View Poll Results: How should the loot system work ?

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  • Should depends on the percentage of destruction

    25 32.89%
  • I like the actual "One star = Full loot"

    48 63.16%
  • I got a better idea (Expose it)

    3 3.95%
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Thread: Clan War looting system

  1. #31
    Junior Member AngryAngels's Avatar
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    Quote Originally Posted by Cooper2009 View Post
    I think its great the way the loot system works. Does it really matter if you only need 1 star to get all the loot? Its not like its coming out of that persons storages. In our clan we all try and three star on our first attack. Then we wait till the wars nearly over. We then go out and 1 star the highest player we can to maximize the loot we can get. Im lv 135 and have maxed defenses, my recommended opponents also are. It cost me a lot of loot i build an army to attack and its very difficult to three star them.
    Try it out, go attack a th10 with maxed defenses and especially maxed infernos. Ill bet you lose misreably.
    Also the current system allows lower players to get a lot of loot. If it was the way you suggested all the lower players would make dismal amounts and wars would soon stop, cos the rewards just arent there.
    I already spend over 10k of dark elix during a war in donates and training my own armies.
    i say leave the system as it is!

    cooper2009
    ausgonewild leader

    I'm speaking about fairness you reply about not enought / enought loot ... these are two different things. The system i'm exposing is about FAIRNESS.

    I agree that the loot is not sufficient in comparison to the war "effort" needed. Want more loot ? Pretty simple, increase loot per village... but with the actual calculus method it will remain UNFAIR.

    Your affirmation that a low level player would win less with my method is incorrect.
    've never spoke about the final amount of loot .... just about an other "distribution".

    Just multiply the actual loot per village per 1.7 AND use my method of calculus AND you'lle get the SAME average Loot BUT distributed differently : more loot to players that does more damage and more to players that destroy the TH.

    A 200k village should be increased to 340k, then apply my method of calculus.

    Total Loot
    Percentage destructed Stars 200k (Original Method) 340k (Tweaked Method)
    10 0 0.0 7.7
    25 0 0.0 30.5
    50 1 200.0 86.1
    75 1 200.0 158.2
    TH+ 10 1 200.0 112.1
    TH+ 25 1 200.0 134.9
    TH+ 50 2 200.0 190.5
    TH+ 75 2 200.0 262.6
    TH+ 100 3 200.0 348.0

    See ?
    Last edited by AngryAngels; April 29th, 2014 at 11:41 AM.
    Make war loot FAIR ! Makes it function of the destruction percentage.. !

  2. #32
    Centennial Club
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    Quote Originally Posted by AngryAngels View Post
    I'm speaking about fairness you reply about not enought / enought loot ... these are two different things. The system i'm exposing is about FAIRNESS.

    I agree that the loot is not sufficient in comparison to the war "effort" needed. Want more loot ? Pretty simple, increase loot per village... but with the actual calculus method it will remain UNFAIR.

    Your affirmation that a low level player would win less with my method is incorrect.
    've never spoke about the final amount of loot .... just about an other "distribution".

    Just multiply the actual loot per village per 1.7 AND use my method of calculus AND you'lle get the SAME average Loot BUT distributed differently : more loot to players that does more damage and more to players that destroy the TH.

    A 200k village should be increased to 340k, then apply my method of calculus.

    Total Loot
    Percentage destructed Stars 200k (Original Method) 340k (Tweaked Method)
    10 0 0.0 7.7
    25 0 0.0 30.5
    50 1 200.0 86.1
    75 1 200.0 158.2
    TH+ 10 1 200.0 112.1
    TH+ 25 1 200.0 134.9
    TH+ 50 2 200.0 190.5
    TH+ 75 2 200.0 262.6
    TH+ 100 3 200.0 348.0

    See ?
    nice !!!!!!!!!!!

  3. #33
    Junior Member AngryAngels's Avatar
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    Quote Originally Posted by cnascime View Post
    nice !!!!!!!!!!!

    Well ... seems you're the only one who like it ...
    Last edited by AngryAngels; April 30th, 2014 at 02:08 PM.
    Make war loot FAIR ! Makes it function of the destruction percentage.. !

  4. #34
    Fresh Spawn
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    I can agree that there is some rate of unfairness to the 1 star is all loot. However if we look to mentality of players I am afraid that players will go for too easy targets, just to get the 100% Especially the way you propose it, with the curve that makes you get more loot/% at higher destruction rates.
    I would say that if you have less then 1 star, then a simple no loot for you, after that I would say a base loot of 40% is added and the additional 60% loot is distributed using a simple linear curve.

  5. #35
    Junior Member AngryAngels's Avatar
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    Quote Originally Posted by topquark View Post
    I can agree that there is some rate of unfairness to the 1 star is all loot. However if we look to mentality of players I am afraid that players will go for too easy targets, just to get the 100% Especially the way you propose it, with the curve that makes you get more loot/% at higher destruction rates.
    I would say that if you have less then 1 star, then a simple no loot for you, after that I would say a base loot of 40% is added and the additional 60% loot is distributed using a simple linear curve.
    You're right ... adding a loot penalty like the one that is in use for the TH, to prevent players to attack a weak target.

    TH is one level under.... -25%, two levels : -50%... Three ? : -75%. Or perhaps using the matchmarking note for each village to know by "how much" a village is under an other one.
    Make war loot FAIR ! Makes it function of the destruction percentage.. !

  6. #36
    Millennial Club fister's Avatar
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    Awful idea, sorry.
    what is wrong with getting 100% loot for a win, regardless of stars? You are not taking loot away from either the attacked player or your own clan. Getting more than one star is important to win the clan war and therefore get 100% of bonus rather than 20%, so your loot penalty is already built in.

    my clan will win our current war, so I have one attack left. I opted for a quick one star, gaining full loot without using much of my army. Under your system, to win free loot I would have to try and three star, using up extra resources for no purpose, as the clan are so far ahead we can't lose.

    stop trying to take away loot from people. There us nothing unfair about the system, everyone gets to win great loot, so please just enjoy it.
    Agreeing with you takes a sentence.
    Disagreeing with you takes a conversation.
    I have time.



  7. #37
    Millennial Club
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    The issues I have is:

    Getting less loot then you do now then town hall only. I get it is supposed to discourage snipers but I believe an anti sniper maniac in the game is stupid. People that layout their base to low sniping and the people that do the sniping is the issue, not the game makers.

    I am not a full expert on formulas but for me to support this it has to:

    Give more loot on 1 star then the current setup regardless if it is for 50% or town hall
    Give more loot then above if have 2 stars
    Give more loot on 100%

    Give less loot then currently on say 25% (I mean less then a win but more then 0 lol)

    Give more loot then ^ above when fighting someone stronger then the original recomended.
    Last edited by MomoZB; May 5th, 2014 at 12:08 PM.
    Started the game in January and three days later became a member of Zombie brains, the only clan I ever been in. Town hall eight since April 16th.
    Wars won, 86. War hero,543 stars
    Don't speed upgrade your town hall, being a level nine or ten does not help you if you have gold walls or lower.

  8. #38
    Super Member Topherccino's Avatar
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    Clan wars distribution of war win bonus loot is alright. Its working fine.

  9. #39
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    i did percentage. its kind of unfair if you use 20 archers to kill the town hall, you still get the same amount of loot then when you use 200 archers to kill the entire thing.

  10. #40
    Trainee
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    I like the amount of thought u put into this post

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