A (excellent!)
B (above average)
C (average)
D (below average)
F (fail)
~Level: 71~~Townhall: 8~Status: pushing
That's why I put the spring traps not at the first opening to where a defensive battery is, but at the 2nd opening, to ensure that troops would be bunched up when they hit it.
My belief is that this design will funnel enemy giants, regardless of what side they attack from, into those traps.
2 giant bombs next to eachother is common if you want to get rid of hogs too, place it where hogs come and the group dies instantly
I don't have much experience with hogs attacking me yet, but I'm still TH7 upgrading to TH8 (one day to go!) But I'll mess around with the base a bit more and see what I can pull off![]()
Because those other designs have a larger concentration of storages accessible from the first wall, thus archers can just snipe your storages without having to breach the walls.
On the other hand, not bad, might try it out. The look of it though is killing me
Concerned about the wallbreaker pathing, since you don't have many non-T or non-X junctions.
Open to suggestions![]()
Version 10 is now up in the OP, features closed off access from the first layer, but still funneling after the walls are breached.
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