View Poll Results: Would you be in favor of this change?

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Thread: Revamp revenges and tackle the ♥♥♥♥♥ing for #1 player

  1. #1
    Centennial Club
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    Revamp revenges and tackle the unfair practices for #1 player

    In the current format when you are logged into the game you open up your mail and click on the defenses tab then scroll down and click on people you have the ability to revenge. If they are not online and do not have a shield then you have the option to revenge attack them.

    What I propose is to modify this to truly put the " revenge " into revenges.

    In my proposed format you would log into the game and open your mail and click on the defense tab to see the list of people you can revenge just like before. You would scroll down and decide who you wanted to revenge and click revenge. If they are online, just like in the current format, the game would tell you the player is online and you can not revenge them at that time.

    Here is where the difference would be.

    Whether they have a shield or not wouldn't matter. If they are offline and you click revenge you will get a chance to attack them for your revenge.

    If they did not have a shield then gameplay is the same as it is now.

    If they had a shield then that current shield would stay no matter what the outcome is of your revenge. You can get no stars and less than 40% or you could 3 star them for 100%. You would still receive the loot you took and the win or loss of trophies that would change between the two involved players.

    It is called revenge for a reason. Why should someone on your defense list that you can revenge get bumped off over time before you got to revenge them because every time you tried to revenge they had a shield. You may have clicked revenge on that person lots of times. You probably even visited their setup and saw they had a lot of resources and clicked on that revenge button a lot more times.

    People always complain about the loot system and how they can never find someone to attack with a good amount or resources to go after. Well here is an option.

    Also, Chief Pat released a new video which goes on explaining how unfair/broken the champs league is and how people abuse the system by attacking themselves or having others attack them to give themselves shields to protect their place in the trophy standings.

    Here is the link: https://www.youtube.com/watch?v=s3iG1lC5c40

    Those people had to attack at some point to get themselves high up on the leader boards. Don't let them hide behind that shield. Let a modification to revenges step in and give players a chance to truly change things.

    Please share your feedback.
    Last edited by BornOnDate78; April 25th, 2014 at 09:45 AM.

  2. #2
    Senior Member DCMaxxx's Avatar
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    While I DO like the idea, I voted no.
    Just because that would make trophy pushing impossible. Let's say I'm trophy pushing a whole day, 20 attacks, 400tr.
    Currently, if the first person I attacked revenges and 3 star me, they could get probably 50 trophies. It's a lot, and I'm mad when it happens.
    So if five person revenged me, and stole 200 trophies, I'd probably never push again.
    DCMaxxx - LVL 140 TH 10 - Proud co-leader of Seishin Dan.
    3362 trophies (Top 70 Fr) as a TH9, 4570 trophies as a TH10 (Top 12 Fr).
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  3. #3
    Centennial Club
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    Quote Originally Posted by DCMaxxx View Post
    While I DO like the idea, I voted no.
    Just because that would make trophy pushing impossible. Let's say I'm trophy pushing a whole day, 20 attacks, 400tr.
    Currently, if the first person I attacked revenges and 3 star me, they could get probably 50 trophies. It's a lot, and I'm mad when it happens.
    So if five person revenged me, and stole 200 trophies, I'd probably never push again.
    If your defense was strong then you could also win trophies helping your push. It goes both ways.

    They can always change the amount of trophies that can be won or lost as well. Make it so you could win or lose more trophies on an attack then the amount you could on a revenge.

    You also are helping me make my point with your example. Many players who are highly active are very hard to revenge for the casual players. Giving people the option to revenge but never be able to use it is rather pointless. If you are so worried about the amount of trophies you could lose from the people revenging you then you should be more selective of the people you attack. Maybe you skip sniping that town hall that was left all alone by that farmer for quick cheap trophies because he is a higher town hall level than you are and his revenge would cost you more trophies than you would gain.

    In the same respect you could use your revenge attacks to help you with your trophy push since they couldn't hide behind a shield.

