
Originally Posted by
llindvior
It's a different game when your heroes are stronger the whole other army added up together. I've joked about this a few times before, "He would've probably two starred that same base with maxed heroes and 240 goblins as easy as using maxed heroes and gowiwi." Well maybe with a lower % destroyed but yeah what I mean is, golems and skeletons are merely distractions.
Maxed heroes are the main threat to any base. The counter to such a powerful troop is pretty straightforward, you simply need more firepower than him. That's when decisions are made to let go of that pretty looking artwork antihog base that you have made or found somewhere on the forums. It starts happening at around 2900 and everything 3150 upwards will be anti gowiwi.
As long as your defenses or defense ring look anything like this "O", your firepower is scattered. All the GoWiWi'er need is to take out the point defenses on one side and your splash and discos will tickle on his heroes. A lot of anti gowiwi designs just cramp everything tightly together randomly and it looks fugly but it works because they have everything shooting at you at the same time. Hell some even write letters with their walls in champs. And you will see more and more bases that don't make any sense at all.
There is a little trick though for choosing or making a clan wars base. Some anti gowiwi designs are considered inferior to others in pushing because they try too hard to protect the core and makes it easy to abuse for one star wins with loonions or even barch. That's not the case for clan wars though. When pushing losing a lot of one stars easily is bad. But in clan wars no matter how many times you are one starred it's still a one star. Protecting your townhall with strong defenses is most important, even at the cost of a weak perimeter.