"I am a wanderer; I have seen more than most would ever imagine. That is merely my nature."
"Will you give me your name?"
"My name is Tyrael."
BonbeeIsACat - The original farmer.
Leader of Clan: Buzzinate. Level 9 Clan (7831/7900). Clan Wars: 361-10-6
Achievements - War Hero: 1,737 stars, Spoils of War: 450,464,063
Highest Trophies: 5188, Current League: -
TH11, Level 173. Totally maxed.
YouTube Channel: https://www.youtube.com/channel/UCOE...7QpCme0JGTsV9A
A couple new glitches:
1. When you go to view the other clan it is showing they have 0/50 members and no bases. (their bases are showing on the war map however)
2. A few of our war CC have incorrect troop housing space. For example 2 wizards in a 25 space camp and it is showing full at 25/25.
Please look into this.
Last edited by xvMAXWELLvx; April 22nd, 2014 at 07:01 PM.
I haven't taken the time to go through the 100+ pages of the thread, so I apologize in advance if some of these matters have been brought up already:
1- A clan that is not actively declaring war can be chosen as some other clan's opponent. This needs to be fixed, since it messes up with clan schedules for preparation (gathering elixir for new troops), rearrangements (i.e. warning/expelling inactive players during previous wars, or those with faulty base designs), and in some cases like mine, we try to declare wars around a specific time of the day, since we have members on both sides of the Atlantic and adjusting to both time frames is paramount.
2- Defensive buildings that haven't been completed yet (note the difference with upgrades) appear active as level 1 buildings. This should not be allowed, specially since it falls in line with my next point and can be pretty much used as an exploit.
3- Any changes made to the bases (starting and/or finishing buildings/upgrades) during the preparation day are recorded for the day of attack/defense. Now this is a huge problem, because people can pretty much amass huge amounts of gold, and say, wait until the matchmaking has taken place, and then proceed to upgrade tons of walls, or even start building fresh defenses (which will be active as I mentioned in point 2!), all of this after the whole "level weight" of the clan has been calculated. This makes a huge difference especially for the lower bases for whom upgrades are relatively cheap, so they can pretty much buff all their walls by one level and place a few defensive buildings and have them active for the war, just by saving a good amount of gold and using the war loot as a funds extension for this purpose.
Once a war has entered into preparation day, war bases should not reflect any changes that take place in the original base aside from buildings rearrangement/movement!
4- Wars are expensive!, they cost a lot of elixir, so I think people should be rewarded extra elixir during wars by other means, like for example, when your base performs a successful defense you should be rewarded some % (like 50%) of the resources spent in the troops/spells used for that particular attack.
There are also other concerns besides these, but they've been discussed already and hopefully will be amended soon, like being able to save a war base design, being able to opt out of wars, being able to dump defense reinforcements in the war map, etc.
Seriously, need a log to see who donated what on war map. I can't locate the troll that keeps messing it up in my clan
Oh if I had a hint like that I would be so happy, I would be able to rid this troll forever
Bonus for minimum of 2 stars only.
Last edited by Braddeller; April 23rd, 2014 at 10:12 AM.
Couldn't help but notice how hogs walk through most bases with little or no trouble. Yall have adjusted the loons power to stop them from doing this, you should look into doing the same with hogs. Unless you have a TH10 hogs are basically unstoppable.![]()