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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #1051
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    The bugged behavior is what ruins the new wallbreaker

    The changes are irritating, but understandable. Forcing it to take up more camp space prevents hiding elixir. Adding a greater level of decision making in the wallbreaker AI made it easier for new or impatient players. I dislike the changes because I think it leads to homogenization in base design and less tactical thinking in attacking a base, but the reasons were clear.

    What really irks me is the bug where the wallbreaker continues to widen the same gap. It doesn't seem related to the presence of buildings in the open gap, it doesn't seem related to the distance of the next wall from the open on, nor does it seem affected by enclosed buildings to the sides. I can't reliably reproduce the problem, but it happens and it happens quite often.

    Now, I am very careful with what troops I deploy, I'm not a mass wallbreaker spammer like many attackers are. I prefer to send out exactly the right number of bombers at the right time, to blow a targeted partition open. This bug completely screws over my efforts, and has been encountered by every CoC player I've queried.

    Supercell would do best to address this bug as quickly as possible, before the frustration from it drives players away from the game.

  2. #1052
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    My only gripe is the widening *bug*

  3. #1053
    Millennial Club baldiesrt's Avatar
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    Quote Originally Posted by denial View Post





    My only gripe is the widening *bug*
    YES...please fix it...i was going to just post my screenshot but you have a similar one. My attack ended up in a fail...

  4. #1054
    DR. SNUGGLES JtB's Avatar
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    Quote Originally Posted by denial View Post





    My only gripe is the widening *bug*
    What are you crying about? They made a hole all the way to the town all, what more do you want?

  5. #1055
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    Quote Originally Posted by JtB View Post
    What are you crying about? They made a hole all the way to the town all, what more do you want?
    Perhaps that, by the look of things, it took 20 or more spaces to hold all the wbs to punch those holes.

  6. #1056
    Millennial Club baldiesrt's Avatar
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    Quote Originally Posted by JtB View Post
    What are you crying about? They made a hole all the way to the town all, what more do you want?
    not having the need to use 20 Wbers to do it! Should be only 6.

  7. #1057
    Forum Veteran Pingfao's Avatar
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    Quote Originally Posted by JtB View Post
    What are you crying about? They made a hole all the way to the town all, what more do you want?
    From the screenshot, at least 4 WB's were wasted on the 1st and 2nd layers after they were already breached. Daniel was lucky that he had extra WB's and got in. I don't think this is an intended behavior.

  8. #1058
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    Quote Originally Posted by JtB View Post
    What are you crying about? They made a hole all the way to the town all, what more do you want?

    Crying? :S Are u joking right? Because if you aren't you CLEARLY have no clue!


    It took like 10 wbs.... walls aren't broken only by wbs duh! ( i usually have with me 15 wbs)



  9. #1059
    New Guy
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    Wall breaker AI

    The wall breaker is quite good now it's just that it occupies too much space, please make it one-spaced again

  10. #1060
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    Thumbs Up The new wall breakers

    I think the new wall breakers are pretty sweet. And I love the new whole idea of how we don't have to deploy troops behind decorations we can just click on the decorations now and they won't get lost in a area of nothing but decorations lol very nice update

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