View Poll Results: Rate The ♥♥♥♥! Farming Design

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  • A (excellent!)

    4 6.45%
  • B (above average)

    20 32.26%
  • C (average)

    25 40.32%
  • D (below average)

    6 9.68%
  • F (fail)

    7 11.29%
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Thread: ♥♥♥♥! A TH8 Farming Layout

  1. #21
    Super Member Kjeldinator's Avatar
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    Quote Originally Posted by karn View Post
    Alright, updated the OP, here is my latest revision with better protection of the dark elixir


    Thos traps at the bottom all dissappear with2 giants, nothing will go over the top giant bomb, wbs mess this base up, not great
    ~Level: 71~
    ~Townhall: 8~
    Status: pushing

  2. #22
    Senior Member karn's Avatar
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    Quote Originally Posted by Kjeldinator View Post
    Thos traps at the bottom all dissappear with2 giants, nothing will go over the top giant bomb, wbs mess this base up, not great
    Where would you put the giant bombs?

    What would you do to counter what you perceive to be a weakness to wallbreakers?

  3. #23
    Super Member Kjeldinator's Avatar
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    Quote Originally Posted by karn View Post
    Where would you put the giant bombs?

    What would you do to counter what you perceive to be a weakness to wallbreakers?
    Make abit bigger compartments, use funneling more inside the base, put 2 giants bombs next to eachoher to be able to get rod of hogs too soemtimes
    ~Level: 71~
    ~Townhall: 8~
    Status: pushing

  4. #24
    Senior Member karn's Avatar
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    Quote Originally Posted by Kjeldinator View Post
    Make abit bigger compartments, use funneling more inside the base, put 2 giants bombs next to eachoher to be able to get rod of hogs too soemtimes
    I don't understand how I can use funneling "more" when I have funnels in every single side of the base?

    Would two giant bombs next to one another be wasteful or is that a common use of them?

  5. #25
    Super Member Kjeldinator's Avatar
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    Quote Originally Posted by karn View Post
    I don't understand how I can use funneling "more" when I have funnels in every single side of the base?

    Would two giant bombs next to one another be wasteful or is that a common use of them?
    I mean, more inside of the base, outside they are eaisly set off, inside, it is big armies running into them.

    2 giant bombs next to eachother is common if you want to get rid of hogs too, place it where hogs come and the group dies instantly
    ~Level: 71~
    ~Townhall: 8~
    Status: pushing

  6. #26
    Senior Member karn's Avatar
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    Quote Originally Posted by Kjeldinator View Post
    I mean, more inside of the base, outside they are eaisly set off, inside, it is big armies running into them.
    That's why I put the spring traps not at the first opening to where a defensive battery is, but at the 2nd opening, to ensure that troops would be bunched up when they hit it.

    My belief is that this design will funnel enemy giants, regardless of what side they attack from, into those traps.

    2 giant bombs next to eachother is common if you want to get rid of hogs too, place it where hogs come and the group dies instantly

    I don't have much experience with hogs attacking me yet, but I'm still TH7 upgrading to TH8 (one day to go!) But I'll mess around with the base a bit more and see what I can pull off

  7. #27
    Senior Member karn's Avatar
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    Version 9



  8. #28
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    Quote Originally Posted by karn View Post
    I've seen The Tempest, Shuriken and Nexus Core and others but didn't feel they were a good fit for a farmer, because they have too many of your storages accessible from the outer walls. ♥♥♥♥! ensures your attackers have to push through defenses and walls to reach any storages.
    I can't seem to see why your base would have better protection for storages.

    On the other hand, not bad, might try it out. The look of it though is killing me
    Concerned about the wallbreaker pathing, since you don't have many non-T or non-X junctions.

  9. #29
    Senior Member karn's Avatar
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    Quote Originally Posted by Tonyt11 View Post
    I can't seem to see why your base would have better protection for storages.
    Because those other designs have a larger concentration of storages accessible from the first wall, thus archers can just snipe your storages without having to breach the walls.

    On the other hand, not bad, might try it out. The look of it though is killing me
    Concerned about the wallbreaker pathing, since you don't have many non-T or non-X junctions.

    Open to suggestions

  10. #30
    Senior Member karn's Avatar
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    Version 10 is now up in the OP, features closed off access from the first layer, but still funneling after the walls are breached.



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