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  Click here to go to the first staff post in this thread.   Thread: Q&A: Wall Breaker AI and how it works

  1. #161
    Forum Superstar Junliang's Avatar
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    Quote Originally Posted by motionsickness View Post
    im also wondering why theyd go for the double walled enclosure instead of a single one with the cannons in it.
    cause its closer.

    Take a ruler and measure if you need confirmation.

  2. #162
    Junior Member Haloboyvash's Avatar
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    I found out this morning, even tho I thought Marika said they would target groups of 3 walls with a building behind it... that they actually will bypass it.

    However one nice feature was that having 3-4 groups of 3 cluster walls like this "XXX XXX XXX XXX"
    made little funnels for the wb's to run into and my aoe damage wiped them nicely.

    So it still serves a nice purpose of funneling them to aoe death

  3. #163
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    I don't know if this was touched on yet.

    But the biggest problem i have with the AI is that when attacking a base with multiple chambers, surrounding a main chamber (with the storage buildings), after destroying one chamber the wall breakers will target the chambers next door, rather than the one further inside [even if you place them in the exact same spot]

    sample.bmp

    IN the image after the Wall breaker follows the red line, you next want them to go straight to the green line... but instead they turn to the side (the yellow)...

    So now, to successfully enter the main chamber, you need more wall breakers than before, and the wall breakers take up more space than before.

    Now, this isn't the exact location i attacked. But on some attacks like these the wall breakers will not go into the base, and i will loose the majority of my strength just trying to enter through the wall. (I probably should work on my strategy... but my point still stands)

    Other times the wall breaker will move around in a circle rather than go straight to the closest wall i need to be broken. It is almost as if their is less control with the new AI.

    Supercell should of left the Wall Breakers alone, and make a new "Wall Breaking" Dark Elixir Character with the new AI.

  4. #164
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    Quote Originally Posted by Jbdevery View Post
    I don't know if this was touched on yet.

    But the biggest problem i have with the AI is that when attacking a base with multiple chambers, surrounding a main chamber (with the storage buildings), after destroying one chamber the wall breakers will target the chambers next door, rather than the one further inside [even if you place them in the exact same spot]

    sample.bmp

    IN the image after the Wall breaker follows the red line, you next want them to go straight to the green line... but instead they turn to the side (the yellow)...

    So now, to successfully enter the main chamber, you need more wall breakers than before, and the wall breakers take up more space than before.

    Now, this isn't the exact location i attacked. But on some attacks like these the wall breakers will not go into the base, and i will loose the majority of my strength just trying to enter through the wall. (I probably should work on my strategy... but my point still stands)

    Other times the wall breaker will move around in a circle rather than go straight to the closest wall i need to be broken. It is almost as if their is less control with the new AI.

    Supercell should of left the Wall Breakers alone, and make a new "Wall Breaking" Dark Elixir Character with the new AI.
    in the picture you posted you would have to destroy the tesla and buildershut after you have deployed or before deploying the wb, thèn the distance to the green circle becomes the closest next chamber with building in it and the wb would attack that if deployed from the same spot, but to have them break to the next chamber behind the green circle you have to deploy more wb then would be needed to blow up the green circle, such that if the part with the green circle is destroyed, the remaining wb will walk on to the next wall behind green circle and blow that one up. At least that's what i believe will happen... Timing and skill are key here of course

  5. #165
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    Quote Originally Posted by nonameclan View Post
    ^
    ^

    Possible bugs above



    Does anyone know why WBs continue to widen the gap at the first layer walls? Happen to me 4-5 times now.
    I notice that this occasionally happen to me when I deploy WBs in the corner too. So instead of going to other compartments, WBs continue to widen the gap on the first layer of wall instead. This problem happen both when I deploy WBs straight or at corner. Seem like if the first layer of wall is long enough, WBs will stupidly widen the gap.

  6. #166
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    Thumbs up wall breakers

    The old wall breakers were better you could send them in a straight line my goal is to get a path into the centure of thier base to take down thier town hall and take thier gold. I dont want my wall breakers to run off miles away from where i set them down witch now happens. come on guys get it right





    Quote Originally Posted by Marika[Supercell] View Post
    A Wall Breaker’s ultimate goal in life is to liberate buildings that are trapped (fully or partially) by walls

    How does the Wall Breaker choose its target? Steps 1, 2, 3
    1. It will look for the nearest building/turret that is trapped (fully or partially) by walls
    2. It will choose the shortest path towards that building and blow up walls that are in its way
    3. After the wall is blown up, it will choose the next building that is still trapped by walls, run straight towards it, and blow up walls that are in its way

    So Wall Breakers don’t target walls anymore?!?!!1!!!!?
    No. Instead of targeting walls, they aim for the main prize, a building that is trapped by walls. The wall just happens to be in its way, and has to be blown up.
    That building is the reason why you need that wall taken down, right?

