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Thread: New DE troop: GHOST

  1. #1
    Junior Member
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    May 2013
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    New DE troop: GHOST

    Ok, so the ghost idea would work pretty well with some of the Day-night clashing that has been suggested. I think that the ghost should be able to pass through walls (It's a ghost) and be undetectable by certain towers. Right now you're probably thinking that this is way too OP, but in order to counteract these big advantages it should have an extremely low amount of hp (ie. 10) and take up 10-15 space in your army.
    The ghosts should only be detectable by: Teslas, wizard towers, infernos and xbows as well as all traps. Cannons, archer towers and mortars don't cause them any damage.
    In advance, I'm sorry for the rage that is about to occur in the comments below

  2. #2
    Fresh Spawn
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    Apr 2014
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    new trap, slime trap

    It slows opponents troops, and would be a defensive structure, unlocked at lvl 6 town hall.

  3. #3
    Junior Member Interritus's Avatar
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    Mar 2014
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    Quote Originally Posted by Manbearpig255235789965322 View Post
    It slows opponents troops, and would be a defensive structure, unlocked at lvl 6 town hall.
    One of the douchiest things to do ever. Start your own thread... Also this has been suggested before. Use the search function.

  4. #4
    Trainee
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    Apr 2014
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    Could work...

    It COULD work, but I don't think this is the type of thing SC has in mind, especially if its based off an already "if" stated component (cycles).

    Here is a thread that you can expand ideas on as well, and maybe will help you with ideas: http://forum.supercell.net/showthrea...ions-must-read

  5. #5
    Junior Member
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    May 2013
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    http://forum.supercell.net/showthrea...ions-must-read[/QUOTE]

    Awesome ideas there, it's a must-read guys. I like the potential in the poison-based troop
    Last edited by MushiUnmasked; May 24th, 2014 at 06:53 AM.

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