I've been trying to keep up with all these posts but there are quite a few. While I don't have many original suggestions, I felt an obligation to voice my opinion, for isn't that what this forum is for?
Thank you to supercell for FINALLY implementing CW. It's understandable that there will be a huge adjustment period, no one can deny that. However, please do not wait too long to implement changes that should probably happen yesterday. My worry is that people will give into their frustration and stop playing. You don't have to change EVERYTHING at once. Just get the most important things out of the way before there is mutiny!
I'm a leader and try to run a fun but competitive clan. Navigating us through this new clan war era is proving to be challenging, as many others have posted. I didn't think much of it at the time, but upon reflection, I feel bad for booting long time members because of their lack of participation in CW. Not everyone can be super active. These were great members who donated a lot and were never rude. Then they were rewarded with being kicked out because of pressure to make the clan stronger for CW. So the most important issue, IMO, is some form of an OPT-IN function combined with the ability of Leaders and/or Co-s to exclude members. Perhaps the opt-in can be something turned on or off. My friend and founding clan member is leaving for vacation so she will miss the next war. What do we do now? Go to war with dead weight(strong town btw) or have her leave then come back later? The answer is not as simple as it seems and it really shouldn't come down to this anyway.
Have an area on the clan message to designate how often the clan participates in CW. In my message, (which is too short IMHO), I clearly state that we start CW every friday. That doesn't stop new people from endlessly asking, but maybe if every clan could indicate frequency, more people would actually read it. You could have a space for writing a CW message, or options to check, eg continually, once a week, or maybe even select which days.
War log:
Not being able to view past wars because of records getting cleared from maintenance is unfortunate. Crazy leaders like me use things like that to assess people's performance in CW. I can understand not being able to view all past attacks in replay, but the information about them is just a little bit of data.
War Base Troops:
While I completely agree with adding the ability to dump castle troops and/or the ability to see who donated, I am wholeheartedly against making castle troops count towards anything. If you received some sort of credit, then it would give people the ability to load every war base castle with crappy troops to up their numbers. People could still do it if nothing changes, but at least they won't have incentive to do so.
Heroes:
If the level of Heroes is counted toward the strength of a town, and overall clan, then I think we should be able to use them in attacking, not just on defense. If my town is supposed to be strong because I have high level heroes, but I can't use both of them due to upgrading, then that means my town is really only as strong as a similar town with no heroes at all. Now if the calculation is only taking into account the strength of defense then I suppose that is fine. But, if that was the case then it really shouldn't be a factor because heroes are not that much harder to eliminate if they are high level on defense. The difference on defense between a BKing1 and BKing40 is not the same as let say a Mortar1 and Mortar8.
CW rating:
I don't feel there's a need to give people ratings based on performance in CW. There are just too many inconsistent factors to take into account. If you say some is good because they have a high percentage of battles/stars won per attack, then all they have to do is attack weaker towns. If you're good because you attack high bases, then lower level players will just 1 star high towns with TH outside and get high bonus loot. There just doesn't seem to be an all size fits way of judging CW performance. How well you do depends on the opinion of your leader or whomever else decides your fate in the clan.
CW Bonus:
I don't know what the ratio is for losing because we haven't lost yet, I know good for me right, but I think the winning clan should have adjusted war loot bonuses based on the number of stars per battle. This will make it less of an incentive for weaker towns to 1star high towns. It would also reward people fully or more for getting 3 stars.
War Base Layout:
Its not the first suggestion because I'm assuming this is something that HAS to happen. It is way to stressful to change your base to a CW war base at the last minute because you don't want to risk someone attacking your town and losing your loot. I think it is imperative to make a war base layout saving option.
Numbers next to bases:
I would also suggest putting the numbers next to the town name where ever it may show up. For example the war log. It would be cool to be able to see on the war log that the enemy's top guys are only attacking our weak guys, rather than having to match up towns on the war map or in scout mode. While this is not really necessary, it would make COC a lot cooler and user friendly IMO.
Ok sorry this was such a long message but I obviously have a lot to say. Thank you again to supercell for having clan wars and allowing us an avenue to express our suggestions/frustrations/compliments.