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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #871
    Senior Member jackedint's Avatar
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    Thumbs up thumbs down on the "SMART" wallbreakers

    I am still trying to understand the smarter new ai of the wall breakers. They avoid spikes but wow, they have a mind of their own sometimes that seriously does not seem to make any sense.

    If given the choice, I would much rather have the old stupid 1 space wall breakers back. So they hit spikes whatever... at least you had some idea where they were going to go.

    I will continue to try and use the new "smart" wall breakers but right now it is a thumbs down
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  2. #872
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    Quote Originally Posted by hbarnes View Post
    Simon says....

    Take your accusational fingers and shove them up your aRM.
    what your language, indeed scfanboy r you one of those fakes accs saiyng "Great job! yea" "created account march 13

  3. #873
    Senior Member Andwer123's Avatar
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    the amount of space and lack of strength the wbs take up and have has made these once reliable troop obsolete... sucks
    Sadly, I have fallen victim to the league badges . I think i was the last fighter still fighting that battle. I wave my white flag in shame :'(

  4. #874
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    Quote Originally Posted by Diego View Post
    what your language, indeed scfanboy r you one of those fakes accs saiyng "Great job! yea" "created account march 13
    Hmm? I'm saying don't accuse someone because they have a different opinion on the update. For example, I may hate McDonalds. But you, being a chubby 13 year old, loves those McDoubles. The next day they introduce McTriples. I say it sucks but you say it's great. Are you, then, a McDonalds fanboy?

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  5. #875
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    Quote Originally Posted by jackedint View Post
    I am still trying to understand the smarter new ai of the wall breakers. They avoid spikes but wow, they have a mind of their own sometimes that seriously does not seem to make any sense.

    If given the choice, I would much rather have the old stupid 1 space wall breakers back. So they hit spikes whatever... at least you had some idea where they were going to go.

    I will continue to try and use the new "smart" wall breakers but right now it is a thumbs down
    thats about it nothing else to say...avoid spikes the only good change on them.

  6. #876
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    I've said enough on the other thread. Change it back majority doesn't like it. Supercell quit playing dumb.

    On the other hand, people who hates and has recently purchased gem, contact apple support, explain to them how the new update has screw up the gameplay. I assure you, you will get your money back. To Supercell, yes I'm going to be hella spiteful in response to the ♥♥♥♥♥♥edness you give back to the users.

  7. #877
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    It just needs more tweaking. If they can adjust the AI in a way that it doesnt go left or right hitting another closed section, but proceeds in a straight line to the next closed section towards the center it would probably become the AI everybody expected it to be.

    Breakers just break their initial path, and thats the problem with the ai.

    in that situation spikes and horizontal breaker decoys would be ignored also.

  8. #878
    Junior Member kypros's Avatar
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    Epic fail for the new wb! Perhaps it's working as intended. Supercell wanted it this way to force us to use flying and jumping troops like minions and hog riders.
    Total failure I would say.

  9. #879
    Super Member Hannibal's Avatar
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    Quote Originally Posted by TimTheEnchanter View Post
    It's not the exact same situation but I had similar results, here are some screenshots if you haven't checked them out already:
    http://forum.supercell.net/showthrea...l=1#post261462
    OK, I was able to reproduce this. Pretty sure I'm on the right track.
    With apologies, I don't give out my Gamecenter ID or respond to PM solicitations to do base design critiques.

  10. #880
    Forum Elder TimTheEnchanter's Avatar
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    Quote Originally Posted by Hannibal View Post
    OK, I was able to reproduce this. Pretty sure I'm on the right track.
    Does this have to do with the "sometimes the shortest path is through a wall" rule?
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