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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #951
    Forum Champion Zombiebender's Avatar
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    I think I've used the new wall breakers enough now to make a judgement; I like them. Good job Supercell

  2. #952
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    Quote Originally Posted by Junliang View Post
    k fine whatever. :eek:
    Apologies, I was overly acerbic in that reply.

    There are too many people on this forum that go around telling everyone how to post, what to post, when to post etc. It becomes irritating after a while.

    I understand what you are saying though. I'm not stuck in my ways, I have been putting a lot of practice in with the new wall breakers

  3. #953
    Forum Superstar Junliang's Avatar
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    Quote Originally Posted by Growler View Post
    Apologies, I was overly acerbic in that reply.

    There are too many people on this forum that go around telling everyone how to post, what to post, when to post etc. It becomes irritating after a while.

    I understand what you are saying though. I'm not stuck in my ways, I have been putting a lot of practice in with the new wall breakers
    no prob, glad we can clear that up.
    I should have been mentally prepared when I entered this thread, since this is a "hot & controversial topic"

    Then again, regarding this thread, some people is treating this as a "complain" thread instead haha..

    oh well, its in human nature to complain !

  4. #954
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    Wall Breakers are incompetant

    I hope supercell read this and revert back the previous version WB AI. This current version makes Supercell staffs looks incompetant too. It doesnt do the job well, and it cant finished what its supposed to finished..

    Great job, supercell.. For making such a stupid updates and makes us, unsatisfied players, to come into this forum and make some noise like there's a real party.. Good job, good job !!

  5. #955
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    The new wall breakers are so annoying and ♥♥♥♥♥♥ed. Bring back the old one please.

  6. #956
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    The wall breaker AI is terrible. Please make the wall breakers run straight into a wall from where deployed. Please stop having them try to figure out what wall to run to. Have them run straight ahead until a wall is found. Why does it need to be more difficult than that? I'm tired of them turning and running to the wrong wall.

  7. #957
    Forum Superstar Junliang's Avatar
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    Quote Originally Posted by jmwachtel View Post
    run straight into a wall from where deployed.
    This game is taking place in 3D.

    How are the wall breakers suppose to know where is "straight" ?

    Do you mean run Straight into the nearest wall ?
    Does that mean spikes will attract them ? Then thats the problem of the old WB, where SC didnt want that.

    Do you mean run straight into the center of the map ?
    It will be so easy to create an anti-wall breaker base for that kind of WB then.

    AI for Giants, gobs, can be easy, just target the closest allocated building, those without walls take priority etc, but thats not the main point of this post.

    For Gobs, there are a total of 6 + 6 + 4 + 4 + 1 +1 = 22 resource building in the map.

    But for wall breakers, there are 225 Walls in the map.

    22 targets vs 225 targets lol.

  8. #958
    Super Member Gubert's Avatar
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    Quote Originally Posted by Junliang View Post
    k fine whatever. :eek:
    Dude idk what the hell is your problem, everyone gets that you love the new wb, you dont need to quote everyone that complains about it to say they are wrong

  9. #959
    Forum Superstar Junliang's Avatar
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    Quote Originally Posted by Gubert View Post
    Dude idk what the hell is your problem, everyone gets that you love the new wb, you dont need to quote everyone that complains about it to say they are wrong
    Hi rich dude with asset management problem

  10. #960
    Millennial Club hjennings69's Avatar
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    hmmm

    still not really sure about them, the other day i sent wbs in staggered and they followed a line of a wall, the funnel wall, before the update they would go through the same path but now since funnel wall is connected to middle they walk along it

    anyone else got this problem? ps. havent read the thread
    IGN: Carpe Diem - Level 180 Max TH11 Heroes 40/40/20
    Player since Sept 2012
    If God is watching us, the least we can do is be entertaining.

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