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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #541
    Forum Superstar Djemerson13's Avatar
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    Quote Originally Posted by Illustris View Post
    539


    .... what are we doing btw?
    Lol illy...a discussion/rant/argument about the newly formatted wall breaker AI....the numbers is for your other thread



  2. #542
    DR. SNUGGLES JtB's Avatar
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    Quote Originally Posted by Mendax View Post
    How is this a ploy to get money? People seem convinced this will make raiding easier, and farmers get most of their gold from raids. It would increase how much the players make.
    I explained in my previous post, this will compel people to use gems to upgrade their walls. Farmers will not be able to store loot in their bases any longer so they will be forced to buy gems or raid for hours nonstop to upgrade. 20 level 5 wall breakers are devastating right now, why change something that works and make them even more powerful. The only people complaining about them were noobs who don't know how to play this game. They are dumbing down this game and most of the Facebook comments are negative about this horrible update.

  3. #543
    Trainee BugCrew's Avatar
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    So from what I understand, wall breakers' new AI will only target walls with stuff behind them.... Correct me if I'm wrong, but would a loophole be to leave an empty space between the wall & building being defended?

  4. #544
    Millennial Club TJwTC's Avatar
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    I have a feeling that my current base design will still fool WBs, I guess we will have to wait and see.
    It will suck when I see that it doesn't work and I get taken for 200k/200k, lol

  5. #545
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    Quote Originally Posted by ActionMonkey View Post
    Wow, this one really took of, didn't it?

    There's a lot of interesting arguments from both sides in this thread. There's also drama and flirting. Lively discussion, to say the least. And to many posts to qoute by far.

    I agree, no one knows the exact impact this will have on the game. But ventilating worries, thoughts and feedback is what a forum is for, so simply complaining about people who give negative feedback on the wb-AI doesn't really add any value to the discussion in my opinion. Adding your own arguments, regardless of what side you are promoting, are of course a different thing alltogether. Arguments can be met, discussed and so forth - which again is a part of the purpose with a forum.

    I really hope that some of the design-ideas mentioned in this thread will work. I have a few thoughts on my own of course, but I also think that it will be impossible to achieve the same level of security after the update. Hopefully I am wrong.

    But one thing that I don't like is when a game-developer change one of a games' long standing fundaments months later, simply because their playerbase have been successful in using the troop AI to their benifit. I think it's philosophically wrong, as it rewards those who put in the least effort to understand and master the game as it was designed from the start.

    I'm gonna give an example of the oposite. It's gonna be longish and possibly boring, but I'll give it anyway, because it fits so well here.

    There's a game called EverQuest, which is the role-model of just about every MMPORG that exist today, WoW included. EQ was first in many ways. It actually still exists, but it's not nearly as big as it was back then.

    When the game was released the dev's had no idea of how some things would turn out. They pictured raids (when a lot of players come together to kill, say, a dragon, or a god) to be chaotic events without much order. And they were at first, this was THE first raids in any MMPORG ever after all.

    But you see, there was a healing spell in the game, called "complete healing" (CH), it had a long cast time of 10 seconds, and the idea was that it would be used during downtime, or at least not when things got really hot. So what happened?

    The players put their heads together and the "Complete-healing-chain" was born. We used multiple healers, timing their heals with added pauses so that 5 healers could co-ordinate the CH's so that they landed on the tank every two seconds, even if the cast-time of the spell was 10 seconds.

    The game developers was baffled. They had never thought about this. Never imagined it. This brought a level of order to raids they hadn't thought possible. But they didn't nerf it. They didn't even touch it. Their reaction was to applaud player creativity and take this new strategy into account when they released new content.

    I have always liked that approach. I find it very respectful and friendly. I would have prefered something similar.
    Nice post. It's going to be interesting what kind of bases we can design now for minimum resource loss. They're certainly going to be less creative... I foresee more box designs, wall upon wall etc.

  6. #546
    Millennial Club fister's Avatar
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    Good point made about the similarity to Everquest, however, one difference for this situation may be that EQ probably didn't have a massive amount of players complaining that the healing chain spell was spoiling their enjoyment of the game.
    messing with farming, loot %, these were unwarranted and had money implications. The change of AI, for me, is about improving a unit to do what they are designed to do properly.
    Agreeing with you takes a sentence.
    Disagreeing with you takes a conversation.
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  7. #547
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    Quote Originally Posted by fister View Post
    The change of AI, for me, is about improving a unit to do what they are designed to do properly.
    Nobody really knows what's the original intention of the developers when it comes to wb AI. Are they not supposed to be distracted by spikes? Or was it the original intention but now changed due to excessive complaints?

    Personally i think that mortars and wiz towers are not supposed to freeze in the presence of an xbow. But Supercell said that they are not gonna fix it, as if it was their original intention.

    So who's to say how the wbs should behave?

  8. #548
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    This is easily the worst idea for this game I have ever seen, it destroys defensive wall strategy, walls almost serve no purpose anymore, I love this game and this is very dissappointing to see...

  9. #549
    Senior Member ActionMonkey's Avatar
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    Quote Originally Posted by fister View Post
    Good point made about the similarity to Everquest, however, one difference for this situation may be that EQ probably didn't have a massive amount of players complaining that the healing chain spell was spoiling their enjoyment of the game.
    messing with farming, loot %, these were unwarranted and had money implications. The change of AI, for me, is about improving a unit to do what they are designed to do properly.
    Thank you.

    Yes, that's true. EQ wasn't centered around PvP, it was more or less only based on PvE. The healing-chains didn't take anything away from any other player, since that simply wasn't the point of the game.

    But it did make encounters impossible (well, extremely hard or borderline insanely difficult anyway) to win without using and mastering this method. Which could be compared tp how hard spikes are to deal with unless you know what you are doing I guess. The point being that players that had knowledge and creativity enough to use the design to their benifit changed how the game was played by everyone.

  10. #550
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    About Wall Breakers x2 Capacity

    What happens if I filled my camps with 220 wall breakers before the update, and you confirmed we won't lose troops. So, making it to 440 housing space after the update. I think it'll be hilarious to try it out for once..

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