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Thread: I need a TH7 attack strategy that can ★★★

  1. #1
    Super Member XenonC0C18's Avatar
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    I need a TH7 attack strategy that can ★★★

    It's for Clan Wars, please help me out!

    200 Troop Capacity

    Level 1:
    Hog Rider
    Minion

    Level 4:
    Barbarians
    Archers
    Goblins
    Giants
    Wall Breakers
    Wizards

    Level 2:
    Healer
    Dragon

    Level 3:
    Balloon

    Spells:
    Level 4:
    Healing Spell
    Lightning Spell
    Rage Spell (1d 21h to go. So Level 3 for now.)

    You guys can tell me any strategy you want, no matter how much Elixir it costs, I have plenty.
    Last edited by XenonC0C18; April 25th, 2014 at 12:27 AM.

  2. #2
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    Quote Originally Posted by XenonC0C18 View Post
    It's for Clan Wars, please help me out!

    200 Troop Capacity

    Level 4:
    Barbarians
    Archers
    Goblins
    Giants
    Wall Breakers
    Wizards

    Level 2:
    Healer
    Dragon

    Level 3:
    Balloon

    Spells:
    Level 4:
    Healing Spell
    Lightning Spell
    Rage Spell (1d 21h to go. So Level 3 for now.)
    I dont have dragons and rage spell but heres what i do, 5 WB,5Giant,2Healer,Wizards filled up the rest. easily hit 2 star just need to pick bases with bad anti air placement or upgrades. Let giant tank and let wizard or healer out first depending on situation and ill usually go with 1 thunder and 1healing. use the healing to help you giants
    Last edited by bigcow91; April 25th, 2014 at 12:23 AM.

  3. #3
    Senior Member
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    Try giant healer if there air defenses are pretty bad.

    20 giants
    2 healers
    3 wizards
    10 wall breakers
    Rest archers
    Bring lightning spells to zap the clan castle troops and te closest air defense.

    Make sure to drop the healer so it goes after the giants.
    After the giants are being targeted by the defenses, drop your archers
    Use your wizards for cleanup.

  4. #4
    Super Member XenonC0C18's Avatar
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    Quote Originally Posted by rainbowmoose View Post
    Try giant healer if there air defenses are pretty bad.

    20 giants
    2 healers
    3 wizards
    10 wall breakers
    Rest archers
    Bring lightning spells to zap the clan castle troops and te closest air defense.

    Make sure to drop the healer so it goes after the giants.
    After the giants are being targeted by the defenses, drop your archers
    Use your wizards for cleanup.
    If I use one Lightning Spell to destroy Clan Castle troops, would the remaining two spells be enough to destroy an Air Defense?

  5. #5
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    You were specific in your post, but I will assume you have hog riders. My personal strategy is(and I am a th 7 as well) to use the barb king to check for clan castle troops, then already your hogs near an air defense. Once one air defense is down drop 3 dragons. Spells and clan castle depend on situation.

    Composition: 3 drags, rest hogs, clan castle, barb king.

    Spells: 2 rage 1 heal

  6. #6
    Senior Member DaAwesomePwner's Avatar
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    If you have the elixir, all dragons is the way to go.

    Put dragons in groups of 3 close to the air defense, and use 1 rage spell on each group to hurry up the destruction of the air defense. You usually lose one, but that's ok as I'm pretty sure 5 dragons can wipe out a base fast enough. Use archers to bring out CC troops and wizzies + archers to destroy them.

    Is it 180 spaces?

    Then, 8 dragons, 12 archers, and 2 wizards.
    IGN: Video_Gamer123 Clan: Farmvengers Level: 104 TH: 9

  7. #7
    Super Member XenonC0C18's Avatar
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    Quote Originally Posted by RtEWeirdo View Post
    You were specific in your post, but I will assume you have hog riders. My personal strategy is(and I am a th 7 as well) to use the barb king to check for clan castle troops, then already your hogs near an air defense. Once one air defense is down drop 3 dragons. Spells and clan castle depend on situation.

    Composition: 3 drags, rest hogs, clan castle, barb king.

    Spells: 2 rage 1 heal
    Damn, I forgot to add the Dark Elixir troops in there, thanks for the reminder! Lol
    What are the results of this strategy? Is it going well for you? Because it sounds decent!

  8. #8
    Super Member XenonC0C18's Avatar
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    Quote Originally Posted by DaAwesomePwner View Post
    If you have the elixir, all dragons is the way to go.

    Put dragons in groups of 3 close to the air defense, and use 1 rage spell on each group to hurry up the destruction of the air defense. You usually lose one, but that's ok as I'm pretty sure 5 dragons can wipe out a base fast enough. Use archers to bring out CC troops and wizzies + archers to destroy them.

    Is it 180 spaces?

    Then, 8 dragons, 12 archers, and 2 wizards.
    No Heal spells at all? Because those three air defenses pose a threat, the drsgons might target other things instead of the defense D:

  9. #9
    Super Member XenonC0C18's Avatar
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    Bump

    10 char

  10. #10
    Fresh Spawn MandyHuang1000's Avatar
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    I use this troop combo and it works every time for Th 7s.

    18 giants- distraction while hogs wipe out defenses.
    20 archers- for wiping out extra buildings
    5 wizards- for the CC troops inside the Clan Castle
    1 dragon- for quick building wipe-out
    10 hogs- extra help for giants

    3 healing spells. 1 for giants. And 2 for hogs.

    It guarantees me three stars for Clan Wars every time.

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