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  Click here to go to the first staff post in this thread.   Thread: Update News: New Wall Breaker AI (LEAVE FEEDBACK HERE)

  1. #531
    Forum Master zachUVA's Avatar
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    Quote Originally Posted by AngrehBard View Post
    One does not simply have that kind of patience.
    Sure we can. There is nothing forcing anyone to play and maxxing out Th 8 is perfectly doable without gemming, except maybe the builders huts which I don't see how anyone could complain about. Spend a lot or play alot, because IT IS A PAY OR PLAY GAME.

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  2. #532
    Junior Member Rev's Avatar
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    I honestly don't see what all the "hubbub" is about. The current wb ai is flawed and this fix only improves gameplay. I don't see why people say it limits base designs... all I see now are bases with spikes. It would be interesting to see people try different strategies other than using the same old layout. i have never used spikes and defend just fine.

  3. #533
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    Quote Originally Posted by zachUVA View Post
    Sure we can. There is nothing forcing anyone to play and maxxing out Th 8 is perfectly doable without gemming, except maybe the builders huts which I don't see how anyone could complain about. Spend a lot or play alot, because IT IS A PAY OR PLAY GAME.
    It was a joke. Lotr anybody?

  4. #534
    Senior Member ActionMonkey's Avatar
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    Wow, this one really took of, didn't it?

    There's a lot of interesting arguments from both sides in this thread. There's also drama and flirting. Lively discussion, to say the least. And to many posts to qoute by far.

    I agree, no one knows the exact impact this will have on the game. But ventilating worries, thoughts and feedback is what a forum is for, so simply complaining about people who give negative feedback on the wb-AI doesn't really add any value to the discussion in my opinion. Adding your own arguments, regardless of what side you are promoting, are of course a different thing alltogether. Arguments can be met, discussed and so forth - which again is a part of the purpose with a forum.

    I really hope that some of the design-ideas mentioned in this thread will work. I have a few thoughts on my own of course, but I also think that it will be impossible to achieve the same level of security after the update. Hopefully I am wrong.

    But one thing that I don't like is when a game-developer change one of a games' long standing fundaments months later, simply because their playerbase have been successful in using the troop AI to their benifit. I think it's philosophically wrong, as it rewards those who put in the least effort to understand and master the game as it was designed from the start.

    I'm gonna give an example of the oposite. It's gonna be longish and possibly boring, but I'll give it anyway, because it fits so well here.

    There's a game called EverQuest, which is the role-model of just about every MMPORG that exist today, WoW included. EQ was first in many ways. It actually still exists, but it's not nearly as big as it was back then.

    When the game was released the dev's had no idea of how some things would turn out. They pictured raids (when a lot of players come together to kill, say, a dragon, or a god) to be chaotic events without much order. And they were at first, this was THE first raids in any MMPORG ever after all.

    But you see, there was a healing spell in the game, called "complete healing" (CH), it had a long cast time of 10 seconds, and the idea was that it would be used during downtime, or at least not when things got really hot. So what happened?

    The players put their heads together and the "Complete-healing-chain" was born. We used multiple healers, timing their heals with added pauses so that 5 healers could co-ordinate the CH's so that they landed on the tank every two seconds, even if the cast-time of the spell was 10 seconds.

    The game developers was baffled. They had never thought about this. Never imagined it. This brought a level of order to raids they hadn't thought possible. But they didn't nerf it. They didn't even touch it. Their reaction was to applaud player creativity and take this new strategy into account when they released new content.

    I have always liked that approach. I find it very respectful and friendly. I would have prefered something similar.
    Last edited by ActionMonkey; March 9th, 2013 at 02:30 AM.

  5. #535
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    Quote Originally Posted by Knall View Post
    You must not have been here when they had their last SNAFU, you know the one where, it sounded like, hundreds for refunds for purchased gems do to the major game changing shift. There were hundreds of posts begging, pleading then demanding before the change, then even more after the full damage was realized. There was NO contact from anyone for near a week as people were asking where SC was in this fiasco. In the end SC flipped the bird and many left including some big spenders. I have only heard someone skirt one of the historically ugly issues. Its bad enough having goblins punch in to easily net your storage, but worse is when players can do this and not break 40% and grant a protected status. I remember when this was rampant, I fortunately got out of that bracket but before I did, more than once I lost 1M in resources in the span of 10 minutes as I took a bathroom break. 1M lost in 10 mins. Personally I don't often use breakers, with the changes I am not sure what I will do since I can't devote 5 hour blocks to get all the resources I need for an upgrade as its unlikely that with less than skull+ walls I will be able to get a positive gain on resources. I don't mind terribly as I have been spending too much time playing as it is.

    For everyone else, remember SC doesn't care what you think. They are a business, albeit with poor customer support in general, but a business none the less. They do impress me with their unerring desire to make more money at all costs though. Microsoft would be proud!

