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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #101
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    Quote Originally Posted by skannan View Post
    This update actually makes sense in some ways...the wallbreaker was the most expensive unit in the army (per troop space cost) and people at high levels had found a way to make them unusable thereby causing people to revert to using only 'air based' armies....this update might see people using ground level troops even at TH9...Lets see how it goes...

    -Siva.
    The things who return in each reaction. It's all about high level players. What about the lower levels ?

  2. #102
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    What the furgaga????

    And walls are still so expensive???


    I feel so nauseated.

  3. #103
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    Quote Originally Posted by Junliang View Post
    Yeah, that I agree as well haha.

    With proper distraction and sufficient amount of wb, any base's core will be easily exposed now.

    From Supercell, I hope that
    1) Maybe they will revise the damage wall breakers deal on walls. For example, after update, you will need 3 level 4 wall breaker instead of just 2 wall breaker to destroy a pink wall
    2) Increase health of wall ? Nah thats not needed, I think point 1 is better.

    This update is not fully release yet, so its still open for speculation haha

    From us,
    1) maybe we can tweak our base to manipulate the "core" of our base.
    E.G wall breakers now assume town hall is the "core" and always go in the direction of the town hall
    2) a whole new kind of "wall breaker" maze might be develop.
    E.G the spikes will now be converted to more "triangles" within the base << Need to know more about the WB to fully develop this theory.

    I'm personally quite interested in your base though, from a wb-lover stand point
    I copied it from a top 20 player and I tweaked a few things. It's nothing that you haven't seen before. I like your idea of limiting the damage of the wall breakers. But, why would they do that when it appears their updates are mostly about making a profit?

  4. #104
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    Quote Originally Posted by Makke View Post
    The things who return in each reaction. It's all about high level players. What about the lower levels ?
    Lol I am at TH 7 dude....trying to get to TH8 first...Btw, all updates are for higher levels only, this being no different....

  5. #105
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    Ok, to be positive... I already have some ideas of exploiting the new wbs AI. For example, we may be able to trick the wbs to attack fortification walls that we want them to attack vs fortification walls that we do not want them to attack. But the new update needs to come out before I can test out some of my ideas. As for the spike walls, I did not use them exclusively in my base design, I did something else that totally fooled the wbs AI altogether base on my knowledge of the previous WBs AI. It will be interesting to find out if my old design can still fool even the new wbs AI.

    The bright side - this will mean a lot more easy loots for me. On average, I carry at least 15 wbs to me to battle to loot those so called "spike" defenses... This will just make things a lot easier. It will take some time for people to adapt, and I will use that time to loot and plunder my way to having lvl 9 and 10 walls myself. My walls are currently at lvl 8.


    Quote Originally Posted by Junliang View Post
    For you to call them useless, I don't think you have visited the WB AI Discussion thread before eh ?

    http://forum.supercell.net/showthrea...cussion-Thread


    ^This this this.

    Be positive, thats the best way to live life people !
    Learn to adapt


    hehe, ikr. time to make a new base, TH8 Version 3.0 !

  6. #106
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    Quote Originally Posted by Marika[Supercell] View Post
    Communicating changes in advance is important, and fun The change will be significant, so it's super important that everybody has a couple of days to keep an eye on potential looking wall designs and when the update goes live, there will be that "moving multiple wall pieces" feature.



    Hahahah!! I'm in House of Pain, been there since the previous HoP and with the same peeps even before that, since day 1. I can't abandon the crazy bunch, but maybe a visit?
    Thanks for the sneak preview, really appreciate it and looking forward to the changes. Always wondered what it takes to be a mod/ game developer... I guess patience is one of them haha! Boy, do people whine, we had people whining about the WBs being dumb, then now it's improved we have people whining about them being smart...

    How do you guys decide these things anyway?

  7.   Click here to go to the next staff post in this thread.   #107

    Additional notes

    Just a few related things:
    - Wall Breakers and other troops can be deployed on top of flags and decorations (keep in mind when you tweak your defense)
    - IMPORTANT, a bit unrelated thing, but goes under the layout umbrella: it will be possible to deploy troops to that 1 empty square your Tesla might leave (block it with buildings)
    - Wall Breakers will go after walls that have something behind them (so spikes won't work, since they don't have anything behind them)
    - When you tap a wall piece, you'll have a button which will let you move the entire row

    If someone has made a thread about new layouts, share it here

  8. #108
    Forum Elder Sneakydave's Avatar
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    Alot of people seem to have missed the change to making wallbreakers 2 camp spaces big from 1, if your going to go around using 20 wallbreakers to guarentee an easy win.. thats fine but it will mean your army will be tiny, you will take ages training it, and it just wont be cost effective. Once people realise this and modify their bases this really should not be a huge issue.
    IGN: Sneaky-Dave - Level 22X

  9. #109
    Forum Superstar Junliang's Avatar
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    Quote Originally Posted by Marika[Supercell] View Post
    Just a few related things:
    - Wall Breakers and other troops can be deployed on top of flags and decorations (keep in mind when you tweak your defense)
    - IMPORTANT, a bit unrelated thing, but goes under the layout umbrella: it will be possible to deploy troops to that 1 empty square your Tesla might leave (block it with buildings)
    - Wall Breakers will go after walls that have something behind them (so spikes won't work, since they don't have anything behind them)
    - When you tap a wall piece, you'll have a button which will let you move the entire row

    If someone has made a thread about new layouts, share it here
    Nice info !

    Just a quick confirmation, will wall breaker's damage or wall's HP be tweak in any way ?

    thanks

    Quote Originally Posted by Sneakydave View Post
    Alot of people seem to have missed the change to making wallbreakers 2 camp spaces big from 1, if your going to go around using 20 wallbreakers to guarentee an easy win.. thats fine but it will mean your army will be tiny, you will take ages training it, and it just wont be cost effective. Once people realise this and modify their bases this really should not be a huge issue.
    *like*
    I myself have totally missed, thanks for the heads up !

  10. #110
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    Quote Originally Posted by Marika[Supercell] View Post
    - Wall Breakers and other troops can be deployed on top of flags and decorations
    I would like a full refund on my gold spent on decorations. This is totally different from what i bought.

    What do we do with the flags now?? Put them at the corner?



    Quote Originally Posted by Marika[Supercell] View Post
    - Wall Breakers will go after walls that have something behind them (so spikes won't work, since they don't have anything behind them)
    A spike of a wall has another wall behind it. Please clarify what u mean by walls that have something behind them.

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