Yeah I agree. The main job of a defensive, war cc is to be strong, but also to be as inconvenient as possible. For this reason personally I like a centralised cc with only 1 or 2 wizards and the rest archers. But I like to throw in 5 barbs or even goblins or even both to create different speeds and range of fire too. This makes it harder to clump them all together for lightning spells or wizard splash. Also, attacking wizards and archers then focus on the closer troop, so gobs or barbs, while the range attackers fire from afar. I personally find taking out a witch and wizard combo is no problem at all compared to the inconvenience of having, strength, numbers and variation all in one.
I do agree with a high lvl dragon in th6 too.






