I have a Tesla upgrading, and an x-bow atm.
I was thinking of going with only wizards in the castle next time, instead of dragon and archers.
The unlurable cc is the thing that I love so much. Overall, maybe Ringus is better, but it doesn't have an unlurable cc.
Ever since I could not lure a cc on an opponent in our first clanwar, I was wanting to have a base with that feature as well.
Last edited by acealive; May 9th, 2014 at 10:20 PM.