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  1. #1331
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    Gotta say I loved our clans first war. I was shaking with adrenaline on my second raid knowing only a 3 star would take us back in front. 600k bonus loot too was enjoyable too.

  2. #1332
    Senior Member RiDdLe's Avatar
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    SUGGESTION - Delete the CC msg after a war!!

    Hey guys, so far so good!

    There's one thing that made me insult a few guys in my clan, and after a war was over and a new one started, I already got some minions in my CC war base, but no one realized that the msg was from the PAST war ... and I asked that bc I knew the other guys will attack with some specific troops.

    So, could you please delete ALL the custom msg from the CC in war bases?

    Thanks!
    || CoC Clan: ARG Branca ||Royale Clan: ARG Branca || IGN: RiD.-

  3. #1333
    Junior Member Rockey's Avatar
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    I would love to be able to see who is donating to the clan castles. Or who even just who donated how many troops to war castles.

    Clan- Lunar Rising
    TH-10
    Level 143
    IGN- Rockey

  4. #1334
    Centennial Club
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    I'd like to offer a few thoughts...
    I personally thought clan wars would offer loot into the economy, improve the fun and make it easier to find 100k+ bases... But, the clan wars as a whole is a sink for some as personally i used 20 drags and 8 rage spells and donated 200 wizards ( uncounted towards donations )... ...
    Overall i spent.. 1.684m on a loss... and got 100k back.
    AWCH!

  5. #1335
    Forum Hero TheGreatPhoenix's Avatar
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    Quote Originally Posted by RiDdLe View Post
    Hey guys, so far so good!

    There's one thing that made me insult a few guys in my clan, and after a war was over and a new one started, I already got some minions in my CC war base, but no one realized that the msg was from the PAST war ... and I asked that bc I knew the other guys will attack with some specific troops.

    So, could you please delete ALL the custom msg from the CC in war bases?

    Thanks!
    Are you sure?... I had to put in the request again.
    Quote Originally Posted by Supercell
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  6. #1336
    Senior Member Vilehelm's Avatar
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    Quote Originally Posted by Gundarson View Post
    I posted this already over here, but maybe it really belongs in this thread.

    The title says it all, I would love to see that heroes be available while upgrading on offence in clan wars. Since it takes the better part of a year in build time to max out heroes, it would be a great way for us to actually use them on offence once in a while if we're trying to keep them constantly upgrading.

    The problem my clan is having is that since we've been playing the game for a while, most of us have maxed bases or near to it. Only one of us has managed to get lvl 40 on heroes so far. But the clan we got matched up to has mostly level 40 heroes, and judging by their heroic heists, bought them with real money. I would almost consider this a fair fight if we could use our heroes to attack the way they can.

    As is, I don't know if I will be able to persuade my clan mates to participate in clan wars because of this. We were doubly burned by the misinformation we got from SuperCell about this since several people were holding back hero upgrades and decided to go ahead and upgrade once we "found out" we could still use them to attack.

    Or, another possibility is to consider upgrading heroes as level zero for matchmaking purposes, and possibly increase their weighting. Since the formula for matchmaking is not publicly available I don't know if this would work.

    I just really enjoyed my first clan war and I'm searching, hoping for some change that would let me convince my clan mates to start a second one.
    Well said, again. Best solve is to remove or minimize build time of heroes.

  7. #1337
    Senior Member RiDdLe's Avatar
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    Quote Originally Posted by Bakhoumgeorge View Post
    Are you sure?... I had to put in the request again.
    Yes, I'm sure. Every custom msg in the war CC was filled with the old request. Also I know that no one put my msg and it was there
    || CoC Clan: ARG Branca ||Royale Clan: ARG Branca || IGN: RiD.-

  8. #1338
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    Apr 2014
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    You are not addressing the issue

    Quote Originally Posted by goodcopbadcop View Post
    Not so:
    1. The hardest villages give the most rewards by far (assuming you at least 1-star it, & your side wins the war);
    2. Players attacking lower ranked villages may jeopardise the chance of their clan winning.

    (It cuts both ways too. In our first war I 3-starred the #2 base, then was asked by our leader to 3-star a lower ranked base, to guarantee we won. I could've 2-starred their top base (TH10), but instead followed orders & levelled their #5. We won by 11 stars anyway, & it effectively cost me 1200 DE & c. 150k apiece of gold & elix... Offset by the joy of winning! We are all new to this, learning fast I hope...)
    1) That's fine that bigger payouts go to those who were able to conquer larger villages. That's not really the point of this discussion.

    2) remains unaffected if there is a modest basic payout that everyone gets for _participating_. All those who worked to help the team win by engaging in a battle (win or lose) should at least get something besides ZERO.

    It does not throw off the balance of the clan wars to provide all participants with a modest payout. I followed orders, checked with my clan leaders, went after a target that I thought I could take out, and I failed twice. I got NOTHING for all my effort even though my clan won.
    Last edited by PasghettiHead; April 12th, 2014 at 04:34 PM.

  9. #1339
    Fresh Spawn
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    Mar 2014
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    Troop Count

    Quote Originally Posted by vimal7370 View Post
    I created a new thread for this, but Shivampaw asked me to post my Q here, so here it goes:

    What is the logic behind hiding enemy Army Camp details?? When I visit someone's village I can see that his army camp has so and so troops (like arch, barb, gaints,minions and so on)..


    Then why should Supercell not display that details in the Army Camp Info?? Do they want their players to count the numbers themselves? I understand it is logical to hide that info for clan castle troops, but why for army camps? You can see them running around the fire anyway.

    My humble request : Please show the troop composition in army camps. You cannot expect players to count the enemy troops for gods sake
    April 12, 2014
    I totally agree with you. This change was just made within the last couple of days and it's ♥♥.
    Galut

  10. #1340
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    Wishes and hopes for the future, most likely repeating what others have said, but just incase:
    - Village editor should have 2-3 savespots so it would easy and quick to swap between multiplayer and warbase
    - it would be good if we could decide during the prep day when to lock the warbase, if it has not been locked it would automatically lock at the end of prep day
    - on the warmap players could be numbered as we at least decided to do our first attack against the fellow with the same ranking on the opposing clan, while the number can be viewed in scout/attack view it would still be easier to see it on the warmap
    - it would be good for overall tactic if players could earmark opposing clan warbases and thus plan the attacks
    - currently the prep day is bit long, but there is a natural reason for this. However it could be done that clans would be in prep mode always. Then when a war was declered it would move to war day right away.
    - a donations log similar to the war log would be a nice addition to prep day as now clans have questionable donations going on without anyway to see who has been acting idiotic

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