View Poll Results: Which do you prefer?traps....

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  • Traps are rearmed per round.

    5 27.78%
  • Traps will not be rearmed per round

    2 11.11%
  • Traps placement are changed per round.

    7 38.89%
  • Traps can only be used in round one.

    2 11.11%
  • Traps will not be impplemented

    2 11.11%
  • Traps will be added but in a different way.(Reply it)

    0 0%
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Thread: My Version of Troop vs Troop(With Pictures!!!!)

  1. #11
    Senior Member rocketrhino99's Avatar
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    Good point but how do you build up walls? Do you start with a fixed amount of walls?

  2. #12
    Senior Member sisid27's Avatar
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    Yes!!!

    Quote Originally Posted by rocketrhino99 View Post
    Good point but how do you build up walls? Do you start with a fixed amount of walls?
    Both players will have a fixed amount of walls and also the same level. This is average on the walls they have in their bases. One thing I forgot, walls will be fixed each round.

  3. #13
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    i got an idea !

    Quote Originally Posted by sisid27 View Post
    Introduction:
    The title Clash of Clans, after the clan wars update, finally makes sense. Clan wars is awesome for others, bad for the others. I thought of making my own version of troops vs. troops because i think there are already suggestions about it. So here is a picture about it.


    How does it work?
    There will be a base where you fight. The troop vs troop will be an online fight so both players must be online. The base i where you fight is not like the one in the picture. It will be as big as our village base. What you can place there are walls and troops. The walls can change everything. If placed properly, it can be a big advantage to you. So far i have no picture but i will if the thread gets lively. The war base where you fight will be divided into 4 parts like this.



    The uppermost is where your troops can be deployed. The next rectangle below the first is where you place your walls. The third rectangle will be your enemy's walls. The bottom est is where your enemy's troops are deplyod.

    The number and level of walls will depend on the enemy's and your walls. But both of you will have the same number and level of walls. Your troops can jump to your walls if they need to but they cant in the enemy's wall. Same thing with the enemy. Of course flying troops can pass through walls. Your goal here is either kill all the troops of the enemy or destroy the town hall of the enemy which is located in the end of the base, in the most left. Troops that can be chosen will be the strongest one of the weak one. Lets say i have a pekka. My enemy only have a dragon. The troops that we can choose to deploy will be dragon. The same thing applies for level of troops. Troops chosen to deploy in each round have no time needed. But to balance this, you can only do this game every 30 minutes.
    Mechanics...
    The battle starts after choosing the troops you will deploy each round. The battle has 5 rounds and each round lasts for 15 seconds. The 5 seconds in each round will be the time for the player to deploy his/her troops. the remaining 10 seconds will be for the troops to battle. After the 10 seconds, the troops remaining will continue what their doing and the player will have the 5 second deployment time again. To make the game exciting, the player can deploy more troops each round pass. The troops deployed will be based on the housing space.
    Round 1 -15 housing spaces
    Round 2 -25 housing spaces
    Round 3 -35 housing spaces
    Round 4 -50 housing spaces
    Round 5 -50 housing spaces

    What do you get?
    Whoever wins gets the 1/10 of the winners capacity. The prize is gold and elixir. Let's say you have a capacity of 100,000 gold and elixir, you get a prize of 10,000 gold and elixir. The enemy also gets a prize but 1/20.
    Suggestions?
    I'm pretty sure i missed a lot because I made this thread as fast as possible because this thread could not be lively. Why would I waste a lot of time for nothing?? So....comments??suggestions??? or violent reactions??? Go ahead and reply.
    More Stuffs.
    Becuase of the reply of UltraDragon Master, i decided to not include the Dark troops for the moment. Once I found an idea bacause of the witches, I will post it here as soon as possible. Thanks Dragon.
    More Pictures...





    Ender FirE
    How about on your side you get a barracks, town hall, army camp 1 of each storage and a colector of each, a labratory, also a few spring traps and bombs, so you start off with level 1 barracks, level 1 collectors, level 1 army camps, level one walls, level 1 traps, level 1 storages and a level 1 labratory and to upgrade everything has new prices...and theres 3 ways to earn money: your collectors, killing enemy troops and damaging/destoying enemy collectors and storages...so this would ultimately make the stratergy between upgrading your base and training troops and upgrading troops...also upgrade times would be instant, if an enemy destoys a building you have to pay a builder to fix it...and builders cannot come out when the enemy is in your rectangle! You cannot move buildings around when the enemy is in your triangle...there would be a 2 minute preperation period, you would start off with a little bit of money but not much...by the way, i didnt include anthing about dark troops because i think that should be added another time...and how about add 5 rectangles, and the middle is no mans land..
    Im adding new ideas to my thread all the time! Check out it, ive thought of new traps, troops, defences, heroes and more! Want to see your idea featured on it ? Tell me and ill add it and you will get full credit + a link to your thread if you have one http://forum.supercell.net/showthrea...45#post1713545

  4. #14
    Senior Member sisid27's Avatar
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    Sooooo complicated...lol thanks but

    Quote Originally Posted by turborx3 View Post
    How about on your side you get a barracks, town hall, army camp 1 of each storage and a colector of each, a labratory, also a few spring traps and bombs, so you start off with level 1 barracks, level 1 collectors, level 1 army camps, level one walls, level 1 traps, level 1 storages and a level 1 labratory and to upgrade everything has new prices...and theres 3 ways to earn money: your collectors, killing enemy troops and damaging/destoying enemy collectors and storages...so this would ultimately make the stratergy between upgrading your base and training troops and upgrading troops...also upgrade times would be instant, if an enemy destoys a building you have to pay a builder to fix it...and builders cannot come out when the enemy is in your rectangle! You cannot move buildings around when the enemy is in your triangle...there would be a 2 minute preperation period, you would start off with a little bit of money but not much...by the way, i didnt include anthing about dark troops because i think that should be added another time...and how about add 5 rectangles, and the middle is no mans land..
    That was a complicated one. If use your idea everything will be ruined except for the fighting. So i think i wont change it. Why not make you thread about it?

  5. #15
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    Great!! Actually when I watched the clan wars vid I thought that they might do this but no. Oh well adding this would be really awesome!
    Th9 lvl113
    Clan: Guardians Light

  6. #16
    Senior Member sisid27's Avatar
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    Thanks!!

    Quote Originally Posted by saruman View Post
    Great!! Actually when I watched the clan wars vid I thought that they might do this but no. Oh well adding this would be really awesome!
    Again thanks. I appreciate it very much.

  7. #17
    Pro Member Isaacium's Avatar
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    I really like your idea! One major problem...this might clutter up the game. The amount of server space and device space this will take is huge! This idea might take up an entire different game...

  8. #18
    Senior Member rocketrhino99's Avatar
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    It does seem like a new game in itself. lol.

  9. #19
    Senior Member sisid27's Avatar
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    Unhappy Not really

    Quote Originally Posted by Isaacium View Post
    I really like your idea! One major problem...this might clutter up the game. The amount of server space and device space this will take is huge! This idea might take up an entire different game...
    I don't know much in server stuffs so i don't understand what the big problem is. If you're saying it's an entire new game, i think not really. This troop vs troops is something like a mini version of the clan wars. Each troop you deploy is like your members. Since it's mini, less time to wait to attack and preparation. This thing that I wanted is not a new game, its just a suggested feature. This suggested feature is actually great for me. While waiting for your troops to train, you can do this feature. Sorry i got carried away. Same message to tomato guy..

  10. #20
    Senior Member rocketrhino99's Avatar
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    Don't get me wrong, I totally think this should be a feature too. But at the same time, this feature could be its own game.

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