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Thread: Suicidal troop (wb) now need 2 camp spaces, what do u think?

  1. #1
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    Suicidal troop (wb) now need 2 camp spaces, what do u think?

    dont you guys reckon this would be too costly in term of space? suicide wb's destiny, isnt it? lets stand together to cancel this specific update!!

  2. #2
    Forum Master zachUVA's Avatar
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    They are no longer stupid, though. Now that they ignore spikes, they would be too overpowered without something to balance it out. 2 camp spaces will force people to carry only a handful.

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  3. #3
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    Quote Originally Posted by Pasquale View Post
    dont you guys reckon this would be too costly in term of space? suicide wb's destiny, isnt it? lets stand together to cancel this specific update!!
    It's a counter measure for their improved AI.. Will only know once we start using them.

  4. #4
    Senior Member Andwer123's Avatar
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    I like it! I didn't mind a bunch of dummies running around my village with bombs, getting distracted by the "pretty colors" and dropping their bombs in random unpredictable locations... But our new wbs have high school diplomas! Not much! But more than their predesessor the "I dropped out in the 3rd grade" wbs, these new wbs don't play around! I don't as many of them as I got before during raids on my village!
    Sadly, I have fallen victim to the league badges . I think i was the last fighter still fighting that battle. I wave my white flag in shame :'(

  5. #5
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    Im skeptical. They will still die just as easily to teslas and other turrets. Even with the new AI having only half as many that still get picked off very easily before detonating may actually make it harder.

    Either way I cant get in, stuck with a full loading bar or says connection lost. Oh wait, now its saying maintenance break again.

  6. #6
    Forum Superstar RegaliaRemix's Avatar
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    A noob will always be a noob despite the improvements with the Wallbreaker AI. It still surprises me seeing some ♥♥♥♥♥♥ drop off 5 WBs then have 3 of them shut down by a single Archer Tower. lrn2play...

  7. #7
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    The bigger hit in my mind is to elixir storage.

    This effectively halves the amount of elixir you can safely 'hide' in your barracks queue while offline...

    :-(

  8. #8
    Forum Superstar RegaliaRemix's Avatar
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    Quote Originally Posted by Denithor View Post
    The bigger hit in my mind is to elixir storage.

    This effectively halves the amount of elixir you can safely 'hide' in your barracks queue while offline...

    :-(
    Who cares about that? At least we can hide dark elixir now with the Dark Barracks. F/U lightning noobs.

  9. #9
    Super Member Hannibal's Avatar
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    Quote Originally Posted by RegaliaRemix View Post
    Who cares about that? At least we can hide dark elixir now with the Dark Barracks. F/U lightning noobs.
    haha, I hadn't considered this. Guess I'll have to level up the valk just to create a bigger DE dump in the barracks.
    With apologies, I don't give out my Gamecenter ID or respond to PM solicitations to do base design critiques.

  10. #10
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    Quote Originally Posted by RegaliaRemix View Post
    A noob will always be a noob despite the improvements with the Wallbreaker AI. It still surprises me seeing some ♥♥♥♥♥♥ drop off 5 WBs then have 3 of them shut down by a single Archer Tower. lrn2play...
    Thanks for the ignorant comment but that's not at all what happens. I don't just sent in WBs first and have majority of them picked of... I use Gaints and/or barbs to distract but with xbows, teslas and other turrets they can change targets quickly after a kill. When your trying to bust down a small spike section into a couple layers your distractions rarely last long enough. That and since my WBs are still lvl 4 most mortars will one shot them so random hits can kill them easily when your going for that second layer. Try not being an @sshole next time and you wont look like a ♥♥♥♥♥♥ yourself.

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