
Originally Posted by
6mildollarman
Mid TH 8 here. I've been using the hexxenhammer version (archer towers in core) for the past 3 wars With priority on upgrading the core defenses. Witch, Wiz, Giant in my cc.
War 1
AD 555, AT 8888
Attack 1: TH8 lv2 mass drags, cc lv 3 drag - 1 star
Attack 2: TH8 Lv3 mass drags, cc lv6 loons - 1 star
Attack 3: TH9 dragloon with lv 3 drags, max loons, lv 4 drag in cc - 3 stars
War 2
AD 666, AT 8888
Attack 1: TH9 GiWizBarch, BK 10, AQ 10 - 0 stars
Attack 2: TH8 lv3 mass drags, cc lv6 loons - 1 star
Attack 3: TH8 lv3 mass hogs, lv3 heals - 0 star (this surprised me the most)
Attack 4: TH8 lv3 dragloon (813, lv5 loons, lv6 cc loons) - 1 star
War 3
AD 666, AT 9999
Attack 1: TH8 GoWiPe (lv2 golem, lv5 wiz, lv1 pekka, cc max wiz, bk lv10) - 3 stars
This was the attack to finally do me in. Golems deployed at 6 o'clock, followed by wiz, then pekkas and bk. Wallbreakers to penetrate, lv 3 rage dropped early, then 2 lv 4 heals to keep troops going.
Overall, this base has served me well especially against TH8 lv3 dragon based attacks. Hexxenhammer has a good point about ATs in the core (they're like TH8 Xbows). There were times when it looked like lv3 raged drags were about to burn down the town hall only to be taken down by combined firepower of AD/AT or be diverted to the cc and storages on both sides and taken down accordingly.
It also held up well against the few ground attacks. The 0 star mass hogs was a surprise given the almost obvious placement of GBs. They were killed mainly in the outer ring by traps and perimeter defense with archer support from the core.
The weakness to this layout would probably be a well-placed GoWiPe. The AT/AD core would fall fast once breached. With the exception of my lv6 wiz towers, my other defenses are still lacking - mortars lv5, cannons lv8, and teslas lv4. I'm currently getting the mortars and teslas upgraded and will continue to use this base for the next couple of wars and will see if it makes a difference.
Excellent job on an awesome base!