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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #981
    Trainee speedygonzalis's Avatar
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    Quote Originally Posted by vanzabee View Post
    Supercell,

    the new WB ai , well, is not as much smarter than before.

    my experience using them is mixed..

    it sucks in the following case



    Attachment 4498

    I can reproduce this...
    if the all buildings in the top compartment isn't completely destroyed. the wall breakers act weird and attack the first front wall.
    now i have to wait until all the buildings are destroyed in the first compartment before the wall breaker can go for the next inner wall.

  2. #982
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    Unhappy I dont like it

    I dont like it how it act ai too smart
    that the wb try to atk the wall nearest to the defense

    sometime i want to atk the wall so that it able to goes to the inner wall
    so,i able to get the resource

    and the outer defense the ancher will deal with it
    no need for wb to destroy

  3. #983
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    Quote Originally Posted by speedygonzalis View Post
    I can reproduce this...
    if the all buildings in the top compartment isn't completely destroyed. the wall breakers act weird and attack the first front wall.
    now i have to wait until all the buildings are destroyed in the first compartment before the wall breaker can go for the next inner wall.
    Yes, that's what I tried to say.

    thank you.. someone must be able to record a video showing exactly how it happened.

  4. #984
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    They are horrible for sure. That does not seem to be any kind of intelligence at all to these guys. They sometimes do what you want and then when they have one last wall to go to get to the $$$$ they run off somewhere stupid and get shot.

    Definitely hamstringed the wall breakers and make them significantly less effective.

    Also, why in the world did I spend all this money on decorations now if they don't even block a troop drop.... really?

    Please explain what the point of them is then. Because there is none now.

    PS> So apparently this applies to Teslas now too? They can drop right in on them apparently as I have been watching them do all day!!!!!!!!!!!!!!

  5. #985
    Senior Member Shrimpy's Avatar
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    Quote Originally Posted by fleeps View Post
    They are horrible for sure. That does not seem to be any kind of intelligence at all to these guys. They sometimes do what you want and then when they have one last wall to go to get to the $$$$ they run off somewhere stupid and get shot.

    Definitely hamstringed the wall breakers and make them significantly less effective.

    Also, why in the world did I spend all this money on decorations now if they don't even block a troop drop.... really?

    Please explain what the point of them is then. Because there is none now.

    PS> So apparently this applies to Teslas now too? They can drop right in on them apparently as I have been watching them do all day!!!!!!!!!!!!!!
    They are called DECORATIONs.
    Players found out it can be used for other purposes and made use of it.

    Teslas will be hidden until any troop (including the WBs) come close enough to trigger them.

    You can still use the WBs to crack the inner core. You just need to figure out how. Read the threads.

  6. #986
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    Exclamation Here is why the new wall breakers are unacceptable

    Here is an example of why the new wall breakers are unacceptable. I should not need four wall breakers to get to the inner wall. I never did with the old ones.

    The blue dot is where I spawned. The 1 is the first wall I broke. After that I wanted to break the wall behind it directly behind the elixir storage near the number 4. The number 2 is where the 2nd wall breaker hit. The 3 is where the 3rd wall breaker hit and obviously it took me four wall breakers to hit the number 4. Why do I need four wall breakers to break the wall represent by the 4?



    Seriously, I only needed two wall breakers before, but now I need four AND they take up double the space in camps. I've read numerous comments from those who keep saying that it is new and we'll just have to get use to it or that they even like the new wall breakers better.

    Here is my question to those of you. If the new wall breakers target corners and intersections as demonstrated here, how would you break the wall by the number 4 with only two wall breakers?
    Last edited by KeWaCoC; March 15th, 2013 at 06:04 AM.

  7. #987
    Senior Member Shrimpy's Avatar
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    Quote Originally Posted by KeWaCoC View Post
    Here is an example of why the new wall breakers are unacceptable. I should not need four wall breakers to get to the inner wall. I never did with the old ones.

    The blue dot is where I spawned. The 1 is the first wall I broke. After that I wanted to break the wall behind it directly behind the elixir storage near the number 4. The number 2 is where the 2nd wall breaker hit. The 3 is where the 3rd wall breaker hit and obviously it took me four wall breakers to hit the number 4. Why do I need four wall breakers to break the wall represent by the 4?



    Seriously, I only needed two wall breakers before, but now I need four AND they take up double the space in camps. I've read numerous comments from those who keep saying that it is new and we'll just have to get use to it or that they even like the new wall breakers better.

    Here is my question to those of you. If the new wall breakers target corners and intersections as demonstrated here, how would you break the wall by the number 4 with only two wall breakers?
    I faced the same problem as you previously.
    Go read up the many different threads.

  8. #988
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    Shrimpy said;
    I faced the same problem as you previously.
    Go read up the many different threads.
    There are tons of pages of comments about wall breakers. I shouldn't have to do research to figure out something that is supposed to be an upgrade. If you have a solution, please just share it here.

  9. #989
    Trainee speedygonzalis's Avatar
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    Quote Originally Posted by KeWaCoC View Post
    Here is an example of why the new wall breakers are unacceptable. I should not need four wall breakers to get to the inner wall. I never did with the old ones.

    The blue dot is where I spawned. The 1 is the first wall I broke. After that I wanted to break the wall behind it directly behind the elixir storage near the number 4. The number 2 is where the 2nd wall breaker hit. The 3 is where the 3rd wall breaker hit and obviously it took me four wall breakers to hit the number 4. Why do I need four wall breakers to break the wall represent by the 4?



    Seriously, I only needed two wall breakers before, but now I need four AND they take up double the space in camps. I've read numerous comments from those who keep saying that it is new and we'll just have to get use to it or that they even like the new wall breakers better.

    Here is my question to those of you. If the new wall breakers target corners and intersections as demonstrated here, how would you break the wall by the number 4 with only two wall breakers?
    current solution is to destroy all the buildings inside in each of the compartment before deploying the wall breakers for the number 4.

  10. #990
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    Quote Originally Posted by speedygonzalis View Post
    current solution is to destroy all the buildings inside in each of the compartment before deploying the wall breakers for the number 4.
    Yeah, like I said. This is supposed to be an upgrade? Completely unacceptable. The question still stands. How would you break the wall next to the 4 with only two wall breakers... and without having to destroy the contents in the adjoining cells?
    Last edited by KeWaCoC; March 15th, 2013 at 06:49 AM.

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