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Thread: The Impossible TH 8 Anti-Hog Transformers Base

  1. #31
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    Pretty sure my 2nd account with lvl3 hogs would 3 star this, i was hogging on that a while back and every th8 was easy, and weak th9, the only tough things were double big bombs, unlurable cc, or tough th9 defenses.
    in particular, the cc here is too easily lured... For example i always hog with 4 giants... Dump two against your sw walls, and th cc all comes out to be killed, easy as pie. Single big bombs are easily healed, and hog rings can be broken. Thing is, most hoggers are lazy, hence you can get wins.

  2. #32
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    I have to admit the attacker's use of his hogs were mediocre at best. for war I agree that the cc troops are easily lured out due to it's position, maybe shove the th to one side and center the CC. I'm currently set up for farming, and I can say that CC troops will only come out when they're on that outer ring, distracted by shiny things.

    I still say for th8 it's still a very well thought out, and developed base.

  3. #33
    Senior Member MimoBG's Avatar
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    Quote Originally Posted by Venatoreo View Post
    I've was digging through Google searching endlessly for a true example of a Th8 anti damn near anything layout. I have to commend you on your efforts and thank you for your time spent wracking your brains to finally pull this gem out of your head.

    Unfortunately I'm too inept to post a replay, but to give you a brief summary, 10 L3 hogs, 71 L5 archers, a good hand full of L6 giants, and the kitchen sink.

    Well hogs came first, and right off the bat four goes flying off the map, rest got blown up and zapped by wizard towers, then came the giants, double giant bombs nailed them down to half, and point defenses and wizard towers finished them off.

    I couldn't stop watching the replay because it was just so damn amusing, I could hear the attacker's screams of frustration and anger each time I watched the replay (this was a th10 attacking me by the way).

    DE was untouched and only two EX storages and one gold were lost due to AQ.

    Again, thank you for sharing this great layout with the rest of the clashing community and giving future Th8's a better fighting chance of saving what they've raided so hard for.

    There were two other layouts I was considering, but after reading post comments and reviews, I chose your because theoretically it was the most sound and logical set up that can pretty much tackle just about anything.

    TL DR:

    Great job, thanks for sharing, highly recommended for current and future Th8's.
    Thanks a lot for the kind words!!!
    Edit: Can't stop reading your comment again and again lol.

    Quote Originally Posted by hastur View Post
    Pretty sure my 2nd account with lvl3 hogs would 3 star this, i was hogging on that a while back and every th8 was easy, and weak th9, the only tough things were double big bombs, unlurable cc, or tough th9 defenses.
    in particular, the cc here is too easily lured... For example i always hog with 4 giants... Dump two against your sw walls, and th cc all comes out to be killed, easy as pie. Single big bombs are easily healed, and hog rings can be broken. Thing is, most hoggers are lazy, hence you can get wins.
    As I admitted earlier in the thread, I made the base to try and give the weak hoggers some hard time. As a hogger myself I do not imagine I can stop good players' attacks. As for the CC, I've yet to see a TH 8 layout where it is hard to get lured out, thus I prefer my TH centralized.
    Last edited by MimoBG; April 30th, 2014 at 07:10 PM.

    Mimo, proud Co-Leader of nFinity, TH 9, max trophies: 2694 (at TH 7)
    The Impossible TH 8 Transformers Base

  4. #34
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    One request

    Again, have to say, good base, I think either due to my poverty, or just they layout itself has people pressing next. I've hardly been raided other than my TH being taken for cheap trophies (I'm around the 1850 trophy range gold 1).

    My one and only request is, would it be possible to adhere to the same layout but with the cc centralized and the TH shoved off to the side?

    I do see and agree with your logic that trying to centralize your cc with a war/defense base is next to unrealistic at TH8, just wanted to see if there's maybe a possibility.


    Saw the link for your trophy/war version of the double bomb anti hog (has a nice ring to it, LOL), looks good, going to give it a try next go around on our war. Still would like to see if it's possible to flip things around to get cc in the middle and TH off to one side.
    Last edited by Venatoreo; May 1st, 2014 at 08:45 AM. Reason: Saw the Link for Trophy Version

  5. #35
    Senior Member MimoBG's Avatar
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    Sure Venatoreo.



    This one was a quick made up, with probably not the bast storage positioning, but you see the idea.
    Last edited by MimoBG; May 1st, 2014 at 09:07 AM.

    Mimo, proud Co-Leader of nFinity, TH 9, max trophies: 2694 (at TH 7)
    The Impossible TH 8 Transformers Base

  6. #36
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    Hey Mimo,

    I've seen your base plenty being in the same clan as you but thought since reading this thread... seeing as people have been mentioning about th8's and how they can be beaten easily by hogs. I thought I would post my th9 base.. It's not exactly anti hog 100% but it does the trick and I rarely get hog raided anymore. It does very well vs the typical giant/healer raids also. I decided to make this base actually from seeing bases like Mimo's and Finchys who is another member of nFinity.

