View Poll Results: Which do you prefer?traps....

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  • Traps are rearmed per round.

    5 27.78%
  • Traps will not be rearmed per round

    2 11.11%
  • Traps placement are changed per round.

    7 38.89%
  • Traps can only be used in round one.

    2 11.11%
  • Traps will not be impplemented

    2 11.11%
  • Traps will be added but in a different way.(Reply it)

    0 0%
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Thread: My Version of Troop vs Troop(With Pictures!!!!)

  1. #1
    Senior Member sisid27's Avatar
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    My Version of Troop vs Troop(With Pictures!!!!)

    Also check my dark elixir troop, the Deorc Hashshashin
    http://forum.supercell.net/showthrea...tures%21%21%21
    Summary( Less details, for the lazy people)
    This feature(idea) is players fighting each other with the use of troops and aid of walls, traps, and more to be added. Since troops will fight, there will be a base which will be the arena for the troops.(Pictures below). The opponent of the player will be based on their level. In the arena, both players will be able to place their walls and where they will deploy the chosen troops. The troops that can be chosen is the weakest troop that both players have. If my strongest troop is a dragon, and the enemy's strongest is a pekka, the troops that we can choose to deploy are dragons, healers, and tier 1 and 2 troops. The battle will be per round and both players must be online to play the feature. The battle will start once both players have chosen their desired troops to be deployed in the arena in each round. In each round, there will be a time where both players can only deploy their troops, which is 5 seconds. Then there will be ten seconds before they can deploy their round 2 troops. The goal of the game is to detroy the town hall of the enemy. Of course the winner gets a prize.

    Introduction:
    The title Clash of Clans, after the clan wars update, finally makes sense. Clan wars is awesome for others, bad for the others. I thought of making a new feature in Clash of Clans which will focus on troops fighting each other. Other stuffs can be added like walls, traps, defensive buidlings, and/or spells if majority of you prefer it.


    How does it work?
    There will be a base where you fight. The troop vs troop will be an online fight so both players must be online. The base where you fight is not like the one in the picture. It will be similar to our village but thinner. What you can place there are walls and troops(Defensive buildings and traps if you want it). The walls can change everything. If placed properly, it can be a big advantage to you. For example, I will make a maze in which the enemy's troops will end up in a small place to be finished by a dragon or a wizard. The war base where you fight will be divided into 4 parts like this.


    The picture says it all....

    To make the battle a thrill with secrets,

    The walls and troops...
    The number and level of walls will depend on the enemy's and your walls. But both of you will have a fixed a mount and level of troops. Your troops can jump to your walls if they need to but they cant in the enemy's wall. Same thing with the enemy. Of course flying troops can pass through walls.Your goal here is to destroy the town hall of the enemy which is located in the end of the base, in the most left. Troops that can be chosen will be the strongest one of the weak one. Lets say i have a pekka. My enemy only have a dragon. The troops that we can choose to deploy will be dragon, healer and tier 1 and 2. The same thing applies for level of troops(Ex. I have lv 4 barb and the opponent have lv 5, we will use lv 4). Troops chosen to deploy in each round have no time needed. But to balance this, you can only do this game every 30 minutes.
    Troops A.I
    The A.I of the ground troops will be changed a bit. The troops deployed will go straight wherever they are deployed and once it finds an enemy in its radius of 5 blocks(8 for ranged troops), it will start attacking that enemy. Troops that are in a group(troops that are in large numbers in a small area) will slowly try to separate from each other by maybe 1/4 of a block. The troops can also be close to each other again if they have to go pass through a hole.

    The barbarian above will not destroy a wall if there are only 2 walls in either its left or right.
    Ground troops will only destroy a wall in its front if there are 3 walls in its left or right. Because of this, you can make mazes to fight troops in a small area. Here is a picture about it.

    Mechanics...
    To start the battle, there will be a button similar to the find a match button. After clicking this, it will find an opponent close to your level. After finding an opponent, both of you will have a time like 5 minutes to choose your troops to be deployed each round and place your walls. The battle has 5 rounds and each round lasts for 25 seconds. The 15 seconds in each round will be the time for the player to deploy his/her troops. the remaining 10 seconds will be for the troops to battle. After the 10 seconds, the troops remaining will continue what their doing and the player will have the 15 second deployment time again. To make the game exciting, the player can deploy more troops each round pass. The troops deployed will be based on the housing space. If in a round you weren't able to deploy all your troops, you can deploy them in the next round, giving you an extra housing space.
    Round 1 -50 housing spaces
    Round 2 -65 housing spaces
    Round 3 -70 housing spaces
    Round 4 -85 housing spaces
    Round 5 -100 housing spaces
    What do you get?
    Whoever wins gets the 1/10 of the winners capacity. The prize is gold and elixir. Let's say you have a capacity of 100,000 gold and elixir, you get a prize of 10,000 gold and elixir. The enemy also gets a prize but 1/20. In case of a tie which is very unlikely to happen, both players will receive 1/15 of their storage.
    Suggestions?
    I'm pretty sure i missed a lot because I made this thread as fast as possible because this thread could not be lively. Why would I waste a lot of time for nothing?? So....comments??suggestions??? or violent reactions??? Go ahead and reply.
    Questions Answered.....
    Dark Barracks balanced now....
    Because of the witch's infinite skeleton's, i decided to balance her in a way that she can only summon a total of 12 skeletons for lv 1 and 16 for lv 2. Just say if it's not balanced.
    Wizards and dragons splash damage...
    Since the wizards and dragons have splash and ranged attack, troops that are crowded will SLOWLY separate from each other by at least 1/4 of a tile.
    (Not Sure) The battle will be so fast!!
    Troops health will be 10 times their normal health to make the battle longer and splash damage killing them quickly.
    More Pictures...





