Here is an example of why the new wall breakers are unacceptable. I should not need four wall breakers to get to the inner wall. I never did with the old ones.
The blue dot is where I spawned. The 1 is the first wall I broke. After that I wanted to break the wall behind it directly behind the elixir storage near the number 4. The number 2 is where the 2nd wall breaker hit. The 3 is where the 3rd wall breaker hit and obviously it took me four wall breakers to hit the number 4. Why do I need four wall breakers to break the wall represent by the 4?
Seriously, I only needed two wall breakers before, but now I need four AND they take up double the space in camps. I've read numerous comments from those who keep saying that it is new and we'll just have to get use to it or that they even like the new wall breakers better.
Here is my question to those of you. If the new wall breakers target corners and intersections as demonstrated here, how would you break the wall by the number 4 with only two wall breakers?