I found out this morning, even tho I thought Marika said they would target groups of 3 walls with a building behind it... that they actually will bypass it.
However one nice feature was that having 3-4 groups of 3 cluster walls like this "XXX XXX XXX XXX"
made little funnels for the wb's to run into and my aoe damage wiped them nicely.
So it still serves a nice purpose of funneling them to aoe death![]()
I don't know if this was touched on yet.
But the biggest problem i have with the AI is that when attacking a base with multiple chambers, surrounding a main chamber (with the storage buildings), after destroying one chamber the wall breakers will target the chambers next door, rather than the one further inside [even if you place them in the exact same spot]
sample.bmp
IN the image after the Wall breaker follows the red line, you next want them to go straight to the green line... but instead they turn to the side (the yellow)...
So now, to successfully enter the main chamber, you need more wall breakers than before, and the wall breakers take up more space than before.
Now, this isn't the exact location i attacked. But on some attacks like these the wall breakers will not go into the base, and i will loose the majority of my strength just trying to enter through the wall. (I probably should work on my strategy... but my point still stands)
Other times the wall breaker will move around in a circle rather than go straight to the closest wall i need to be broken. It is almost as if their is less control with the new AI.
Supercell should of left the Wall Breakers alone, and make a new "Wall Breaking" Dark Elixir Character with the new AI.
in the picture you posted you would have to destroy the tesla and buildershut after you have deployed or before deploying the wb, thèn the distance to the green circle becomes the closest next chamber with building in it and the wb would attack that if deployed from the same spot, but to have them break to the next chamber behind the green circle you have to deploy more wb then would be needed to blow up the green circle, such that if the part with the green circle is destroyed, the remaining wb will walk on to the next wall behind green circle and blow that one up. At least that's what i believe will happen... Timing and skill are key here of course
I notice that this occasionally happen to me when I deploy WBs in the corner too. So instead of going to other compartments, WBs continue to widen the gap on the first layer of wall instead. This problem happen both when I deploy WBs straight or at corner. Seem like if the first layer of wall is long enough, WBs will stupidly widen the gap.
The old wall breakers were better you could send them in a straight line my goal is to get a path into the centure of thier base to take down thier town hall and take thier gold. I dont want my wall breakers to run off miles away from where i set them down witch now happens. come on guys get it right
They are ♥♥♥♥ing stupid. I just attacked a base where the owner had a hole in it and allowed me to spawn troops inside, obviously it was booby trapped so I kept dropping 1 barb at a time to get rid of the bombs, spring traps... then I dropped a wall breaker in order to advance into the base but instead the wall breaker went the OPPOSITE WAY, even though there was NO BUILDING THERE. I dropped another 2 wall breakers and they kept targeting away from the center and each targetted a different wall. What the hell! I only had 6 wall breakers since they now take up TWO SPOTS!
The new wall breakers are stupid, take up more room, and completely USELESS! BRING BACK THE OLD WBers!