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  1. #741
    Centennial Club Carewren's Avatar
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    Quote Originally Posted by Dustg1 View Post
    So i know supercell said the average wait time at most should be 1 hour... We just did our first war start and its at 1 1/2 hrs as of right now.
    If it doesn't match within the hour time frame, I would restart. We let ours go last night for 3hrs. I finally cancelled it after some advice from people on this forum. When I retried it found us a match in less than 2 min.

  2. #742
    Pro Member Kansas's Avatar
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    Leaders and only leaders should be able to initiate War.

    Had to boot a co leader thats been with me for a year, yesterday, because this person initiated war before we were prepared


  3. #743
    Millennial Club Argat's Avatar
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    Yes Please

    Quote Originally Posted by rplanters4 View Post
    It would be nice if we could have some sort of "saved" war base so farmers would not have to change their bases around every time a clan war was started. Other than that however so far clan wars is awesome! Great job supercell!
    +1 on this. I thing something like this is in the works, or is a known feature request. But still... BUMP!

  4. #744
    Senior Member adrock's Avatar
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    Quote Originally Posted by cws View Post
    To see how long it takes for the malcontents who try and destroy clans to start depositing wall breakers in the war castles since there is no way to remove them?

    Its already happening all over. Some troll fills the entire clan with goblins and SC didn't consider a purge feature to be necessary. This Clan Wars feature is already failing fast.
    Clan: Beer Mongrels (tag #Y8QCR9J0) | Lvl 12 Clan | Est 2015
    Strong war clan recruiting 3-star specialists. (If you request, tell us you saw Adrock's post on the SC forums.)
    "The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities." --Ayn Rand

  5.   Click here to go to the next staff post in this thread.   #745

    April 11 Update

    April 11:

    Your ideas, our thoughts:

    1. Saved base layouts - Yes!!! We hope to add this in the next update, but as always, no promises!
    2. Lock in or "save war base" button - We had this in a company playable but ruled it out due to the confusion it caused when we were testing it. We hope to add more distinction between your Village and your War Base in a future update, with the focus of resolving the current difficulty in preparing your war base
    3. Showing Donation History - we will not add this. It is not part of the normal clan mode and we feel it is "too hardcore" to be able to track who is donating what. See the next note though
    4. Dump Clan Castle Troops - Yes. It will happen, hopefully next update, but no promises yet.
    5. Claim an opponent on prep day - Great idea, and we talked about adding it initially. We'll see how your guys' war days goes and what the feedback is then. I would mark this in the "maybe to likely" range of requests.


    A note on how ranking is determined for clan war participants v. spectators]
    It is both intended and quite common that players with a higher TH are left out of a Clan War. The ranking is not based on TH level, it based on trophy count, and then the level of defenses. Check out the following explanation of how matchmaking should work:
    1. The first x # of players go to matchmaking depending on their trophy amount and the position in the clan For example, in a 10v10 clan war, if one clan has 14 members, the 10 highest trophied members will be the ones to go to war.
    2. Once a match is found, players are sorted on the map from strongest to weakest, in terms of defence power of their base, i.e., defense levels, hero levels, traps, etc.
    3. We do not take TH levels into account. Instead, we only use overall strength of all defence elements in player’s village. For example, a TH8 with higher level defenses than a TH9 will be ranked higher than the TH9 in the war map.
    4. XP has no bearing on the ranking of your war base on the war map



