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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #81
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    goblin king

    did you watch the video they post here ? in the end of the video it says : " 100% goblin king aprroved")
    im the only one who saw it ?

  2. #82
    Forum Superstar Junliang's Avatar
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    Quote Originally Posted by JtB View Post
    What a horrible update!! You are going to lose a bunch of hardcore players like me Supercell. Have you been blinded by greed? Making over $700,000 a day is not enough for you? You just keep pushing and pushing, to see how much money you can squeeze out of us!
    Hmm.. so far, all your post about this update seems pretty negative and scolding supercell.

    Now that the WB's AI is going to be updated, care to show us your anti-wall breaker th9 base ?

    Not like its going to be useful when the new WB is implemented

    Quote Originally Posted by Fodox23 View Post
    did you watch the video thet post here ? it the end of the vide it says : " 100% goblin king aprroved")
    im the only one who saw it ?
    Nope.

  3. #83
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    I honestly think everyone is overreacting to this wall breaker change. Even though its a drastic change, I'm actually quite excited at the chance to test this new AI and find ways to exploit it in base design. The old AI has been picked apart for awhile now and it's a nice to have something new to learn.

  4. #84
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    Quote Originally Posted by Fodox23 View Post
    did you watch the video thet post here ? it the end of the vide it says : " 100% goblin king aprroved")
    im the only one who saw it ?
    uhhh, no. They are talking about it all over in this thread.

  5. #85
    Forum Veteran Illustris's Avatar
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    Quote Originally Posted by Fodox23 View Post
    did you watch the video thet post here ? it the end of the vide it says : " 100% goblin king aprroved")
    im the only one who saw it ?
    Lol, no, we saw it. I commented on it, and Marika even commented on that.

    Lol, read! read!


    Illustris Who has to Squint Now because of the Large Font

  6. #86
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    Quote Originally Posted by Razr420 View Post
    Exactly the wall breakers were almost useless, this had to be fixed, either make them better or remove them totally..thank you SC
    The old wall breakers weren't useless, you just had to know how to use them the right way. This will simplify the game for a lot of people, however, all the creative base/wall designs will come to an end... sadly.

  7. #87
    Senior Member kings4ever's Avatar
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    Quote Originally Posted by TNT View Post
    Haha your x-layout village is gone after this update my base has not much spike and I just make few modification and I will see, we will talk about it after this update
    TNT, even I think that I can make a base that is WB 2.0 proof, hint Tic Tac Toe

  8. #88
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    Quote Originally Posted by nkcpoker View Post
    I honestly think everyone is overreacting to this wall breaker change. Even though its a drastic change, I'm actually quite excited at the chance to test this new AI and find ways to exploit it in base design. The old AI has been picked apart for awhile now and it's a nice to have something new to learn.
    how excited will you be when people exploit your base? i hope SC balances it with less dmg from breakers or more walls or traps...

  9. #89
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    finally sc made a nice move, always hated the little spikes in my base! Now there will be better use.

  10. #90
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    Quote Originally Posted by Illustris View Post
    Lol, no, we saw it. I commented on it, and Marika even commented on that.

    Lol, read! read!


    Illustris Who has to Squint Now because of the Large Font
    ok i hope it dosent Required town hall level 9 ..

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