I'm speaking about fairness you reply about not enought / enought loot ... these are two different things. The system i'm exposing is about FAIRNESS.
I agree that the loot is not sufficient in comparison to the war "effort" needed. Want more loot ? Pretty simple, increase loot per village... but with the actual calculus method it will remain UNFAIR.
Your affirmation that a low level player would win less with my method is incorrect.
've never spoke about the final amount of loot .... just about an other "distribution".
Just multiply the actual loot per village per 1.7 AND use my method of calculus AND you'lle get the SAME average Loot BUT distributed differently : more loot to players that does more damage and more to players that destroy the TH.
A 200k village should be increased to 340k, then apply my method of calculus.
Total Loot Percentage destructed Stars 200k (Original Method) 340k (Tweaked Method) 10 0 0.0 7.7 25 0 0.0 30.5 50 1 200.0 86.1 75 1 200.0 158.2 TH+ 10 1 200.0 112.1 TH+ 25 1 200.0 134.9 TH+ 50 2 200.0 190.5 TH+ 75 2 200.0 262.6 TH+ 100 3 200.0 348.0
See ?



