This explains why the funneling maze I designed for wall breakers failed as they just went straight towards the centre haha. In general I find these new wallbreakers overpowered (there is only so many segments a TH 7 can make right?)
However I did notice one odd behaviour with them that your points didn't cover. Sorry no picture as it was a raid on my end, but consider a simple rectangular base with sides ABCD. I used barbs and archers surrounding sides A and B clearing out the outside buildings. Then I wanted to breach both sides for less splash damage. I dropped 2 wallbreakers on side A and they made an opening thus liberating all buildings. I then dropped 2 wallbreakers on side B but instead of creating a new opening on side B they ran over to side A and targeted the two adjacent walls of the opening.
So what happens when there are no trapped buildings; what will it target? Would it have been different if I attacked from sides A and C opposite ends) or is this some form of hysteresis? When I used them on goblin missions (where most buildings are technically already free), the breakers simply destroys the nearest wall when there are no "boxes" in play. Why the anomaly?





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