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Thread: The cost of walls

  1. #61
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    Way to much personal bias based on time or money already invested (which i eluded to earlier), and why is everyone so opposed to bringing in some value to elixir which is worthless because there is nothing to spend it on? Even if it was pro-rated (50% or whatever) it would still be better than being maxed out all the time.

  2. #62
    Forum Hero GameloverHD's Avatar
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    Quote Originally Posted by theEvilEmpire View Post
    Way to much personal bias based on time or money already invested (which i eluded to earlier), and why is everyone so opposed to bringing in some value to elixir which is worthless because there is nothing to spend it on? Even if it was pro-rated (50% or whatever) it would still be better than being maxed out all the time.
    I'm fine with being maxed out. Means I can have some fun with GoWiPe or whatever else I can imagine

    My walls are Level 8 so I have none of this personal bias of which you speak. I just believe this is a bad idea

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  3. #63
    Centennial Club Engl1shmage's Avatar
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    How I feel about reducing the prices of walls.



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  4. #64
    Junior Member mrbs84's Avatar
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    Real walls start at lv9 LeL

  5. #65
    Centennial Club RaspberryPi's Avatar
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    Quote Originally Posted by theEvilEmpire View Post
    Way to much personal bias based on time or money already invested (which i eluded to earlier), and why is everyone so opposed to bringing in some value to elixir which is worthless because there is nothing to spend it on? Even if it was pro-rated (50% or whatever) it would still be better than being maxed out all the time.
    Oh silly, do you even read? Has anyone OPPOSED to bringing elixir more value? If you check my base you'll know that lix is also completely useless to me near end-game.
    I'm supportive of introductions that will bring use and allow us to dump our overflowing elixir stores, but at the same time, SC must implement it in such a way that does not affect lower THs or Trophy hunters. I'm sure you have experienced needyof lix at lower ths and during cup pushes. Lower THs have tons of lix, lab upgrades, and trophy hunters NEED the lix for their obese armies.

    This has nothing to do with wall costs, and i am UNSUPPORTIVE of your idea for walls to be a lix-dump. NOT the idea of bringing more value to us cheapo farmers who use 20k lix armies and only hit collectors (Obviously why we have overflowing lix stores).
    Last edited by RaspberryPi; April 9th, 2014 at 12:48 AM.


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  6. #66
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    Your just not active enough, lol. If I can do 50 legos in a season, and people farm more than me I'm sure you can stop whining about something that won't change.

  7. #67
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    Quote Originally Posted by RaspberryPi View Post
    Oh silly, do you even read? Has anyone OPPOSED to bringing elixir more value? If you check my base you'll know that lix is also completely useless to me near end-game.
    I'm supportive of introductions that will bring use and allow us to dump our overflowing elixir stores, but at the same time, SC must implement it in such a way that does not affect lower THs or Trophy hunters. I'm sure you have experienced needyof lix at lower ths and during cup pushes. Lower THs have tons of lix, lab upgrades, and trophy hunters NEED the lix for their obese armies.

    This has nothing to do with wall costs, and i am UNSUPPORTIVE of your idea for walls to be a lix-dump. NOT the idea of bringing more value to us cheapo farmers who use 20k lix armies and only hit collectors (Obviously why we have overflowing lix stores).
    Well i give up, obviously too much fun is had by all doing endless collector raids (nice base btw) but were gonna have to agree to disagree here, even if elixir could be used to upgrade walls i don't really see it affecting lower level players as their demand for it is far too high to spend much on walls. I simply viewed the surplus at high levels as a better alternative than reducing the price (which is such a popular suggestion).

  8. #68
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    Quote Originally Posted by agr1014 View Post
    Your just not active enough, lol. If I can do 50 legos in a season, and people farm more than me I'm sure you can stop whining about something that won't change.
    "Whining"..... Some make suggestions to improve while others bring nothing but trolling to the table, and i'm LV104 so to say i'm not active enough is laughable.

  9. #69
    Junior Member TheFrozenFurnace's Avatar
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    Walls are a pain, if you dont do the time farming for them, your base doesnt deserve to look cool! and SC rakes in the dough from em, so they wont lower them any time soon. also, think about all of the poor clashers who already maxed walls, and then it is lowered suddenly?
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  10. #70
    Junior Member Adam09's Avatar
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    Quote Originally Posted by mrbs84 View Post
    Real walls start at lv9 LeL
    Pffft try lvl 10 buddy

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