    Do Wall Breakers attack buildings?
    No. They aim for the building and blow up the wall that is in their path.

    Do Wall Breakers favorite junctions?
    No. The Wall Breaker will run in a straight line towards the nearest building. When it encounters a wall, it blows it up.

    Can I fool Wall Breakers by using spikes or short decoy wall sections?
    No. They won't be fooled by those.

  7. #167
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    Quote Originally Posted by Jbdevery View Post
    I don't know if this was touched on yet.

    But the biggest problem i have with the AI is that when attacking a base with multiple chambers, surrounding a main chamber (with the storage buildings), after destroying one chamber the wall breakers will target the chambers next door, rather than the one further inside [even if you place them in the exact same spot]

    sample.bmp

    IN the image after the Wall breaker follows the red line, you next want them to go straight to the green line... but instead they turn to the side (the yellow)...

    So now, to successfully enter the main chamber, you need more wall breakers than before, and the wall breakers take up more space than before.

    Now, this isn't the exact location i attacked. But on some attacks like these the wall breakers will not go into the base, and i will loose the majority of my strength just trying to enter through the wall. (I probably should work on my strategy... but my point still stands)

    Other times the wall breaker will move around in a circle rather than go straight to the closest wall i need to be broken. It is almost as if their is less control with the new AI.

    Supercell should of left the Wall Breakers alone, and make a new "Wall Breaking" Dark Elixir Character with the new AI.
    They will "mostly" go to the closest "trapped" building. To successfully deploy wallbreaker, you need to clear whatever compartment you don't want to open up which is in the area of your wb deploy point.

  8. #168
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    Screw the new wallbreakers

    They are ♥♥♥♥ing stupid. I just attacked a base where the owner had a hole in it and allowed me to spawn troops inside, obviously it was booby trapped so I kept dropping 1 barb at a time to get rid of the bombs, spring traps... then I dropped a wall breaker in order to advance into the base but instead the wall breaker went the OPPOSITE WAY, even though there was NO BUILDING THERE. I dropped another 2 wall breakers and they kept targeting away from the center and each targetted a different wall. What the hell! I only had 6 wall breakers since they now take up TWO SPOTS!


    The new wall breakers are stupid, take up more room, and completely USELESS! BRING BACK THE OLD WBers!

  9. #169
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    Quote Originally Posted by nonameclan View Post
    ^
    ^

    Possible bugs above



    Does anyone know why WBs continue to widen the gap at the first layer walls? Happen to me 4-5 times now.

    As you can see, I usually bring around 10-12 wallbreakers with me and I deployed two of them per set. The first set dig the hole on the first layer but then the 2nd set and 3rd set go to left and right and widen the gap on the first wall layer. There is no comparment there to attract the following sets. The 4th set still widen the gap even more and finally Finally, I can get to the second layer with my 5th set.

    Well, does it mean now we have force to take all building at the first layer in order to reach the second one (even if there is no nearer compartment)? That's plain stupid. No problem for a base but imagine there are lv7 mortars and xbows (lv1-3) behind the second layer wall. Those things will kill your troops if you dont reach second layer fast enough and spend time clearing the buildings behind first layers.


    Sincerely, I hate new WB. I have to use them more than ever before and they also take 2 spaces now. Doesnt mean that I didnt try to learn and use them. I understand the concept and basic of their AI now but the problem above still happen. (Which according to their AI, they shouldn't do that)

    Also, with new AI we have to destroy any nearer single useless compartment before we can go for the 2nd layer or even worse the 3rd layer. That's almost impossible to reach the deep side of the base with really strong defense (LV 70-80+) before your troops were killed.


    New WB AI does a lot better against some types of bases but do worse against another certain types of bases. The increasing splash radious is great for offense, bad for defense but I generally think the AI of WB is worse and it take 2 space camps now.

    That same ♥♥♥♥ happened to me. ♥♥♥♥ you Supercell. I am calling up my Credit Card and doing a chargeback or Apple and claim I lost my iPad and someone bought the gems with them. I'll keep the gems and my money!

  10. #170
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    Quote Originally Posted by mokarney View Post
    They are ♥♥♥♥ing stupid. I just attacked a base where the owner had a hole in it and allowed me to spawn troops inside, obviously it was booby trapped so I kept dropping 1 barb at a time to get rid of the bombs, spring traps... then I dropped a wall breaker in order to advance into the base but instead the wall breaker went the OPPOSITE WAY, even though there was NO BUILDING THERE. I dropped another 2 wall breakers and they kept targeting away from the center and each targetted a different wall. What the hell! I only had 6 wall breakers since they now take up TWO SPOTS!


    The new wall breakers are stupid, take up more room, and completely USELESS! BRING BACK THE OLD WBers!
    You have no idea how powerful the new AI is. You just need to understand it. But you can't because you're impatient and can't wait for someone to tell you how it works.

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