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  Click here to go to the first staff post in this thread.   Thread: Leave Feedback on Wallbreaker AI Here

  1. #71
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    Information about the improved wallbreakers:
    Supercell promised us more intelligent wallbreakers. The main purpose of this update was to remove the spike designs, and make wallbreakers easier and more efficient to use. To balance this wallbreakers took two spaces in army camps rather than one.


    Currently:


    The wallbreakers did not get more intelliget. All that changed was their priorities. Instead of attacking as you deploy them, wallbreakers will now attack corners of each section. You can no longer drill a straight line. It seems as if Supercell hasn't properly beta tested these wall breakers.


    TLDR


    The wallbreakers didn't become more intelligent. They just changed how the WB's work. It'll take time, but we're learning how to deploy them properly. Thus far; we're dissapointed in the new "intelligent" wallbreakers.

  2. #72
    Senior Member MINTFLEX's Avatar
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    Quote Originally Posted by Madara View Post
    Always been like that.


    what game have you been playing?

    2 deep not 2 across...

  3. #73
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    Quote Originally Posted by TimTheEnchanter View Post
    i think he is saying they blow up 2 layers deep not across. so now if you have doubled up walls one wall breaker wave can take it out instead of two.
    Yeah, Tim is correct. I attacked a spiked base with double thick walls. 2 wallbreakers and I was in. So scenarios like this, they are better. But 95% of the time, I feel they are worse.

    ~Jeff

  4. #74
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    Quote Originally Posted by GameShaman View Post
    Yeah, Tim is correct. I attacked a spiked base with double thick walls. 2 wallbreakers and I was in. So scenarios like this, they are better. But 95% of the time, I feel they are worse.

    ~Jeff
    They are kinda "splash" now... I had one blow up a wall and saw gold come flying out of the mines on the back side of the wall they blew up. I'm sure it works the same if it is a second wall piece instead of a gold mine.

  5. #75
    Forum Superstar Junliang's Avatar
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    Just raided with the new WB.

    Seems easier to be controlled eh

    Posting video soon.

  6. #76
    Forum Superstar Junliang's Avatar
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    Here is an egg crate being destroyed using the new wall breaker AI.
    I must say its awesome that it can target the inner wall straight after the cannon walls were destroyed.

    At the deployment point,
    First priority for wall breaker: Destroy walls covering cannon
    Second Priority : Tunnel in and destroy the wall covering the inner core.

    Once first priority is complete, it will proceed to second priority as shown in the vid.
    And look at the splash impact omg.

  7. #77
    Forum Elder TimTheEnchanter's Avatar
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    I love when people are nice enough to put builder huts in the corners to help me lure their CC troops out
    IGN: Tim || TH: LVL10 || Trophy Range: 1900 - 2100
    Try my troop calculator, barracks distributor, and available loot calculator: Clashing Tools

  8. #78
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    Quote Originally Posted by GameShaman View Post
    Yeah, Tim is correct. I attacked a spiked base with double thick walls. 2 wallbreakers and I was in. So scenarios like this, they are better. But 95% of the time, I feel they are worse.

    ~Jeff
    I believe they increased the splash area of WBs!!

  9. #79

  10. #80
    Forum Elder TimTheEnchanter's Avatar
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    Junliang, on your video, if that arch tower was fully enclosed I think it would have taken extra wbs because they would have had to break both boxes before going to the next level. That, at least, is what I have been noticing.
    IGN: Tim || TH: LVL10 || Trophy Range: 1900 - 2100
    Try my troop calculator, barracks distributor, and available loot calculator: Clashing Tools

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