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Thread: Boosting causing bad loot?

  1. #1
    Pro Member HappyAngryCatfish's Avatar
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    Boosting causing bad loot?

    With cheap two hour boosts anymore now non gemmers are spending their gems from bushes and such to boost their barracks here and then. But my point is could bad loot be caused by all these people boosting and attacking every 2 minutes. Used to be no one ever boosted so it was a regular 20 minutes minimum for every attack. Maybe I'm completely wrong but I just wanted to mention this and I haven't seen another thread on it.
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  2. #2
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    Quote Originally Posted by HappyAngryCatfish View Post
    With cheap two hour boosts anymore now non gemmers are spending their gems from bushes and such to boost their barracks here and then. But my point is could bad loot be caused by all these people boosting and attacking every 2 minutes. Used to be no one ever boosted so it was a regular 20 minutes minimum for every attack. Maybe I'm completely wrong but I just wanted to mention this and I haven't seen another thread on it.
    Bad loot started around Clan Wars update, so most likely it's being caused by inactive players coming back to do clan wars and a percentage of them sticking around so it's causing there to be less and less inactive bases to raid for collector loot, which is where all loot comes from.

    And since Clan War wins reward such low amounts of resources, nothing is offsetting the fact that we've lost thousands and thousands of inactive bases that have been providing us with unlimited collector raids.

    It's the only thing that makes sense honestly.

    I've been moving up from my normal raiding spot of 1650 trophies to 1850 and the loot has been a bit better, but still nothing compared to what I was getting prior to Clan Wars.

    I average around 150k now, when I averaged 300k+ before Clan Wars.

    Fact is, when people are active in this game, the economy is broken, which means when the game/players are working as they're supposed to, there isn't enough loot.
    Last edited by Liderc; April 24th, 2014 at 05:25 AM.

  3. #3
    Forum Champion Coathanger's Avatar
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    It plays a role for sure. Tollway/expressway moves faster than public highways, just have to pay the fee.

    Other recent changes probably effect nexting/loot in lower trophy ranges.

    A lot more town halls are inside walls due to clan wars. This can cause less bases to be under shields clogging up the queues with base who have no loot from recent activity.

    I still see abandoned bases a plenty with filled collectors just takes more searching/nexting to find them. Also seeing an odd amount of th9-10 with high level walls (9-10)in gold 1, what's the point of taking your base so far and just sandbagging in gold league?
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  4. #4
    Centennial Club Siegrain's Avatar
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    Bad loot started with clan wars, I can also so where you're going with this.

  5. #5
    Pro Member HappyAngryCatfish's Avatar
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    Im not specifically complaining about recently. It was good for a while before clan wars because of 1 gem collector boosts yes, but loot hasn't been the same for a long time now since they made boosts cheap and changed the loot system.
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  6. #6
    Super Member DrOblingattaX's Avatar
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    Lightbulb loot is good

    I loot has been the same for me ever since the new loot system, and in my opinion that was very good. i love getting 300/300 raids, all you have to do if find the spot for your base strength and th level. right now i farm around 1800-2100 for mostly de

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  7. #7
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    eh i think the boosting barracks may be a small factor, i mean it definitely has an impact on the loot, though i think as said above, it is more that CW has made more actives, and the rewards for CW don't offset the loss of loot from the people coming back for CW.

    however i also dont think this is a bad thing, so long as their is the ability to have a net gain in raids, i dont see the issue, yes less loot is bad, but i think things should take a while to build up, and have things be harder.
    Collector raids are great, but i think we all can agree those raids are mindless, where as raiding for the actual storages that are seperated and better protected present a much more fun challenge.

    but to each his own.
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