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Thread: New update goodies info

  1. #81
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    Thanks a ton Moe. You're without doubt one of the best posters we've got here.

  2. #82
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    This update is going to completely revamp how defenses work and what is important.

    I see Minions as basically flying barbarians. Will be countered by air defense/archer tower/wizard tower/hidden tesla.

    Valkyrie is an overgrown Giant. Cannon/archer tower/mortar will be main defense against these.

    Hog rider is going to be the biggest problem I think. Walls will not delay them so fast shooting defenses are going to be the best counter. Mortars likely pretty useless as they won't bunch up to flow through holes in walls.

    Overall I think mortars are going to become less useful and archer towers are going to increase in value considerably. Tesla will also become more needed, especially in block defense of resources.

    Combine these changes with the "improved" wall breaker AI and we are in for a serious game changing update here.

    Oh, and dragon splash damage - about time already!!!

  3. #83
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    CoC defense and units are known to attack stuffs which u don't want them to attack.

    I suspect, with the right ratio of flying and ground troops, as well as deploy timing, battle replays would be a pain to watch....

  4. #84
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    Quote Originally Posted by Fakhouri View Post
    Troop Level Training Time Training Cost (de) Lab HP Damage
    Minion 1 45s 6 1 55 35
    2 7 5 60 38
    3 8 6 66 42
    4 9 6 72 46
    5 18 7 80 50
    First off, thanks for this!

    I am concerned about the minion cost... At level fully upgraded, it takes 3 times the amount of dark elixir per troop, while the others may take double at most. The stat growth doesn't seem all that great for taking three times the amount. I mean, 30 minions = 180 dark elixir (which is very reasonable with 2 max DE pumps, if you attack someone with a little dark elixir). 10 max level minions also equals 180 dark elixir. Lets look at some of the anti air defenses and how the extra hps would affect it..

    Some thoughts:
    Vs. Archer towers


    • Level 1 minions can be killed in 1 shot from a level 9 archer tower
    • Level 2 minions can be killed in 1 shot from a level 10 archer tower
    • Level 5 minions can't be killed in 1 shot from any level of archer tower. Not many people have level 11 archer towers since they cost a fortune and take forever to build.
    • For anti-archer defense, minion level 3 or 4 is the sweet spot -- 8 or 9 dark elixir and they need max archer towers to 1 shot them.


    Vs. Rockets:
    • All minions can be 1 shot by a level 1 rocket


    Vs. Wizards
    • All minions can eat two shots from a level 7 wizard tower.
    • You need at least a level 5 wizard tower to 2 shot L1 minions, otherwise it takes 3 shots. Using our sweet spot of L3 / L4 minions, they can eat 3 shots from a level 5 wizard tower, level 6 is the minimum needed to always 2 shot minions


    Vs. Teslas
    Note: Teslas fire at 0.6 speed, but never can do enough damage to 1 shot a minion at max rank. We're going to base this off how many seconds it takes to kill a minion based on 0.6 seconds per shot. Also, there's so many differences, I'm basing this analysis off of level 4 minions. Also, teslas aren't triggered by air units, but they will attack them if they have been triggered, so they aren't really an ideal minion defense.

    • It takes 2.4 seconds to kill a L4 minion with a L1 Tesla
    • L5 Tesla can kill a L4 minion in 1.2 seconds. This is the most efficient, because L6 is also 1.2 seconds for both L4 and L5 minions.


    Vs X-Bow:
    I think with this update, people are going to have to perma switch their x-bows to anti ground+air, because barring anti air defenses, they are by far the best defense against minions. I'm too lazy to figure out how many shots to specifically take for time alive, so I'm going to calculate this one purely off of damage per second:
    • L4 can survive for around ~1.5 seconds against a L1 xbow, ~1.2 seconds against a L2 xbow, and ~0.8 seconds vs. a L3 xbow


    vs. anti air defenses and the end of using dark elixir bombs pre trophy hunting:

    All air bombs will 1 shot any level of minion, so using the basic ones will be key to always have up. The dark elixir bomb is an overkill for costing 600 dark elixir when it could be triggered by 1 6 DE minion. They wont be used, period, outside of high end trophy hunting.

    So in conclusion -- do not upgrade minions past L4 unless you are some rich oil shieke in the UAE. TH7 is going to get destroyed by minions, TH8 slightly better (better archer towers), but they wont do much against a TH9 due to 3 anti-air rockets, L11 archer towers, four tesla's and especially x-bow's

  5. #85
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    Quote Originally Posted by Denithor View Post
    This update is going to completely revamp how defenses work and what is important.

    I see Minions as basically flying barbarians. Will be countered by air defense/archer tower/wizard tower/hidden tesla.

    Valkyrie is an overgrown Giant. Cannon/archer tower/mortar will be main defense against these.

    Hog rider is going to be the biggest problem I think. Walls will not delay them so fast shooting defenses are going to be the best counter. Mortars likely pretty useless as they won't bunch up to flow through holes in walls.

    Overall I think mortars are going to become less useful and archer towers are going to increase in value considerably. Tesla will also become more needed, especially in block defense of resources.

    Combine these changes with the "improved" wall breaker AI and we are in for a serious game changing update here.

