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Thread: Coplete compilation of base designs

  1. #61
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    I don't think that a galaxy base would work as a standard farming base for th7 because with the amount of walls they have they couldn't really keep wall breakers out of the core, but it could work as a de protection base with just the cc, de, and WTs in a smaller core.

  2. #62
    Senior Member DaAwesomePwner's Avatar
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    Quote Originally Posted by nathannathan1232 View Post
    What do you guys think of my th7 galaxy base?

    The funneling (at least that's what I think you are doing) will not work, as the nearest defense would be inside the walls, and so nothing would go through the funnel. Goblins won't either as they will just miss the funnel completely.

    Maybe if you added an opening where the defenses are, the giants might go all the way around, which is where you can add some traps and stuff so giants go bye bye? I'll try to play around with it, so I can show you what I mean.
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  3. #63
    Forum Elder nathannathan1232's Avatar
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    Quote Originally Posted by DaAwesomePwner View Post
    The funneling (at least that's what I think you are doing) will not work, as the nearest defense would be inside the walls, and so nothing would go through the funnel. Goblins won't either as they will just miss the funnel completely.

    Maybe if you added an opening where the defenses are, the giants might go all the way around, which is where you can add some traps and stuff so giants go bye bye? I'll try to play around with it, so I can show you what I mean.
    Going clockwise from the cannon to the AT inside walls, the giants are supposed to break through walls.

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  4. #64
    Forum Elder cariacou's Avatar
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    flagged !


    1. I noticed that this one was not part of the thread (the loaded die):

    http://forum.supercell.net/showthrea...farming-layout

    is there a reason ?


    2. I like the Grand tesla theme park- trophy version (rating: 9.6).
    the link doesn't point to more details. is there a page that details its defenses ? I feel like the layout is pretty bad against hogs...

  5. #65
    Super Member Kjeldinator's Avatar
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    Hen will it get updated?
    ~Level: 71~
    ~Townhall: 8~
    Status: pushing

  6. #66
    New Guy Albatroooss's Avatar
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    How does the rating system work Nathan? Is it your personal rating for them or is it worked out with a complex algorithm?
    3 stars win wars

  7. #67
    Senior Member ell4746's Avatar
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    Awwwwweesome effort this! Amazing.
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  8. #68
    Forum Elder nathannathan1232's Avatar
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    Sorry guys. I've been really busy. I will update today or tommorow. Thanks for your patients.


    Quote Originally Posted by Albatroooss View Post
    How does the rating system work Nathan? Is it your personal rating for them or is it worked out with a complex algorithm?
    I have a certain method. It's not really complex though. It's base on building placement. Here is the system for town hall 8 trophy bases.

    Clan castle--------1
    Mortar-------------1.5
    Wizard tower-----1.5
    Air defense-------1
    Cannon-----------0.5
    Archer tower------0.5
    Tesla--------------0.5
    Segmentation------1
    Funneling------------0.5
    Junctions----------0.5
    Town hall------------0.5
    50% protection------1

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  9. #69
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    hi nathan

    The prob i find with these bases is that they are made after max upgrd of defense units... Is there a base where you have 1 or 2 defns unit upgdin spot? For th9 .... it will be really helpful

  10. #70
    Forum Elder nathannathan1232's Avatar
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    Quote Originally Posted by Yashvardhan View Post
    The prob i find with these bases is that they are made after max upgrd of defense units... Is there a base where you have 1 or 2 defns unit upgdin spot? For th9 .... it will be really helpful
    When defenses are upgrading, it usually doesn't matter. I like to keep my upgrading defenses on one side, then put extra traps there, so they attack from that side, and the traps get them.

    I don't know of any bases specifically meant for upgrading bases.

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