I think I've used the new wall breakers enough now to make a judgement; I like them. Good job Supercell![]()
I think I've used the new wall breakers enough now to make a judgement; I like them. Good job Supercell![]()
Apologies, I was overly acerbic in that reply.
There are too many people on this forum that go around telling everyone how to post, what to post, when to post etc. It becomes irritating after a while.
I understand what you are saying though. I'm not stuck in my ways, I have been putting a lot of practice in with the new wall breakers![]()
no prob, glad we can clear that up.
I should have been mentally prepared when I entered this thread, since this is a "hot & controversial topic"
Then again, regarding this thread, some people is treating this as a "complain" thread instead haha..
oh well, its in human nature to complain !![]()
I hope supercell read this and revert back the previous version WB AI. This current version makes Supercell staffs looks incompetant too. It doesnt do the job well, and it cant finished what its supposed to finished..
Great job, supercell.. For making such a stupid updates and makes us, unsatisfied players, to come into this forum and make some noise like there's a real party.. Good job, good job !!
The new wall breakers are so annoying and ♥♥♥♥♥♥ed. Bring back the old one please.
The wall breaker AI is terrible. Please make the wall breakers run straight into a wall from where deployed. Please stop having them try to figure out what wall to run to. Have them run straight ahead until a wall is found. Why does it need to be more difficult than that? I'm tired of them turning and running to the wrong wall.
This game is taking place in 3D.
How are the wall breakers suppose to know where is "straight" ?
Do you mean run Straight into the nearest wall ?
Does that mean spikes will attract them ? Then thats the problem of the old WB, where SC didnt want that.
Do you mean run straight into the center of the map ?
It will be so easy to create an anti-wall breaker base for that kind of WB then.
AI for Giants, gobs, can be easy, just target the closest allocated building, those without walls take priority etc, but thats not the main point of this post.
For Gobs, there are a total of 6 + 6 + 4 + 4 + 1 +1 = 22 resource building in the map.
But for wall breakers, there are 225 Walls in the map.
22 targets vs 225 targets lol.
still not really sure about them, the other day i sent wbs in staggered and they followed a line of a wall, the funnel wall, before the update they would go through the same path but now since funnel wall is connected to middle they walk along it
anyone else got this problem? ps. havent read the thread
IGN: Carpe Diem - Level 180 Max TH11 Heroes 40/40/20
Player since Sept 2012
If God is watching us, the least we can do is be entertaining.