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Thread: How to fix wizard and mortar problem!

  1. #1
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    Feb 2013
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    How to fix wizard and mortar problem!

    I have heard a lot of stories of the x-bow interfering with the mortar and wizards next shot. I am a th8 but IMO the best way to fix this problem is to make the wizard tower and mortar attack the area with the most units per tile. For example, if there was a group of 50 archers on 1 tile and 25 on another the mortar would shoot the tile with 50 archers. Supercell should also make mortars and wiz towers not attack the enemy closest to them and instead attack the tile with the most units on it . Please tell me what you think.

  2. #2
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    Quote Originally Posted by Lb123z View Post
    I have heard a lot of stories of the x-bow interfering with the mortar and wizards next shot. I am a th8 but IMO the best way to fix this problem is to make the wizard tower and mortar attack the area with the most units per tile. For example, if there was a group of 50 archers on 1 tile and 25 on another the mortar would shoot the tile with 50 archers. Supercell should also make mortars and wiz towers not attack the enemy closest to them and instead attack the tile with the most units on it . Please tell me what you think.
    noooooooooooooooooooooooooooo

  3. #3
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    Buuuuuump!

  4. #4
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    What would be the point of distracting mortars and wizards with giants then...

  5. #5
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    Quote Originally Posted by AngrehBard View Post
    What would be the point of distracting mortars and wizards with giants then...
    Giants count as 5 units so they would still distract all of the mortArs and wiz towers

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