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  Click here to go to the first staff post in this thread.   Thread: Q&A: Wall Breaker AI and how it works

  1. #201
    Forum Champion Zombiebender's Avatar
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    Quote Originally Posted by Junliang View Post

    And good news, Marika had acknowledged my PM, and said "I'll take this to them Thank you!"

    Looking forward to their replies.
    Interesting

  2. #202
    TheConfuzed1's Avatar
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    Quote Originally Posted by Junliang View Post
    And good news, Marika had acknowledged my PM, and said "I'll take this to them Thank you!"

    Looking forward to their replies.
    Me too! When you hear back from them, please share!

  3. #203
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    Quote Originally Posted by Junliang View Post
    Well.. You can say that double layer eggshell only works against
    1) People who attack from the sides instead of the edge of the base
    2) Inexperience attackers who do not clear off the first layer first before moving on assuming they are attacking from the sides.

    And by sides, I mean North-east, south-east, north-west, south west.
    By edges, I mean north, south, east, west

    And regarding that diplomat thingy.. nope, I'm just a uni student lol.

    And good news, Marika had acknowledged my PM, and said "I'll take this to them Thank you!"

    Looking forward to their replies.
    The point of attack depends sometimes on where the air def is. For ppl that use a healer or flying lizards, it'll be meat shield, wb boom, air def gone, healer/dragon/minions. Now that need to be adjusted. Also, the spot on obvious tesla location, to trigger potential giant bombs, location nearer to mortar so that you can launch squishies later, etc will dictate where yr beachhead is. Ppl with yr diplomatic caliber shdn't call those inexperience.
    To crack double layer eggs, with old wb, meatshield->wb->before meatshield go round the world being picked off by inner bombardment->wb to tunnel-> sweet rewards. Now with the need to increase meatshields to clear first layer 'closer buildings', the mass raiders may be zapped to overcooked before job welldone.

  4. #204
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    Bombs and Wall Breakers

    This has nothing to do with the AI of the wall breakers, but...

    Before the last update I used to place small bombs where wall breakers were likely to be deployed and the knock-back of the bomb would provide a one time protection for that segment of the wall against wall breakers.

    However now I noticed that doesn't work anymore (and not only because the splash radius of the wall breaker has increased either!). I never see any knock back motion for the wall breakers while tripping a small bomb anymore, so I'm thinking either the small bomb is exploding slower (less likely), or the wall breaker is exploding faster.

  5. #205
    Super Member Hannibal's Avatar
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    There's definitely something different about their detonation mechanics. Previously wb spam would result in large wb losses while wbs piled up on an individual wall. Currently wb spam isn't producing that. A minimum blow the wall and the rest of the spam diverts to other targets. I thought it might be something complicated they had done to the AI but blowing faster on reaching the target makes better sense.
    Last edited by Hannibal; March 21st, 2013 at 04:35 PM.
    With apologies, I don't give out my Gamecenter ID or respond to PM solicitations to do base design critiques.

  6. #206
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    I dont understand!!!

    I deployed 1 WB to break open the outer wall. I put down some giants to kill the Air Def and distract Mortars. Then, I put down the rest of my WBers in the same place that I put the first, and they proceed to destroy more of the outer wall?!?! Am I missing something? I thought I had a grasp on these guys up until now.
    Attached Images Attached Images

  7. #207
    Forum Superstar Junliang's Avatar
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    ^lol'ed, this issue again.

    Regarding the issue pertaining to the above, I was discussing with another forum member named Gimme..

    For those who still die die want to attack such bases from the sides instead of the edges.. you can try spamming them.

    Here is a vid to demostrate.

    Take note that this method might not be applicable to some bases.

    So use your brain and analyze the base first, whether you should
    A) Double up the wall breakers for a double break through
    or
    B) 2 by 2 accurately send them in

    Those crying can continue your whining

    Those who wish to learn/discuss, feel free.

    But do take note of the increased risk the tunneling wall breaker has to take because of the lack of distractions.

    Credits to Gimme for the video.

  8. #208
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    Quote Originally Posted by Junliang View Post
    ^lol'ed, this issue again.

    Regarding the issue pertaining to the above, I was discussing with another forum member named Gimme..

    For those who still die die want to attack such bases from the sides instead of the edges.. you can try spamming them.

    Here is a vid to demostrate.

    Take note that this method might not be applicable to some bases.

    So use your brain and analyze the base first, whether you should
    A) Double up the wall breakers for a double break through
    or
    B) 2 by 2 accurately send them in

    Those crying can continue your whining

    Those who wish to learn/discuss, feel free.

    But do take note of the increased risk the tunneling wall breaker has to take because of the lack of distractions.

    Credits to Gimme for the video.
    Junliang, please, you mean to say corner, not edges Edges, in this context, means the same thing as sides.

  9. #209
    Forum Superstar Junliang's Avatar
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    Quote Originally Posted by jonnyz View Post
    Junliang, please, you mean to say corner, not edges Edges, in this context, means the same thing as sides.
    O. okay, I stand corrected

  10. #210
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