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Thread: TH9 Anti-Hog, Unlureable Clan Castle

  1. #231
    Pro Member TheOneKamikaze's Avatar
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    Quote Originally Posted by regalic View Post
    Made the changes after getting 2 starred by 5 ballons and 100 minions (both maxxed). Of course I had my xbows down, my fault with only 2 AD in the middle you need the xbows up, so the minions coming in from the side walked thru my defenses.

    Ballons took out the wizard and archer tower and the minions gutted my storages and town hall.
    Pretty hard to defend against a high level baloonion as an early TH9 :/ Having your xbows up would have made a difference tho, but well, its impossible to defend against all attack strategies effectively at the same time.
    Kamikaze - ArtofWar^
    Maxed TH9 on 14th Nov 2014 | Maxed Heroes on 10th Feb 2015
    100% Maxed as of 4th July 2015

  2. #232
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    i made this base from 1 post, hogs got destroyed very nice, BUT i got easy 2starred by giants + archers +3 heal spell.
    After 2 mortar died he made non stop heal in the mid and arbalets lvl 3 could not kill a single archer under heal spell =(

  3. #233
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    did great in war today

    I have a fairly underleveled version of this base, but it defended against a L101 w/29 L5 hogs today. Pretty predictable outcome. Textbook for what this base is supposed to do.

    The attacker foolishly used lightning spells instead of heals, but it wouldn't have mattered. Those hogs got obliterated by the double bombs.

    Youtube video: http://youtu.be/pACsXShaYQk

    I'm looking forward to improving my defense levels and continuing to use this design.

  4. #234
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    Works great so far

    I just started using this base. Im not quite as upgraded as Kamikaze, but so far Im 7-0 on def with one defense being against a lvl 122. Definitely keeping this

  5. #235
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    Unlureable

    This guy spent over a minute trying to lure out the CC (unsuccessfully). The CC wizards did end up finishing off his giants when he finally attacked.

    He did grab more gold in the end than I would have liked, but that's partly due to my moving around of resources from the original design, and his goblin bombing me behind his heroes in the end.

    Ohyeah, he also didn't get any stars.

    http://youtu.be/wtfPYBFEFPw

    Reminder too that I'm level 73 (base is underleveled), and the attacker was level 111 with mostly maxed troops.
    Last edited by altorg; May 3rd, 2014 at 07:03 PM.

  6. #236
    Centennial Club Zeus974's Avatar
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    Quote Originally Posted by altorg View Post
    This guy spent over a minute trying to lure out the CC (unsuccessfully). The CC wizards did end up finishing off his giants when he finally attacked.

    He did grab more gold in the end than I would have liked, but that's partly due to my moving around of resources from the original design, and his goblin bombing me behind his heroes in the end.

    Ohyeah, he also didn't get any stars.

    http://youtu.be/wtfPYBFEFPw

    Reminder too that I'm level 73 (base is underleveled), and the attacker was level 111 with mostly maxed troops.
    I thk goblins are the only troups who can lure that base, maybe 10 of them or more.
    neus974 - Level 115, town hall 9, clan name : No-life
    Last update : 06/03/16 / highest trophy reach : 2646

  7. #237
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    Quote Originally Posted by Zeus974 View Post
    I thk goblins are the only troups who can lure that base, maybe 10 of them or more.
    No they would go for the collectors and not the storages

  8. #238
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    ah i see u were clever and put long ranged defenses on outsides to prevent from attackers luring your troops and killing them 😉

  9. #239
    Centennial Club MooMooMrCow's Avatar
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    this looks like a pretty solid base design!
    i may have to use this one some time


    Moo moo mr. cow | Co-Leader in Unity Vanguards | Level​ 119| TH10
    44/250 lavas | 661m GG | 2.4m HH | BK/AQ 20/25

  10. #240
    Centennial Club Grifdog95y's Avatar
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    Very nice base

    This looks very good, might have to try it out with my little defenses... lol


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