3 raids netted over 750k with new wbs. They're not predictable, but on bases where the walls aren't layered, they seem to do alright.
I'm using 10 giants, 10 wbs, bk, then the rest gobs.
3 raids netted over 750k with new wbs. They're not predictable, but on bases where the walls aren't layered, they seem to do alright.
I'm using 10 giants, 10 wbs, bk, then the rest gobs.
It's really simple in the current implementation. They break the nearest box.
For unsegmented or minimally segmented bases they'll work the way you'd guess. But as segmentation increases they are simple magnets for the next wall box. No amount of "spin" on the wallbreaker release can curve it away from that next wall box and down the path you'd like to establish.
With apologies, I don't give out my Gamecenter ID or respond to PM solicitations to do base design critiques.
By the way, wall breakers now can blow up 2 layers of walls at once. So that is at least nice...
~Jeff
Primary targets seem to be joints .... Instead of going to the next wall, they go for corners even if they are further
Well, yet i did 3 attacks and failed all WB tries... Doesn't matter how I'm placing them they always focus the first layer. One positive feedback: they are really avoiding distractions..
WB's officially suck now. not smarter at all :")
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wbs are unpredictable now, yes.
What I have been trying to do is to place them behind the release point of the first wb, and I try to release one at a time to see their targeting before releasing the next one. I think I adjust the release point very slightly and the last one will go to the inner wall.
Also if you release 2 wbs at the same time at the same spot, the first one would blow up the outer wall, and then the 2nd one would go deeper to inner wall. Need to do more raids to test this theory. It has been observed once only so far![]()
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