Hehe, yeah they were quite rare anyway I guess. But I enjoyed watching 100 goblins jump right into the center of a baseblitz steal
anyway, I believe that the jump spell is for sure dead now. And spiking villages as well. Two features that provided strategic depth are lost IMO.![]()
It's sticked next to this thread: http://forum.supercell.net/showthrea...AI-for-Dummies
Thanks for the link to the video. I understand how the new wall breakers work, I just don't like it. The logic of the new AI makes walls completely pointless. Think about this for a second.
I have to destroy the building or defense behind the wall I DON'T want to break so I can break the wall of the building or defense that I DO want to break? How does that make any sense? I love the splash damage of the new wall breakers, but that is it.
One other thing to take into consideration. I played this game for months before I ever sighed up on this forum. I'd be willing to bet that most players do not even read these forums. How many new players will quit because they don't understand the new wall breakers? If the game is not intuitive, new players will bail... and players like me will not spend another DIME on this game.
The new wall breakers are NOT intuitive.
My base changed for the new changes didn't make to big a difference but using them is almost impossible to predict where they will actually go to the point where they will go to a total different spot then where you initially put them who cares if they break one more wall the ai to make them smarter makes them unpredictable there for with the double space they now take pretty useless. A unit that does what it wants to maximize 1 bomb doesn't mean that is the best place to be attacking from you broke them
Agreed. Been using the new wbs for some days now and they are consistently awful. I d understand the AI, and the way they go about their business, I actually hate it more than I did the first way. They still do now go straight and will destruct against useless bits of wall. And they take double the space. terrible, terrible, terrible.
Agreeing with you takes a sentence.
Disagreeing with you takes a conversation.
I have time.
For my 2cents the new ai rly suck! As I say the old was better if you target the wall that you wanna destroy then they go there as you want, but the new AI suck( don' tell me I need to learn how those new AI work) ! I understand why SC change the Ai because lots noobs complain that they can't handle with spiking village!!!but the point is, is not rly hard to break a spiking base,every base have a weakpoint to break it down!Btw camp size for new Wb is terrible !lse Supercell if you make a feedback pls change the old wbs AI back! And almost people are happy!
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
“Appear weak when you are strong, and strong when you are weak.”
-Sun Tzu-
TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne
The new wall breakers are great, I don't know what you guys are complaining about. Just give it time, they are much smarter and it makes the game more enjoyable for the masses. I know that change is difficult sometimes, put on your "big boy pants" and deal with it.
Like widening gaps even more, yup smart.![]()