    Updates on common problems and issues
    1. Matchmaking and wait times: This should have improved in this morning's maintenance. We are closely monitoring the queue and will make any improvements in the future as needed.
    2. "Stronger" players being left out of clan wars, placed in spectator mode: Please read our note above on rankings. This should explain why some players are placed in spectator mode despite having a higher TH. in addition, there may have been some server issues that caused some players to show up as less strong than they are. We are investigating any continued occurrences of this.
    3. Unfair/unbalanced matchmaking: We will definitely improve matchmaking going forward to make sure clans are more evenly matched. We started off with the settings being pretty liberal, because we were worried that clans would not be able to find matches initially. This will be constantly improved with every maintenance/update.
    4. Entire Clan Stuck in Spectator Mode: Should be fixed with this morning's maintenance, and avoided going forward by NOT PRESSING THE CANCEL button. Please post in our bugs subforum if your ENTIRE CLAN continues to experience this issue. And please note that this is a different issue than individual members being in spectator mode. Inevitably some members will be left out of the war.
    5. Individuals showing lower War TH/Base levels than regular in village and in Spectator Mode: This is likely due to server overload issues but we will closely monitor this situation. They will have to sit out this first clan war, but we believe the issue will correct itself in the next war. Please keep us posted as we are closely monitoring this one.
    6. Clan Chat Lag: Related to server overload. Should work fine now.
    7. Donation Issues: Also related to server overload.
    8. Completed CC6 appearing as CC5 in War Base: Also related to server overload, but we are monitoring closely.
    9. War Log Button Partially Covers Clan Description Text on iPhone Fixed for the next update
    10. Spell Factory Shows too many spells: Example: http://m.imgur.com/LriKAEM - Fortunately this is just a display issue. It counts the troops donate to war base as the amount of spells in the factory in the war base. Funky. Fixed for the next update.

    http://i.imgur.com/k1x8k2U.jpg

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  6. #746
    Problem Solver Extraordinaire shivampaw's Avatar
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    Quote Originally Posted by SuperSteve[Supercell] View Post
    April 11:

    [CONTENT]

    Thanks for clearing everything up Steve!

  7. #747
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    Quote Originally Posted by Craigw02 View Post
    Hey guys, got a question not sure if answered yet? When war day has arrived ie 4 hrs for me, do i actually need to train troops beforehand or can i then train troops once i have selected a target to attack as I could need different troops for different bases, haven't seen it mentioned here, so if i have all barbs and archers in my camps and the war has started can i just ditch them on a normal multiplayer attack and cook more troops to use in my clan war?

    hope that made sense lol
    Anyone?????

  8. #748
    Forum Veteran Jeeei's Avatar
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    Hi Steve
    To your investigation of number 2

    I have the strongest base in my clan and near top in trophies but left out, and I'm a co- leader, our leader who is top of trophies with definitely not the weakest base also left out....
    This doesn't seem to fit your explanation of why ppl are left out
    Clan; Highlanders green and white symbol IGN: Jeeei
    In clan war vs Hybrids

    Thanks!



    Lv. 200 || Fully Max th11
    GG: 2 Bill || EE: 2 Bill ||HH:18.5 mill||
    Trophy Best: 5424
    Firefighter & Unbreakable Done





  9. #749
    Senior Member 5l3d35ma's Avatar
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    Lightbulb Not son "Hidden" Teslas in during Clan Wars

    I'm enyoing every aspect the wars are bringing to Clash, and I've noticed as many surely have that we can no longer see in camps or in clan castle the number of troops trained and their level. I find this great.

    I have also noticed that you can see he base of the opposing clan outside of the a war map, in other words, you could the clan name up and go through their bases. So if u are upgrading defenses the other can see what u are upgrading and this is fine, but with hidden teslas.

    It would be great that during this two day stage u could not see the opposing base in normal multiplay. I know you can make it around with an alt, but anyway just an idea.

    P.S. All my teslas are upgranding so they already know where they are.

    TH9 / lvl 116 / 1 out of 250 lavas / GG 674m+ / EE 735m+ / HH 2106k+ / FIN 59k+ / BK-16 / AQ-17
    TH 9 on Feb 9th, 2015 (as of 27/07/2015) ugrading walls, heroes, and dark spells


  10. #750
    Forum Veteran Jeeei's Avatar
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    Quote Originally Posted by Craigw02 View Post
    Anyone?????
    You have 24 hrs to train any troops get heroes awake make spells and attack when you are ready with your best army



    Lv. 200 || Fully Max th11
    GG: 2 Bill || EE: 2 Bill ||HH:18.5 mill||
    Trophy Best: 5424
    Firefighter & Unbreakable Done





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