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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #1061
    Fresh Spawn blunight78's Avatar
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    Thumbs up I hate the new WBs

    It is terrible to attack a base trying to get to the center with the new wb!!!
    either you want to go for the town hall or the resources it is frustrating that WBs decide where to go!
    I have no control over them any longer.
    dumbest intelligence ever seen.
    WBs suck!

  2. #1062
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    Quote Originally Posted by denial View Post
    Crying? :S Are u joking right? Because if you aren't you CLEARLY have no clue!


    It took like 10 wbs.... walls aren't broken only by wbs duh! ( i usually have with me 15 wbs)


    I wonder when they are finally fixing this..... I'm getting tired of losing wb's to this over and over again......

  3. #1063
    Forum Superstar Junliang's Avatar
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    Quote Originally Posted by PololoP View Post
    I wonder when they are finally fixing this..... I'm getting tired of losing wb's to this over and over again......
    After so long, you still have not found a way to combat this before supercell fix it.. ? :eek:

  4. #1064
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    Got rid of those stupid spikes ... Great job supercell ...

  5. #1065
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    Smart Bombers "Success or Fail"

    Well over all i was kinda pleased at the new bombers first time i used them i seen that they were more dangerous on impact still weak far as getting destroyed before making it to the wall..... now playing with them they get the job done but puts a huge dent into my troop total... not only that they tend too not do as instructed usually u could make the bombers go in a straight line now they are kinda unpredictable .......

  6. #1066
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    Thumbs up

    Quote Originally Posted by gtwa View Post
    I don't like the new ai for the wall breakers. I was trying to break thru a three layer defense to get to the storages. My last set of wall breakers got to the third wall and then went to the left side wall instead of breaking the wall in front of them!
    mines also they got too the wall and looked confused then ran all the way around too a wall that wasnt even important i dont know what it was thinking but clearly not what i was thinking

  7. #1067
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    Quote Originally Posted by Junliang View Post
    After so long, you still have not found a way to combat this before supercell fix it.. ? :eek:
    I can work around, no issue which still doesn't make the AI "work as intended"

  8. #1068
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    Simple Fix

    Quote Originally Posted by smukund View Post
    Got rid of those stupid spikes ... Great job supercell ...
    If they wanted to stop the spike problem, all they had to do was make the wb go straight until it hits a wall. Then you could aim them where you want them to go and not have to worry about them being attracted to nearby spikes.

  9. #1069
    Forum Champion Zombiebender's Avatar
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    Quote Originally Posted by Easy View Post
    If they wanted to stop the spike problem, all they had to do was make the wb go straight until it hits a wall. Then you could aim them where you want them to go and not have to worry about them being attracted to nearby spikes.
    Which way is straight, up, down, left, right, diagonal? How would the wall breaker choose?

  10. #1070
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    Mar 2013
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    lvl 4 was great lvl 5 stinks

    my level 4s did exactly what i wanted them too but when they got upgraded to lvl 5 they started to not blow up into new areas of the base.... this is really frustrating and doesnt make sense to me as the ai should be the same

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