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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #31
    Senior Member kings4ever's Avatar
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    Quote Originally Posted by LROM View Post
    so the game encourages you NOT to have any creativity in base design instead of just add a simply layer of walls (to increase usage of gems of course).

    But its a game, you are suppose to think and plan strategies. Why cutting off the fun we been having?

    I believe myself and many other enjoying a lot of time designing a unique base with the provided number of walls. Instead of maxing out everything like the top players have.
    I tell you what is my new base design till SC rolls back this update:
    N: xbow 1
    S: xbow 2
    E: resources
    W: other defences

  2. #32
    Pro Member VenomAL's Avatar
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    It's good in a way that the wallbreaker's AI has improved...

    We'll shake our fists in glee when we could penetrate our enemy's walls into the deepest...

    And we 'll shake our fists in anger when wallbreakers hit our base at the very core...
    Trying to figure out the password for my neighbor's wi-fi...

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  3. #33
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    Quote Originally Posted by LROM View Post
    exactly, i always enjoy attacking people who spend no time on creating a base and simply have 3 layers of whatever walls they have. Apparently those are now a good design???
    Apparently, with this new update, those terrible designs will become the standard!!!!! I cringe at the thought of having such a base!! This is terrible.

  4. #34
    Forum Superstar Junliang's Avatar
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    Quote Originally Posted by Illustris View Post
    Haha, long live Boxes!
    Illustris, Wink
    Illy ! What did you do !

    all your fault !

    *Updated first post on actual video and more updates*

  5. #35
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    Thick walls here I come

  6. #36
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    Well you better nerf wall breakers then

    I agree with many of the previous posts. This makes it just a game of thickness as oppose to actual strategic wall placement, add a degree of difficulty, and fun in designing your own base. Now with this change, if wall breakers are not weakened, 10-15 wall breakers will penetrate almost any base without a doubt. I usually carry ~20 wall breakers to play against the spike strategy, and it makes the battles more challenging and fun. If the wall breakers aren't weakened along with the AI change, I'd consider it a very very bad move. Might cause many players to quit.

  7. #37
    Forum Veteran maggiep0tat0's Avatar
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    I'm so glad my base never bothered with fancy designs - come new update, all those spikes go back in as separators.

    I can hear the stubborn "egg carton" and "boxy" base owners laughing all the way to the bank.

    -----
    This little Potato is waiting for her Goblin King - I'll prem my TH if I have to.


  8. #38
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    Here comes some fun..............

  9. #39
    Forum Veteran Pingfao's Avatar
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    Quote Originally Posted by Junliang View Post


    Illy ! What did you do !

    all your fault !

    *Updated first post on actual video and more updates*
    Holy ♥♥♥♥. From the video, it seems they have AI similar to that of Giants and target junction points.

    Might as well shut down the base design thread and all base design guides hahaha fuuuu

    back to square 1 at studying WB AI for me. Fun fun fun
    Last edited by Pingfao; March 8th, 2013 at 09:36 AM.

  10. #40

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