    Oh, and dragon splash damage - about time already!!!
    I think ur completly right with this. So everybody has to change their strategies, which will be interessting in the first few weeks.

  6. #86
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    I dont think its gonna be a huge problem. The cost to upgrade is already abit high. And to make them with 1 barrack is gonna be time wasting. Well we'll see in a few weeks time. For now i guess the normal troops, AQ and BK are way more effective in raids.

  7. #87
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    Quote Originally Posted by Valvatorez View Post
    First off, thanks for this!

    I am concerned about the minion cost... At level fully upgraded, it takes 3 times the amount of dark elixir per troop, while the others may take double at most. The stat growth doesn't seem all that great for taking three times the amount. I mean, 30 minions = 180 dark elixir (which is very reasonable with 2 max DE pumps, if you attack someone with a little dark elixir). 10 max level minions also equals 180 dark elixir. Lets look at some of the anti air defenses and how the extra hps would affect it..

    Some thoughts:
    Vs. Archer towers


    • Level 1 minions can be killed in 1 shot from a level 9 archer tower
    • Level 2 minions can be killed in 1 shot from a level 10 archer tower
    • Level 5 minions can't be killed in 1 shot from any level of archer tower. Not many people have level 11 archer towers since they cost a fortune and take forever to build.
    • For anti-archer defense, minion level 3 or 4 is the sweet spot -- 8 or 9 dark elixir and they need max archer towers to 1 shot them.


    Vs. Rockets:
    • All minions can be 1 shot by a level 1 rocket


    Vs. Wizards
    • All minions can eat two shots from a level 7 wizard tower.
    • You need at least a level 5 wizard tower to 2 shot L1 minions, otherwise it takes 3 shots. Using our sweet spot of L3 / L4 minions, they can eat 3 shots from a level 5 wizard tower, level 6 is the minimum needed to always 2 shot minions


    Vs. Teslas
    Note: Teslas fire at 0.6 speed, but never can do enough damage to 1 shot a minion at max rank. We're going to base this off how many seconds it takes to kill a minion based on 0.6 seconds per shot. Also, there's so many differences, I'm basing this analysis off of level 4 minions. Also, teslas aren't triggered by air units, but they will attack them if they have been triggered, so they aren't really an ideal minion defense.

    • It takes 2.4 seconds to kill a L4 minion with a L1 Tesla
    • L5 Tesla can kill a L4 minion in 1.2 seconds. This is the most efficient, because L6 is also 1.2 seconds for both L4 and L5 minions.


    Vs X-Bow:
    I think with this update, people are going to have to perma switch their x-bows to anti ground+air, because barring anti air defenses, they are by far the best defense against minions. I'm too lazy to figure out how many shots to specifically take for time alive, so I'm going to calculate this one purely off of damage per second:
    • L4 can survive for around ~1.5 seconds against a L1 xbow, ~1.2 seconds against a L2 xbow, and ~0.8 seconds vs. a L3 xbow


    vs. anti air defenses and the end of using dark elixir bombs pre trophy hunting:

    All air bombs will 1 shot any level of minion, so using the basic ones will be key to always have up. The dark elixir bomb is an overkill for costing 600 dark elixir when it could be triggered by 1 6 DE minion. They wont be used, period, outside of high end trophy hunting.

    So in conclusion -- do not upgrade minions past L4 unless you are some rich oil shieke in the UAE. TH7 is going to get destroyed by minions, TH8 slightly better (better archer towers), but they wont do much against a TH9 due to 3 anti-air rockets, L11 archer towers, four tesla's and especially x-bow's

    great post, thanks!

  8. #88
    Senior Member TheMightyDavid's Avatar
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    Quote Originally Posted by Denithor View Post
    This update is going to completely revamp how defenses work and what is important.

    I see Minions as basically flying barbarians. Will be countered by air defense/archer tower/wizard tower/hidden tesla.

    Valkyrie is an overgrown Giant. Cannon/archer tower/mortar will be main defense against these.

    Hog rider is going to be the biggest problem I think. Walls will not delay them so fast shooting defenses are going to be the best counter. Mortars likely pretty useless as they won't bunch up to flow through holes in walls.

    Overall I think mortars are going to become less useful and archer towers are going to increase in value considerably. Tesla will also become more needed, especially in block defense of resources.

    Combine these changes with the "improved" wall breaker AI and we are in for a serious game changing update here.

    Oh, and dragon splash damage - about time already!!!
    this is going to be very interesting, especially since now that dragons have splash damage, holding archers in the clan castle will be useless when facing dragons. and i am very curious to see how the hog rider works.

  9. #89
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    Quote Originally Posted by Valvatorez View Post
    All air bombs will 1 shot any level of minion, so using the basic ones will be key to always have up.
    Are u sure abt this? Normal air bombs seem pretty weak...

  10. #90
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    Quote Originally Posted by Sandalhat View Post
    Are u sure abt this? Normal air bombs seem pretty weak...
    Yep, from the clash of clans wiki:

    http://clashofclans.wikia.com/wiki/Traps

    Damage: 100
    Cost: 4,000 Gold
    Size: 1x1
    Blast Radius: 5 Tiles
    Trigger Radius 7 Tiles

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