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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #1021
    Forum Veteran TNT's Avatar
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    some guys are happy about new AI because at moment a lots spiking base there at game and you can break it but just wait when people change their village to box mods once they understand how dumb those Wb AI is, then you guys go forum and reclaim again!
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
    “Appear weak when you are strong, and strong when you are weak.”
    -Sun Tzu-
    TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne

  2. #1022
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    Seems like a lot of people haven't understand how to make use of the new WB. It's actually much better, although it frustrate me at first.

    The new WB doesn't look for walls anymore, it look for ENCLOSED buildings and blast the wall in it's way. To counter your wb straying off the outer layer, use archer to TAKE OUT the buildings at the outer layer before releasing your 2nd set of breakers, they will not stray off as there is no buildings inside the walls, and will attack the inner layer wall! Works like a charm.

  3. #1023
    Forum Veteran TNT's Avatar
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    Go to https://www.facebook.com/ClashofClans and you see how much people's are unhappy with new WB AI, and they either don't go to forum to complain here!
    Last edited by TNT; March 16th, 2013 at 05:39 AM.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
    “Appear weak when you are strong, and strong when you are weak.”
    -Sun Tzu-
    TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne

  4. #1024
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    Here's some feedback for you.

    I now have to use many more troops to destroy buildings that I don't want to destroy, just so the wall breakers don't attack irrelevant walls and actually have a much better chance of penetrating a base as far as the storages usually located in the middle. So far, pretty much every time I have tried to do this I have come out second best with less than half or possibly even a quarter of the resources available. Sure, my attack strategy is probably flawed in some aspects, but the new wb targeting certainly doesn't make the task easier, quite the opposite in fact.

    Previously, I could destroy maybe the first 3 - 4 buildings where I was going to deploy wall breakers, I could then account for spikes and other defences and penetrate more often than not, a nice straight hole into the base. Now I literally need to clear almost the entire side of a base, just to ensure the wall breakers don't run off to the other side of the map and of course die before they even detonate.

    I appreciate what Supercell has tried to do. But at the moment, it's proving more difficult and a LOT more frustrating than I think it should be.

  5. #1025
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    Quote Originally Posted by Jess7286 View Post
    You could get the same amount of loot with less of the old wallbreakers than the new one.

    Efficiency-wise, they fail. Base design wise, even bigger fail.

    All the interesting spiked designs are now egg crates. And it also makes for attacking higher level town halls more cumbersome on lower levels if those higher TH have defenses maxed. Used to be able to drill straight to center. Now I gotta take out first layer.

    These WB are not easier for newbs to use.

    Don't get me wrong. I'm still getting my loots. But the whole "new and improved" and "better" argument is utter garbage.

    Only farmers use WBs. And the old ones were way better and conducive for farming than the new ones are.
    Well said. Supercell, read it and revert back the old wb or reduce housing space of new wb to 1.

    How could new wbs cost more than old wbs when their performance are way below par.

  6. #1026
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    Quote Originally Posted by Hannibal View Post
    Honestly, it's not the AI that makes the current wallbreakers efficacious. It's the blast radius. People seem to forget that the wallbreaker itself received a huge buff completely aside from the AI change.

    But this is too hot a topic right now for both those who can suddenly farm bases they couldn't farm before, as well as those frustrated that they've lost the control the old AI offered for me to want to wade back in. Carry on!

    Hhehe


    @hannibal Do you remember when i told you that this update would hurt Top Farmers ?


    I am liking the new wall breaker the more i use it in offence ...defence wise nothing special just make a grid design :P

  7. #1027
    Forum Veteran TNT's Avatar
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    Quote Originally Posted by denial View Post
    Hhehe


    @hannibal Do you remember when i told you that this update would hurt Top Farmers ?


    I am liking the new wall breaker the more i use it in offence ...defence wise nothing special just make a grid design :P
    Well isn't hurt me but the new Ai is dumb lol , my base is still very well defended, no serious attacker since new updates lol
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
    “Appear weak when you are strong, and strong when you are weak.”
    -Sun Tzu-
    TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne

  8. #1028
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    Quote Originally Posted by TNT View Post
    Well isn't hurt me but the new Ai is dumb lol , my base is still very well defended, no serious attacker since new updates lol

    will try your design in due time TNT ( i know how i can beat your design ^^)


    haha me too sitting on 6 millions gold now

  9. #1029
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    Quote Originally Posted by SaintNicholas View Post
    I now have to use many more troops to destroy buildings that I don't want to destroy, just so the wall breakers don't attack irrelevant walls and actually have a much better chance of penetrating a base as far as the storages usually located in the middle. So far, pretty much every time I have tried to do this I have come out second best with less than half or possibly even a quarter of the resources available. Sure, my attack strategy is probably flawed in some aspects, but the new wb targeting certainly doesn't make the task easier, quite the opposite in fact.

    Previously, I could destroy maybe the first 3 - 4 buildings where I was going to deploy wall breakers, I could then account for spikes and other defences and penetrate more often than not, a nice straight hole into the base. Now I literally need to clear almost the entire side of a base, just to ensure the wall breakers don't run off to the other side of the map and of course die before they even detonate.

    I appreciate what Supercell has tried to do. But at the moment, it's proving more difficult and a LOT more frustrating than I think it should be.
    thank you, you voiced my frustration perfectly with this post.

  10. #1030
    Forum Veteran TNT's Avatar
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    Quote Originally Posted by denial View Post
    will try your design in due time TNT ( i know how i can beat your design ^^)


    haha me too sitting on 6 millions gold now
    The question is if you can get 200k/200k , max loots so far I loose with this design is 110k/110k
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
    “Appear weak when you are strong, and strong when you are weak.”
    -Sun Tzu-
    TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne

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