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Thread: REVERSE spikes work!!!

  1. #41
    Senior Member MINTFLEX's Avatar
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    Quote Originally Posted by Hannibal View Post
    It may still work then. The wbs that attacked me never blew a hole in the first wall. I'm going to set mine up again as a test.

    Also, freestanding crosses do not work. I saw someone post that they did.

    The only good thing that I can see coming out of the current WB AI fix is that maze plans have been buffed through the roof. They should be essentially unbreakable now.

    how so? the WB will just ignore the outer most wall and hit the one behind it. but if the WB is dropped near the end of the outer wall it will only walk into the maze 2-3 squares.

  2. #42
    Super Member Hannibal's Avatar
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    Judging from the videos of wallbreakers taking extremely long routes around wall projections to get at enclosed wall squares, if you set up your maze as single lines only with no Ts you should be able to make them walk a long way. I've just set up a maze on my own base that requires a wb to walk a minimum of 24 spaces before it can encounter a target it will recognize as worth blowing. (Assuming I counted squares accurately.)
    With apologies, I don't give out my Gamecenter ID or respond to PM solicitations to do base design critiques.

  3. #43
    Senior Member MINTFLEX's Avatar
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    Quote Originally Posted by Hannibal View Post
    Judging from the videos of wallbreakers taking extremely long routes around wall projections to get at enclosed wall squares, if you set up your maze as single lines only with no Ts you should be able to make them walk a long way. I've just set up a maze on my own base that requires a wb to walk a minimum of 24 spaces before it can encounter a target it will recognize as worth blowing. (Assuming I counted squares accurately.)

    i see what you did. i dont understand how it would walk all that way through.

    say i drop a WB right on the edge of your patch of land at the SW gold mine but still in line with the LV8 wall. i would imagine he would just walk around that row of walls to the LV9 wall directly behind the LV8 inline with where i dropped him initially.

  4. #44
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    Quote Originally Posted by Hannibal View Post
    Judging from the videos of wallbreakers taking extremely long routes around wall projections to get at enclosed wall squares, if you set up your maze as single lines only with no Ts you should be able to make them walk a long way. I've just set up a maze on my own base that requires a wb to walk a minimum of 24 spaces before it can encounter a target it will recognize as worth blowing. (Assuming I counted squares accurately.)
    Wow, I spent about 30 minutes coming up with this earlier. Having no experience with a maze base, it took longer to design something i thought would work. I was hoping, if succesful, this would be my clever secret. Nice to see someone so respected has a similar mindset. I'll try and upload a pic of my base to see if we're on the same page.

  5. #45
    Super Member Hannibal's Avatar
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    Quote Originally Posted by MINTFLEX View Post
    i see what you did. i dont understand how it would walk all that way through.

    say i drop a WB right on the edge of your patch of land at the SW gold mine but still in line with the LV8 wall. i would imagine he would just walk around that row of walls to the LV9 wall directly behind the LV8 inline with where i dropped him initially.

    If I understand what you're saying, that wall shouldn't trigger him to blow. It doesn't enclose anything. Of course I haven't tested it so all caveats apply.
    With apologies, I don't give out my Gamecenter ID or respond to PM solicitations to do base design critiques.

  6. #46
    Senior Member MINTFLEX's Avatar
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    Quote Originally Posted by Hannibal View Post
    If I understand what you're saying, that wall shouldn't trigger him to blow. It doesn't enclose anything. Of course I haven't tested it so all caveats apply.
    nvm it doesnt work as i tried to diagram it out

    i guess we will have to wait and see.

  7. #47
    Super Member Hannibal's Avatar
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    Yes, he should go deeper. Neither of those maze walls enclose anything. The only walls that should trigger a detonation are those that enclose the inner core. Again, all caveats apply given that the AI fix is new.

    e: doesn't apply now with the edit above.
    With apologies, I don't give out my Gamecenter ID or respond to PM solicitations to do base design critiques.

  8. #48
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    http://imageshack.us/photo/my-images/194/photodl.png/

    Sorry for not embedding but this is what im trying at my base. Finally closed CoC to make myself available for attacks. I'm hoping the breaker will go through the paths in order to get to the corner of the second wall, but im not sure if it will. only time will tell.

  9. #49
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    Quote Originally Posted by Hannibal View Post
    If I understand what you're saying, that wall shouldn't trigger him to blow. It doesn't enclose anything. Of course I haven't tested it so all caveats apply.
    I'm pretty sure they'll still target your corners, Hannibal; from what I've gathered, they're attracted to any segment of wall that meets the two criteria of: 1) emplacement in front of a building and 2) incorporation of any joint, not necessarily just t-junctions.

    But of course, I'm just as well-versed in their preferences as everyone else, so I guess we'll just have to wait and see for a conclusive idea.
    Last edited by Tardigrade; March 13th, 2013 at 03:22 AM.
    "Every morning in Africa, a gazelle wakes up.
    It knows it must run faster than the fastest lion or it will be killed.
    Every morning, a lion wakes up.
    It knows it must outrun the slowest gazelle or it will starve to death."

  10. #50
    Senior Member MINTFLEX's Avatar
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    Quote Originally Posted by Hannibal View Post
    Yes, he should go deeper. Neither of those maze walls enclose anything. The only walls that should trigger a detonation are those that enclose the inner core. Again, all caveats apply given that the AI fix is new.

    e: doesn't apply now with the edit above.


    ahh your so quick!! lol

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