Because you are open to suggestions

, here is my opinion on making good coins:
I made a spreadsheet at the beginning of the game to compare price per hour. I used info from guidebook, wikia and from the game itself. XP was not taken into account yet as coins were my ultimate goal back then. Wheating guide was not written back then.
Basically my spreadsheet looks like this (example on Bakery):
- Bread takes 3 wheat (ingredient cost is 9) and yields 2.4 coins per minute (if buy wheat) or 4.2 coins per minute (if plat wheat myself).
- Cookie used brown sugar (20 minutes). While it yields 1.73 coins per minute, it becomes 1.3 coins per minute if sugar production time is taken into account.
- Pizza, while appears to sell for more coins, does not yield as much coin as bread for the same amount of time unless time to make cheese are not taken into account.
I did not take into account that some ingredients can be produced simultaneously hence extra time can be shorter.
Production time of all crops is considered as 0 minute as I won't produce without having enough ingredient.
* table is copied/pasted from Google spreadsheet
From/Produced in |
Product |
Time |
Default Price Unit |
Max Price Unit |
Ingredient Costs |
Benef |
Benef/ Time |
Price/ Time |
Extra Time |
Price/ Total Time |
Lvl |
Bakery |
Bread |
5 |
6 |
21 |
9 |
12 |
2.4 |
4.2 |
0 |
0 |
2 |
Bakery |
Corn Bread |
30 |
20 |
72 |
50 |
22 |
0.73 |
2.4 |
0 |
0 |
7 |
Bakery |
Cookie |
60 |
29 |
104 |
74 |
30 |
0.5 |
1.73 |
20 |
1.3 |
10 |
Bakery |
Raspberry Muffin |
45 |
39 |
140 |
70 |
70 |
1.56 |
3.11 |
0 |
0 |
19 |
Bakery |
Blackberry Muffin |
45 |
63 |
226 |
106 |
120 |
2.67 |
5.02 |
0 |
0 |
26 |
Bakery |
Pizza |
15 |
53 |
190 |
171 |
19 |
1.27 |
12.67 |
60 |
2.53 |
33 |
Bakery |
Spicy Pizza |
15 |
63 |
226 |
207 |
19 |
1.27 |
15.07 |
60 |
3.01 |
37 |
Bakery |
Potato Bread |
45 |
79 |
284 |
222 |
62 |
1.38 |
6.31 |
70 |
2.47 |
39 |
Bakery |
Frutti di Mare Pizza |
15 |
112 |
403 |
383 |
20 |
1.33 |
26.87 |
60 |
5.37 |
45 |
That help me answer some question like:
- For each machine, which one to produce for sale
to make coins? -> I pick the one that has highest Benef/time or Price /time. Depend on how fast it sells or does it need to produce other products, I eventually pick the 2nd or the 3rd one.
I also notice items which have negative benefit and remember not to buy ingredient for it. That's being said, I end up making those to master the machine and for my stock. I don't really care about losing some coins, knowing that loss will be even out with profit from selling bread

.
Why I didn't publish it? I stop referring to this as soon as I don't bother about coins anymore. I only concentrate on keeping a fair amount of each item in my barn. I do realize this info is not relevant for all different play style, and it is also incomplete (does not take into account mastered machine, price calculation change with amount of items, complexity to deal with tree). My barn size grows, stockpiling strategy and wheatings tips makes my game experience better.
My next data collection is to get how much XP an item can get from boat (list completed

) and compare it with xp from truck orders -> decide whether to keep it for boat or to do truck.
That's being said, I have raw data and formula available if you need them to make your own analysis.
Also, 5xp when cutting trees is not correct for all tree. Some bush seems to offer only 4xp. Visitor price can be calculate with a formula.
About fishing with net or worm, I recommend this strategy:
http://forum.supercell.net/showthrea...-Nets-vs-Worms
Disclaimer: the table looks better in my spreadsheet

, I blame forum for modifying text colour