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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #511
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    If they're too smart, every army will become wb/barb or giant/goblin rush tbh

  2. #512
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    Quote Originally Posted by Luthien View Post
    Nice of you to try your jabs. And yet just previously you were "playing policeman" trying to tell someone else they were or were not giving opinion, but attacking. Now you yourself decide to take your jabs at me. You talk of be polite and give respect? Give it to get it
    I'm sorry, you've lost me a bit there. This isn't a boxing match, it's conversation. In what way was I not being polite? You said you wanted to raid my village, and I accepted. I would also happily lose, mainly because losing is all part of the fun. This is a game, right?
    Agreeing with you takes a sentence.
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  3. #513
    Forum Veteran Illustris's Avatar
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    511


    (oops wrong thread)

  4. #514
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    Quote Originally Posted by Djemerson13 View Post
    The conversation was on a farmers viewpoint, not a cupping one. And yes you will get attacked even with maxed defenses however you can still go up on them. I have a close friend at 3300 that gains the majority of his cups via defense.
    pm his name and clan if you want i would really love to monitor him a bit


    Quote Originally Posted by Hannibal View Post
    I guess I'm flattered to be mentioned this way, but I highly doubt that this update has anything to do with me or any other farmer. And actually I'm pretty convinced that this update makes farming easier with the wb AI "fix" and allowing troops to spawn immediately on walls with the decoration nerf.

    I've seen the threads from new players complaining about wall breaker AI in the months I've frequented these forums. I have do doubt that the wb AI change is a direct response to those posts as the moderators have said.

    I have some worries that by making wallbreakers more foolproof, they'll also reduce the richness of the game and base design in particular which I've posted previously, but really I need to stop posting about this until we see the changes live.

    It was an example hanibbal, supercell wasn't happy with those spiky anti-wallbreakers bases and people like u and tnt gathering the loot and not getting raided at all... u understand my point? they are trying to share the loot to a broader user base...


    Its makes farming easier i agree...But what about defending the loot though?



    We should test them first nonetheless and then review the change in AI...

  5. #515
    Super Member Hannibal's Avatar
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    I understand now, Denial. But still, serious farmers raid so much more often than they are raided, that any buff to offense and compensatory nerf to defense will benefit the serious farmer far more than it will hurt them.
    With apologies, I don't give out my Gamecenter ID or respond to PM solicitations to do base design critiques.

  6. #516
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    Thumbs up :(

    Now all wall spikes are gonna suck and the whole entire multiplayer is going to change
    No me gusta
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  7. #517
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    Cool

    Quote Originally Posted by Hannibal View Post
    I understand now, Denial. But still, serious farmers raid so much more often than they are raided, that any buff to offense and compensatory nerf to defense will benefit the serious farmer far more than it will hurt them.

    I want to see this in action

    An example: You loot 200/200k ...you prepare your army.... log out and guess what...you log back in and you are farmed 150/150 or even more

    How would that feel? with spiky anti-wbs base you felt somehow more safe for your loot:/



    Quote Originally Posted by Illustris View Post
    511


    (oops wrong thread)
    trollustris :P

  8. #518
    Forum Master zachUVA's Avatar
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    Quote Originally Posted by denial View Post
    I want to see this in action

    An example: You loot 200/200k ...you prepare your army.... log out and guess what...you log back in and you are farmed 150/150 or even more

    How would that feel? with spiky anti-wbs base you felt somehow more safe for your loot:/
    My theory is this is to promote the greatly increased defenses available at Th 9. Right now, a highly upgraded Th 8 is pretty darn secure in their defenses, and TH 9 doesn't really have the allure of protecting your resources better, at least not nearly enough to offset the loot penalty. Once again, this is just speculation, but it would be consistent with what they have been building on the past few updates.

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  9. #519
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    Really, problem is that WBs take 0 skill now and kills current base design, all the other troops also take skill to use effectively

  10. #520
    Forum Veteran TNT's Avatar
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    Quote Originally Posted by denial View Post
    I want to see this in action

    An example: You loot 200/200k ...you prepare your army.... log out and guess what...you log back in and you are farmed 150/150 or even more

    How would that feel? with spiky anti-wbs base you felt somehow more safe for your loot:/





    trollustris :P
    The answer to those new WB AI , my new layout under construction , I call it " the dead chamber"

    @hannibal what do you think????
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    TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne

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