    This would also help mix things up with the top clans as well fighting for that top spot.

  4. #4
    New Guy
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    Sorry but I'm going with no

    An interesting idea, but I'm not convinced that this would have an overall positive benefit to the game.

    Either a shield protects you for a period of time or it doesn't. For me, managing my resources for upgrades is intrinsically linked to the status of my shield, so having a "maybe" shield would make planning rather difficult.

    I think this could change the nature of the game significantly and actually end up increasing frustration.

    If there are problems at the top of the Champions league (I'm far too lowly to know anything about that) then I wouldn't look to make these kind of wide-ranging and potentially unbalancing changes to the game for everyone else. Maybe this feature could kick in at a certain point, e.g. you can be revenged even with a shield if you're one of the top ten players in the world? Bet the number 11 player would love that!

  5. #5
    Pro Member SargeantZeal's Avatar
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    Quote Originally Posted by BornOnDate78 View Post
    If your defense was strong then you could also win trophies helping your push. It goes both ways.

    They can always change the amount of trophies that can be won or lost as well. Make it so you could win or lose more trophies on an attack then the amount you could on a revenge.

    You also are helping me make my point with your example. Many players who are highly active are very hard to revenge for the casual players. Giving people the option to revenge but never be able to use it is rather pointless. If you are so worried about the amount of trophies you could lose from the people revenging you then you should be more selective of the people you attack. Maybe you skip sniping that town hall that was left all alone by that farmer for quick cheap trophies because he is a higher town hall level than you are and his revenge would cost you more trophies than you would gain.

    In the same respect you could use your revenge attacks to help you with your trophy push since they couldn't hide behind a shield.

    This would also help mix things up with the top clans as well fighting for that top spot.
    From my point of view, revenges are a lot easier to win than normal multiplayer. It might be better to gain trophies through revenge alone rather than attacking normally and risk the chance of getting revenged while shielded. If this happens, less and less players actually attack and the game will become stagnant for most, and a stagnant game is a game worth forgetting about sooner rather than later.

    From the example of previous poster, multiple revenges could take place if revenges could penetrate shields. I could wait until the attacker gains a lot of trophies before getting my revenge for a good 35+ trophy for a two star. Revenges are almost a sure win just because you can analize the opponent's base and set up troops comp specifically for that player. Unless you want to promote high levels attacking 2 to 3 th levels below (just to cut the risk of revenge) defending against an actual revenge is difficult at best if not impossible.

    Lets view this in the farmer's point of view. You attack around 10 active players in multiplayer battles, stealing around 100k gold each, then log off to go to bed with 6 mil gold in store. Normally, a TH snipe or if you're unlucky a full blown attack would net you 400k gold lost and a 12/16 hour shield. If revenges can bypass shields, the 10 players you pillaged for 100k gold each would come down hard on your base with their revenges and you could lose more than 3 million gold overnight. People would just quit CoC cold turkey if that happens every time they are away from the app.

    In regard to your arguement that it works both way, defense are practically useless when pitted against the most expensive troops in the game and when the cost of troops isn't important, offense is a lot stronger than defense such as what's happening in the higher leagues now.

  6. #6
    Fresh Spawn
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    Lightbulb Revamp revenges and tackle the ♥♥♥♥♥ing for #1 player

    There is one more option. I also think that a "maybe shield" is not a very viable option. What if the Revenge list become more friendly. I have two suggestions :

    1. Grey out the Revenge button if the villager can't be attacked (so we don't have to click them and find it out). Better than that, convert the non-revengable player's info block into a thin strip with just the name of player and loot/trophies he got. Clicking on strip will expand more details. This way we don't have to do a lot of scrolling.

    2. Second and my primary suggestion is to auto remove the players on whom we have taken revenge. Normally the revenge list is very long but as you pointed out sometimes we can't attack a person because he is under constant shield/online. What if we attack others, free up the list so that non-attacked people will be there.

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