    Ender FirE
    Last edited by sisid27; April 29th, 2014 at 03:54 AM.

  2. #2
    Forum Superstar Ytiev's Avatar
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    Wow, nice thread! But is there a solution for splash damage troops? Because the wizards would just vaporize the barbarians. What about witches? With their infinite skeletons they would be unstoppable. Supercell said that they didn't add it because the troops would kill each other too quickly. Do you have an solution to that?

  3. #3
    Senior Member sisid27's Avatar
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    Thanks for that feedback.:) Appreciate it.

    Quote Originally Posted by UltraDragonMaster View Post
    Wow, nice thread! But is there a solution for splash damage troops? Because the wizards would just vaporize the barbarians. What about witches? With their infinite skeletons they would be unstoppable. Supercell said that they didn't add it because the troops would kill each other too quickly. Do you have an solution to that?
    Again thanks for the question. your first question which is the splash damage, I think its up to the player how to beat that disadvantage. Thats why the giant or the golem is there. Send it and send archers or also wizards. But in the witches, I think Witches will either be not included in the troop battles or I can add some stuff like make a square during the battle and the troop in side will fight the enmy you clicked.

  4. #4
    Senior Member rocketrhino99's Avatar
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    Excellent idea!

    What about towers? Could basic towers like archer towers and cannons be placed in the wall section of the war map? I think that would be kind of cool. And how do you win, exactly? What if there was a town hall at the top and bottom of the war map that you have to destroy?
    Last edited by rocketrhino99; April 16th, 2014 at 11:49 AM.

  5. #5
    Senior Member rocketrhino99's Avatar
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    I have another idea for this... What if both sides take turns making troops. Each side gets a certain number of housing points to start, maybe like 10. So the first player gets five seconds to place 10 or less troops worth of housing space. Then the second player gets five seconds to place 10 or less troops worth of housing space. Each housing space point that isn't used is saved for the next turn. So ultimately, the goal is to defend your side while saving up enough housing space points for the better troops.

  6. #6
    Senior Member sisid27's Avatar
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    I remember.....

    Quote Originally Posted by rocketrhino99 View Post
    Excellent idea!

    What about towers? Could basic towers like archer towers and cannons be placed in the wall section of the war map? I think that would be kind of cool. And how do you win, exactly? What if there was a town hall at the top and bottom of the war map that you have to destroy?
    If i remember, i said that there are two ways to win. Destroy the townhall first or kill all enemy troops. Sorry if u didnt notice.

  7. #7
    Senior Member sisid27's Avatar
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    Nice Idea tomato!!

    Quote Originally Posted by rocketrhino99 View Post
    I have another idea for this... What if both sides take turns making troops. Each side gets a certain number of housing points to start, maybe like 10. So the first player gets five seconds to place 10 or less troops worth of housing space. Then the second player gets five seconds to place 10 or less troops worth of housing space. Each housing space point that isn't used is saved for the next turn. So ultimately, the goal is to defend your side while saving up enough housing space points for the better troops.
    That was a very nice suggestion tomato guy. You covered the big hole I left. If u would allow me, I would like to add your idea to my post.

  8. #8
    Senior Member rocketrhino99's Avatar
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    No problem! Glad you liked it

  9. #9
    Senior Member rocketrhino99's Avatar
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    Wait a sec, let me make an edit to the idea you liked.

    Both of the players get their five seconds at the same time so both their troops get placed at the same time. As soon as the troops are placed, another set of five seconds starts and each player gets five more housing points added on to the amount saved in the last five second cycle.

  10. #10
    Senior Member sisid27's Avatar
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    Quote Originally Posted by rocketrhino99 View Post
    Excellent idea!

    What about towers? Could basic towers like archer towers and cannons be placed in the wall section of the war map? I think that would be kind of cool. And how do you win, exactly? What if there was a town hall at the top and bottom of the war map that you have to destroy?
    Also I think I won't include the Archer and cannons because my real plan is to test the strengths of troops. Though the walls shouldn't be included, it's just something to make the player think of strategies

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