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  Click here to go to the first staff post in this thread.   Thread: Q&A: Wall Breaker AI and how it works

  1. #211
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    WB AI not completely understood

    Posted on Flammys WB guide but long story short....

    I had wb not go for the wall right in front of them but go halfway around the base to attack a lower lvl wall.

    In my case almost all walls were gold except for a small section that was grey. WB took a very long way around to get to the grey walls

  2. #212
    Pro Member Kansas's Avatar
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    Quote Originally Posted by Junliang View Post
    O. okay, I stand corrected
    About all ur video proves is Wally will run in a straight line when it has zero other distractions. How about some upper tier villages with walls that aren't made of butter, have a turn or two with angles to negotiate. In other words, a Wally that's gotta make a decision.


    The new wallys stink on ice. They might be great on gold walls, or lvl 40's that have minimal wall designs and pieces. Once you get into the TH 9 area, it's a diff game. The Wally's actions seem totally random. You think they'll run straight ahead to grab the next wall, and all of a sudden then do a 90 degree turn a take off down a tunnel like sheep. They've skipped the next encapsulated building, and run down the road randomly.

    i can no longer predict their actions. Not even close. They are not following their protocol as outlined in the first post of this discussion. Taking up 2 spaces is just an additional slap for the loss of what once was just about my favorite troop.

    If u do nothin but hunt trophys in this game, you may feel they are an improvement, but if u are focused on snagging resources, like me. You're prolly pulling ur hair out about now.

    I would much prefer a predictable troop that goes where I have aimed it.

  3. #213
    Pro Member Kansas's Avatar
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    Quote Originally Posted by Marika[Supercell] View Post
    A Wall Breaker’s ultimate goal in life is to liberate buildings that are trapped (fully or partially) by walls

    How does the Wall Breaker choose its target? Steps 1, 2, 3
    1. It will look for the nearest building/turret that is trapped (fully or partially) by walls
    2. It will choose the shortest path towards that building and blow up walls that are in its way
    3. After the wall is blown up, it will choose the next building that is still trapped by walls, run straight towards it, and blow up walls that are in its way

    .
    I tore my village apart today, and with ur instructions in mind it's been been rebuilt.

    first thing I've done is taken 4 builder huts and enclosed them in smallest wall sections possible against the inside of an exterior wall. I'm hoping the guys not understanding the way the new wallys work will waste the precious few wallys they have taking out a wall full of builders lol.

    .

    That building is the reason why you need that wall taken down, right?
    No, I actually don't agree with that stament much at all. Most generally I am after resources; gold and elixir. And in general you find g and e in larger cavities, which the Wally's now mostly ignore. Besides the fact archys shoot over walls. Archys are generally more suited to destroying weapons, and gaining trophys. My wallys are now being wasted on exactly what the archers purpose is.

    With all that said, the game has now changed again, I'm not belly aching. I'm trying to figure it out. I do feel like u guys pull the rug out from under our feet a lil more than is necessary sometimes lol.

  4. #214
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    A real shame with these WB's. The old ones took a bit of skill to use succesfully. These new seem very random at times, i've had 10-12 of them going for the same wall that allready had a breach, just making the hole bigger and bigger.

    Supercell u really really need to bring back the feature, allowing WB's deployed on the same spot/tile to run through the first wallbreach, continuing in the same path as WB's deployed before him.

    I hope i made myself understandable.

    Thanks for a good game. We need this fix...

  5. #215
    Junior Member MohammdFJ's Avatar
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    Thumbs Up Video about Wall Breaker(WB) vs. Walls

    WATCH this Video about Wall Breaker Vs. Walls


  6. #216
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    Quote Originally Posted by MohammdFJ View Post
    WATCH this Video about Wall Breaker Vs. Walls


    Well made video Mohammed, but it doesnt change that the WB's act random at times. If we could have the old WB's, but modifyed to ignore spikes, that would be alot better. Its simply to easy to make a anti WB basedesign. If u make lots of sections in your outer layer,it will take 20-25 WB's to get anywhere..

  7. #217
    Pro Member Kansas's Avatar
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    Quote Originally Posted by MohammdFJ View Post
    WATCH this Video about Wall Breaker Vs. Walls

    How about a video showing what happens when wall breakers face complex wall situations, not just outer walls and straight run 2nd defense walls.

  8. #218
    Junior Member MohammdFJ's Avatar
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    Post Statistical Proof about WB and Giants

    Quote Originally Posted by Finnsta83 View Post
    Well made video Mohammed, but it doesnt change that the WB's act random at times. If we could have the old WB's, but modifyed to ignore spikes, that would be alot better. Its simply to easy to make a anti WB basedesign. If u make lots of sections in your outer layer,it will take 20-25 WB's to get anywhere..
    Thank you alot for your reply and comment. I agree with you, maybe about the housing space (as they take 2 housing space), but I think they help you alot to across the first defense line or the second if you know how to use them.

    Focus here plzz ....

    ((if you are using 14 Giants (level 4) to destroy one wall (level 6) ,
    so
    14Giants level 4 Walls level 6
    Total Damage 14 x 24= 336 D/S -
    Total Hit Points 520 2000

    so, you will need 6 seconds to destroy one wall using 14 Giants (336 x 6 = 2,016)

    Adding to that, that is why I think wall Breaker are very useful

    if you have any thing to comment, plz let me know

    I am going to make more Statistical Calculation Videos Comming Soon
    Last edited by MohammdFJ; April 1st, 2013 at 04:45 AM.

  9. #219
    Junior Member MohammdFJ's Avatar
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    Post

    Quote Originally Posted by Kansas View Post
    How about a video showing what happens when wall breakers face complex wall situations, not just outer walls and straight run 2nd defense walls.
    Hello, Thanks alot for your comment,

    Watch the video at the time 7:00
    I hope this gonna help, I will make soon.

    I will Make more Statistcal Calculation Videos about this Game Soon where you can find secrets and make them easy to understand

  10. #220
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    Quote Originally Posted by MohammdFJ View Post
    Thank you alot for your reply and comment. I agree with you, maybe about the housing space (as they take 2 housing space), but I think they help you alot to across the first defense line or the second if you know how to use them.

    Focus here plzz ....

    ((if you are using 14 Giants (level 4) to destroy one wall (level 6) ,
    so
    14Giants level 4 Walls level 6
    Total Damage 14 x 24= 336 D/S -
    Total Hit Points 520 2000

    so, you will need 6 seconds to destroy one wall using 14 Giants (336 x 6 = 2,016)

    Adding to that, that is why I think wall Breaker are very useful

    if you have any thing to comment, plz let me know

    I am going to make more Statistical Calculation Videos Comming Soon
    Very nice calculation, keep up the good work.

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