    See attachment
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  7. #37
    Senior Member Superfire's Avatar
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    This is a base from youtube matugaming or havocgaming,most of the stuff set out
    Last edited by Superfire; May 1st, 2014 at 03:27 PM.




  8. #38
    Centennial Club ds276's Avatar
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    I have been using this base for most of my short tenure at TH8. A little bit of background before entering into the discussion of its performance (at least from my experience). Since I am a relatively new TH8 (level 68 at Crystal III with 2171 trophies) my defenses are meh at best for TH8: All level 7 walls, archer towers (4/4 at level 8), mortars (2/3 at level 5 and 1/3 on the way to level 6), wizard towers (2/3 at level 4 and 1/3 on the way to level 5), cannons (3/5 at level 8, 1/5 at level 9 and 1/5 on the way to level 9), hidden Tesla (2/3 at level 3 and 1/3 at level 1), air defense (2/3 at level 5 and 1/3 at level 4), bombs (6/6 at level 3) and giant bombs (1/3 at level 2 and 2/3 at level 1). Barbarian King is at level 6 and I have a level 4 clan castle that generally contains archers ranging from level 3 to level 6.

    Observations:

    As expected, and without surprise (not a knock on the design), the base does not do too well for me against mass wizard-healer (as in 29 level level 5 wizards, 4 level 3 healers, 9 level 5 giants, 8 level 5 archers, CC, 2 level 3 rage and 1 level 4 heal).

    The base can be one starred with a mass archer attack (180 level 5 archers).

    The base did well against mass giants and archers (22 lev 5 giants, 101 lev 5 archers, 7 wall breakers, CC and one level 3 rage).

    The base did extremely well against the first mass hog attack (32 level 2 hogs, 1 level 1 golem, 1 lev 5 BK, 1 level 1 AQ and 3 level 2 heal spells) with only ten archers (5/5 level 4/6) in the CC. The player, who will not be named, from 'Dominators' who only got a 23% on his attack (with a wizard tower, mortar and cannon upgrading) should be ashamed. The funniest part was seeing the hogs just get lit up by the double giant bombs.

    Of course, the next attack, with traps down and an empty cc against level 4 hogs, level 6 giants, level 5 wizards, CC and level 5/4 BK/AQ, archers, CC, one lightning bolt and one heal saw me getting steamrolled.

    In the final calculus, this has been an excellent base design, and one is looking forward to seeing how well it does with better defensive buildings.

  9. #39
    Senior Member MimoBG's Avatar
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    Quote Originally Posted by Superfire View Post
    This is a base from youtube matugaming or havocgaming,most of the stuff set out
    If this was pointed to me: you could have posted a link to the proof. Think one of the other 10k viewers woud have noticed if I have stealed someones design.
    If it was pointed to Sie above your comment: I agree, Sie's base look quite so much like VinnyXO's "Walls don't matter". Sie is new to forums, I'm sure he doesn't know the famous layouts posted here, and has created his base taken what he likes from seeing bases of friends and clan mates (who use the layouts, that can be seen here or on YT).

    Quote Originally Posted by ds276 View Post
    I have been using this base for most of my short tenure at TH8...
    Thx for the great feedback DS276!!! Really happy too hear how does it perform from other players using it. Yea, I've already noticed that unfortunately it doesn't do well vs. healed wizards when they reach the core (that's with all TH 8's with that big of a core, I think). The 1-star loss against a full archer army comes from the mortars not covering any of the outside buildings probably combined with your still lower level defenses with only archer towers and one cannon in your outer ring able to kill archers in one shot (to kill lvl 5 archers in one shot you need: wiz towers lvl 6, cannons lvl 9, teslas lvl 6).
    Cheers!
    Last edited by MimoBG; May 2nd, 2014 at 09:25 AM.

    Mimo, proud Co-Leader of nFinity, TH 9, max trophies: 2694 (at TH 7)
    The Impossible TH 8 Transformers Base

  10. #40
    Centennial Club ds276's Avatar
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    MimoBG:

    Thank you for the reply! It is heartening to see that my rather long-winded observations did not go unnoticed.

    From last night (5 level 4 minions and 15 level 5/6 archers in CC with one wizard tower down, 1 mortar now at level 6 and a second mortar going to level 6):

    First defense against: 19 barbarians (level 4), 29 archers (level 4), 5 minions (level 1), 9 giants (level 5), 5 hog riders (level 1), 2 healers (level 2), 11 wizards (level 5), 10 goblins (level 4), CC and 2 heal spells (level 3) - 38%

    Second 'defense' against: 16 hogs (level 5), 4 wall breakers (level 6), 14 giants (level 6), 3 healers (level 4), 40 archers (level 6) and 4 rage spells (level 5)... predictable outcome of getting three starred (even had the traps not been sprung by the first defense) but such would be expected for any TH8 base with my current level of defenses.

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