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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #1011
    Senior Member
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    You could get the same amount of loot with less of the old wallbreakers than the new one.

    Efficiency-wise, they fail. Base design wise, even bigger fail.

    All the interesting spiked designs are now egg crates. And it also makes for attacking higher level town halls more cumbersome on lower levels if those higher TH have defenses maxed. Used to be able to drill straight to center. Now I gotta take out first layer.

    These WB are not easier for newbs to use.

    Don't get me wrong. I'm still getting my loots. But the whole "new and improved" and "better" argument is utter garbage.

    Only farmers use WBs. And the old ones were way better and conducive for farming than the new ones are.

  2. #1012
    Centennial Club bg1zzle's Avatar
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    WB Feedback

    After learning and playing with both I figured out that
    Both, new and old wallbreakers are/were unbalanced and I hope SC will realize this and fix them.

    In my opinion they should be changed to the following:

    A. Old WB AI + Splash Damage - 1 space. Or
    B. New WB AI - No splash damage - 1 space.

    Any of these combinations would be much better.
    ¥ R.I.P. Exodias ¥

  3. #1013
    Super Member Hannibal's Avatar
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    Honestly, it's not the AI that makes the current wallbreakers efficacious. It's the blast radius. People seem to forget that the wallbreaker itself received a huge buff completely aside from the AI change.

    But this is too hot a topic right now for both those who can suddenly farm bases they couldn't farm before, as well as those frustrated that they've lost the control the old AI offered for me to want to wade back in. Carry on!
    With apologies, I don't give out my Gamecenter ID or respond to PM solicitations to do base design critiques.

  4. #1014
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    Haha. Hannibal your posts are always awesome.

    I'm willing to sacrifice blast radius. Didn't need it before and could still farm and drill into bases efficiently.

    And seriously, I miss seeing awesome base designs. Every base I see when I browse is egg crated and pretty much the same.

    Good job for homogenization...

  5. #1015
    Millennial Club TJwTC's Avatar
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    If I create a hole then OBVIOUSLY that's the direction I would like to go... I dont want to have to take out the archer tower waaaaaaaayyyyyyyyy off to the left just so that I can continue to go in the direction that I want to go.
    If I place the a wall breaker in the same spot as the last one, then follow his path through that hole then start your stupid logic.

  6. #1016
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    unpredictable

    I've been getting wallbreakers taking out whole swathes of the same outside wall not leading to seperate compartments, no reverse spurs. They just won't penetrate OR look for a sideways compartment. Never mind the new AI having a poor paradigm imo, it doesn't seem to apply consistently.

  7. #1017
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    Quote Originally Posted by Junliang View Post
    This game is taking place in 3D.
    Actually it's a 2D game

  8. #1018
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    I actually think the wb is a step forward for the game and not about supercell's greed, as with each update. The current wb has better AI. If it's unpredictable it's because we havn't fully understand it. Remember how it took us a long time to come up with good spike base to counter the old AI? And with the current splash damage, they will be too powerful to house only 1 space. 2 space makes it more balanced. If you want more wb, you will have less troops, and vice versa. If everyone carries 20 of the new powerful wbs, while still maintaining full number of troops, then no base is safe anymore. And also wb cost 3000 elixir and house only 1 space like a 200 elixir archer. Does that even make sense? All other tier 2 units takes at least 4 space. A giant costs 2500 elixir and takes up 5 spaces.

    All in all, I rarely fully support an update, but this one is a winner for me.


    Quote Originally Posted by bg1zzle View Post
    After learning and playing with both I figured out that
    Both, new and old wallbreakers are/were unbalanced and I hope SC will realize this and fix them.

    In my opinion they should be changed to the following:

    A. Old WB AI + Splash Damage - 1 space. Or
    B. New WB AI - No splash damage - 1 space.

    Any of these combinations would be much better.

  9. #1019
    Kitty
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    Jan 2013
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    Angry New WB sucks

    For an improved AI, I think its actually a dumb down AI. Now I have less control over it, and it takes two space now. Before the update I usually only need 6 wbs per attack, now I am using 14-15 if they have a lot of segment in their first layer defense.

    Bring back the old one or at least dont make it takes two spaces.

  10. #1020
    DR. SNUGGLES JtB's Avatar
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    Quote Originally Posted by Cratos View Post
    I actually think the wb is a step forward for the game and not about supercell's greed, as with each update. The current wb has better AI. If it's unpredictable it's because we havn't fully understand it. Remember how it took us a long time to come up with good spike base to counter the old AI? And with the current splash damage, they will be too powerful to house only 1 space. 2 space makes it more balanced. If you want more wb, you will have less troops, and vice versa. If everyone carries 20 of the new powerful wbs, while still maintaining full number of troops, then no base is safe anymore. And also wb cost 3000 elixir and house only 1 space like a 200 elixir archer. Does that even make sense? All other tier 2 units takes at least 4 space. A giant costs 2500 elixir and takes up 5 spaces.

    All in all, I rarely fully support an update, but this one is a winner for me.
    A very good post!

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