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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #921
    Centennial Club Kiwim8's Avatar
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    Quote Originally Posted by Zero View Post
    It is their money so they can do whatever they want with it. If they want to buy gems to max their base, then how would that affect you? If you want to be on par with the top players then your gonna have to spend some money. Most games like clash of clans are "pay to win" but other players like myself would rather enjoy the journey rather than the destination.
    Thanks for pointing out the obvious.. My argument however is not against the gem buyers! As I pointed out earlier, it's a concern that Super'sell' are alienating the small gem buyer, which happens to be the majority of their customer base. (Present company excluded of coarse).

  2. #922
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    Quote Originally Posted by DET View Post
    Good example of poor deployment imho. If the builders hut was taken out first, the breaker wouldnt have targeted that box first place. Secondly, releasing all breakers at once is waiting for splash damage to happen on them and they all die.

    if deployed good, the core would have been breached.

  3. #923
    Senior Member Garcks's Avatar
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    As this is the official feedback thread...

    ... and in an attempt to 'help make a difference' ill add my brief views.

    i don't usually come on here to complain about the game and have learned to live with its glitches. I ultimately love the game, spend a lot of time on it and would consider myself in the 'working class' bracket. I maybe buy 2000-5000 gems per month.

    The new wall breaker ai is a massive step in the wrong direction. At the absolute very least they should only take one housing space, but if I could choose, I'd put them back to exactly the way they were before the update.

    It is of course very unlikely that this will happen, but thought I'd add my small and insignificant feedback.

    Garcks
    Rule Brittania
    Level 82 (and still at TH8)

  4. #924
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    The main issue is that

    - they choose the nearest target and as a result take a walk in unexpected directions. This could be fixed by adding a distance penalty for other directions so that the breaker is most likely to pick the building (and walls in its path) even though that building is a little further away but in its expected direction
    - they still target disconnected walls often, and not proceed to enclosed sections with buildings inside
    - it looks like the detonation speed of the breaker has been nerfed, more then ever they got shot before they had the chance to detonate near the wall
    - they only proceed to the next closed section as long as the previous section got cleared from buildings. By the time that happens your troops are stalled untill you get the opportunity to break the next section. Very inneficient.

  5. #925
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    Quote Originally Posted by mschopman View Post
    The main issue is that

    - they choose the nearest target and as a result take a walk in unexpected directions.
    this is a contradiction....

  6. #926
    Forum Superstar Junliang's Avatar
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    Check out at 1:30 where I utilise the new Splash Radius of the wall breaker and blast the intersection.

    <3 the new splash radius. so awesome.


  7. #927
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    Though I hate to admit it, but for once Supercell has finally done something right...The new AI is flat out genius, and works flawlessly if used correctly...
    Currently moonlighting as a psychologist...free head examinations...

  8. #928
    Forum Elder TimTheEnchanter's Avatar
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    So one plus ill give the fat wall breakers is they tunnel much farther in the right conditions. Segmented cores have something to fear from them.
    Last edited by TimTheEnchanter; March 14th, 2013 at 12:19 PM.
    IGN: Tim || TH: LVL10 || Trophy Range: 1900 - 2100
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  9. #929
    Fresh Spawn
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    Updated Wall Breaker

    Honestly the center targeting of the new updated wall breakers are fine, my problem is after they exploded on the first row of the walls they go nuts and went everywhere. I prefer wall breakers from before which directly exploded rows after rows. Unlike the updated version they go straight through another wall that is near a building, that makes us difficult to control where will we be deploying the wall breakers.

  10. #930
    Junior Member Eldin's Avatar
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    Arrow New Wallbrrakers - Feedback

    The new wallbreakers are 100% better, but also takes 100% more housing space (If im not misstaken)
    That means a small improvement.

    I do understand why a Wallbreaker takes 2 holdings, but it should infact take 1. Everyone needs wallbreakers however they work as walls are a fact to cross. I always used 10 wallbreakers before, now I still use 10 and I get the same results, but with 10 archers less.

    I have also realised that the wallbreakers aint going in the direction I would like to, and that is straight forward to the middle where almost everyone store their resources. They go for the first and maybe second wall, then they head aside to other walls, both makes sence and not. I don't have a clue how to solve it or if you'd like it this way, but they could be improved even more without getting overpowered.

    Except that, good job.

    Kind Regards,
    Eldin.

    Edit:
    My wallbreakers just took the first wall, the rest want crazy in all directions except forward Got 20.000 in resources instead of 200.000 and 1000 dark elixir because of that. Got stuck and never passed the third wall as all the energy went to kill the second wall. In other words, they kinda suck. Keep updating in the right direction and they might be good someday!
    Last edited by Eldin; March 14th, 2013 at 12:43 PM.

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