Hi guys, it's Nathan. I want to show you guys my newest town hall 9 trophy hunting base design. Here it is.
Index
1. Concept
2. The base
3. Battle logs
4. FAQ
1. Concept
The concept of this base is different than most trophy hunting bases. The town hall is on one side, protected well, and the other side has most of the other buildings.
If the attacker attacks from the town hall side, the troops would die quickly because of the many defenses. There are 2 wizard towers, 2 air defenses, 2 X-bows, and 2 archer towers protecting the town hall. There are also anti wall breaker builders huts compartments with teslas nearby, and funnels to deal with giants.
If they attack from the bottom, 50% should be easy with a good army, but getting 2 stars is hard. There are funnels to get rid of giants, and storages soak up damage.
2. The base
Here is the normal trophy hunting design. If I get good feedback, I might make a farming version.
Trophy hunting formation 1
Note: Gold is more protected in this version than elixir. If you want to protect elixir, switch it with the gold.
3. Battle logs
Here are the battle logs from around 1900 trophies. During the night, if I win the defense and don't get a shield, I often don't get raided again. This base won 2 defenses in a row, and got me to crystal while I was gone a few days ago.
Earlier defenses are at the bottom, and more recent defenses are at the top.
4. FAQ
Does this base work for clan wars?
Yes. I've used this base for 2 clan wars, and have only got attacked once. The attacker got 1 star with mass dragons (level 3).
Can I use this base?
Yes.
Are there any specific level requirements for defenses (eg. Level 6 mortars)?
The wizard towers by the town hall should be at least level 6, and your walls should be level 7.
Why are there some questions here that nobody asked?
I can see the future.











Level:165(Maxed defenses)
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