It's good in a way that the wallbreaker's AI has improved...
We'll shake our fists in glee when we could penetrate our enemy's walls into the deepest...
And we 'll shake our fists in anger when wallbreakers hit our base at the very core...
Trying to figure out the password for my neighbor's wi-fi...
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Thick walls here I come![]()
I agree with many of the previous posts. This makes it just a game of thickness as oppose to actual strategic wall placement, add a degree of difficulty, and fun in designing your own base. Now with this change, if wall breakers are not weakened, 10-15 wall breakers will penetrate almost any base without a doubt. I usually carry ~20 wall breakers to play against the spike strategy, and it makes the battles more challenging and fun. If the wall breakers aren't weakened along with the AI change, I'd consider it a very very bad move. Might cause many players to quit.
I'm so glad my base never bothered with fancy designs - come new update, all those spikes go back in as separators.
I can hear the stubborn "egg carton" and "boxy" base owners laughing all the way to the bank.
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This little Potato is waiting for her Goblin King - I'll prem my TH if I have to.![]()
Here comes some fun..............![]()
Last edited by Pingfao; March 8th, 2013 at 09:36 AM.
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Here is something to add on to the update for you guys
Time to scrap my WB Discussion thread
http://forum.supercell.net/showthrea...cussion-Thread