View Poll Results: What Do You Think?

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  • We Need This!

    131 66.50%
  • Nah, I don't think this will work

    66 33.50%
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Thread: New Dark Elixir Trap: The Bewitcher

  1. #151
    Trainee ShamWeick's Avatar
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    great idea, but defineltley tooooo complicated

  2. #152
    Pro Member youTubeLordBeardo's Avatar
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    I like the concept.

    Official Clash of Clans & Clash Royale Youtube Channel - https://www.youtube.com/LordBeardo

    Building a REAL life Golem - https://www.youtube.com/watch?v=xap12EU7wh0

  3. #153
    Senior Member shaffin's Avatar
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    Keep it positive please

    Quote Originally Posted by kyumin2lee View Post
    Right now this trap is too OP. It has to have a limit. Weakening heroes or controlling DE troops are out of order.

    If it does cut it in half, then it has either of 2 reasons to exist:

    1) It is built to compete against Heroes

    2) It is too OP.

    I think it is the latter.

    Sorry, but I think the whole idea to begin with is OP.
    well do u have any suggestions or will u just keep given me ur complaints?

  4. #154
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    I like this idea, but take away the half damage pekka thing. Pekkas already have teslas doing double damage to them so they don't need anymore weaknesses.

  5. #155
    Senior Member Tpjones's Avatar
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    Also initial idea on sticking a witch in its place. If it's stuck out of range of defences then unlimited skeletons with no way to kill witch

  6. #156
    Senior Member shaffin's Avatar
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    Maybe You're Right

    Quote Originally Posted by RainDancingGoat View Post
    Its a a little bit expensive 120 is a max lvl one collector can get and you have to wait 6h for it so if you have a level one DE drill it will take 10h to rearm the trap. Is it worth it for a hog rider ,wizard or even just a plain barbarian.

    It should be max 40 DE to re arm.
    Maybe you're right! I personally only have a lvl 1 rn so I wouldn't know so thanks for the feedback!

  7. #157
    Senior Member shaffin's Avatar
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    Already Answered This

    Quote Originally Posted by trevo45 View Post
    good idea, but it should not effect any dark elixer troops. the troops were made from de, so it shouldnt be able to harm them
    This has been asked several times already so I would not just like to say this to trevo but also to all with this same question that will come after him...

    If you take out the Dark Elixir from the trap's range of effection, you will almost literally be cutting it's power and importance to the game in half!

    Please do not ask or advise this again

  8. #158
    Millennial Club Phyxios's Avatar
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    good but needs a lot of changes.
    My Ideas Features & Request Guide

    Town Hall: 10 |Level: 134 | Trophy Record: 3522 (TH10) | Clan: N/A
    Clan War Whitelist Option|New Dark Elixir Flying Unit

  9. #159
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    Quote Originally Posted by Deank125 View Post
    Take over enemy golems for only 10 dark elixer? Doesn't sound OP at all!
    Read the whole thing idiot it says golems witches wbs and pekkas cant be affected
    ign:gabe_leone7

    Clan:

    TH8 level 70

  10. #160
    Millennial Club Phyxios's Avatar
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    Quote Originally Posted by Gabeleone7 View Post
    Read the whole thing idiot it says golems witches wbs and pekkas cant be affected
    Hey, Read the whole thing DA, he changed that AFTER he made that post.
    Last edited by Phyxios; August 20th, 2014 at 05:33 PM.
    My Ideas Features & Request Guide

    Town Hall: 10 |Level: 134 | Trophy Record: 3522 (TH10) | Clan: N/A
    Clan War Whitelist Option|New Dark Elixir Flying Unit

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