    I do have to say though that while in general I can't think of any worse customer support/concern out there there are a few that are impressive. I have spoken with marika in the past but unfortunately there is only so much she and others like her can do. As a whole they could give a squat about you. If you leave, there with be 10 more that join tomorrow that will buy their 5 builders, and it takes a while to get to the point that they regret it. Those that have already invested thousands feel the need (like gambling) to maintain their edge or investment. They are smart,but their disregard disgusts me. Its a shame they didn't take the do it right, and do right by philosophy. Guess that takes relating with your customers.

    all said and done, I think the only GOOD change was when they made it so destroyed camps didn't kill the troops inside.
    pgood luck, and enjoy the 'update'

    -K

    Well said!
    Luthien of Olympus
    Lvl 71

  6. #536
    Forum Elder Mendax's Avatar
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    Quote Originally Posted by JtB View Post
    "They do impress me with their unerring desire to make more money at all costs though. Microsoft would be proud!"

    i have defended them in the past regarding their lust for money but his wall breaker update is such a blatant ploy to get money. They make over $700,000 a day and there is nothing in this update that helps our clans or makes the game more enjoyable. It's all about gems now, it's sickening. Supercell now reminds of that character from the Wall Street movie when he said, "Greed is good!"
    How is this a ploy to get money? People seem convinced this will make raiding easier, and farmers get most of their gold from raids. It would increase how much the players make.
    @Mendax - You were kicked for being rude, arrogant and obnoxious and for having a ♥♥♥♥ base.

  7. #537
    Forum Veteran TNT's Avatar
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    For with those new Ai doesn't make sense , I attack always village with 200k/200k, maybe better for noob who complain about village with spike ad stupidly old Wbs Ai because they obviously to dumb for that to know how to crack it,but for me was and atm a challenge to break those complex spiky base and after update no challenge more
    _ other point you guys will see, that those noobs who reclaim about old new wbs AI , they will reclaim again about those new Wb AI because they say:"" stupid new WB AI,my village was robbed again again and and all the time pls SC fix it back"
    Last edited by TNT; March 9th, 2013 at 03:16 AM.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
    “Appear weak when you are strong, and strong when you are weak.”
    -Sun Tzu-
    TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne

  8. #538
    Forum Superstar Junliang's Avatar
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    Quote Originally Posted by Atwilson View Post
    Girls, girls - you're both pretty. Now can we please stop with the grade school bickering and vulgarity and discuss the AI and ways to beat it?

    Can we not agree that the folks who designed a wildly addicting and popular game may've thought for more than 5 minutes or (gasp!) more than you about how this will affect all levels of gameplay (not to mention interaction with future updates)?

    Let's grow up, be constructive, be civil, and move on.
    Haha, this is an update thread bro, whining, cheers, pointing fingers are common in update thread..

    I've set up an updated Wall Breaker AI Discussion thread in preparation for this new update fyi if you are looking for a serious discussion.
    Forum Link: http://forum.supercell.net/showthrea...cussion-Thread

    Quote Originally Posted by denial View Post
    In my honest opinion, this update targets the PRO farmers... Supercell is mad at clashers like hannibal,tnt,... that can farm millions without gemming...
    ...but on the other side is a noob-friendly update
    Balance right?

    This is like Clash of ClanS: Unbalanced all the way (offence, offence and offence) :/
    Hm.. in the past, Offense is greater than defense, now with the WB update, most likely Offense will be much greater than defense.
    So for active players like hannibal and tnt, it will actually BENEFIT them lol.

    We just have to see how the new WB AI reacts and update our base accordingly.

    Offense wise, it becomes noob-friendly.

    But defense wise, its hell for noobs
    With such few walls, 4-6 walls breakers would be enough for most low level bases.

    Quote Originally Posted by asilagyi View Post
    Actually, decorations WERE for defense.
    Haha, I'm also abit surprise they implement the decorations update..
    but in the very first place, deco was meant for aesthetic reason only, nothing more.

    And as what steve said, decorations being unable to allow troops to spawn on them restricts their team from developing more decorations as people will continue to abuse it.

    Lets see whether they will release more decorations after the update.

    Quote Originally Posted by 5000tears View Post
    Sure we may have to rethink our bases but that is no bad thing.
    Haha i agree. So of us develop new base idea like once a day/week.. seen so many people complaining
    "OH NO I HAVE TO REDESIGN MY BASE !!" hilarious, as if that by itself is any argumentative point at all.

    Quote Originally Posted by Hannibal View Post
    I understand now, Denial. But still, serious farmers raid so much more often than they are raided, that any buff to offense and compensatory nerf to defense will benefit the serious farmer far more than it will hurt them.
    Yup.. agree. Active players still raid more than defend, so it will actually benefit us.

  9. #539
    Forum Veteran Illustris's Avatar
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    .... what are we doing btw?

  10. #540
    Forum Veteran TNT's Avatar
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    My village is always ready for those noobs , btw best place to test those new AI without revenge is single map
    Quote Originally Posted by Junliang View Post
    Haha, this is an update thread bro, whining, cheers, pointing fingers are common in update thread..

    I've set up an updated Wall Breaker AI Discussion thread in preparation for this new update fyi if you are looking for a serious discussion.
    Forum Link: http://forum.supercell.net/showthrea...cussion-Thread


    Hm.. in the past, Offense is greater than defense, now with the WB update, most likely Offense will be much greater than defense.
    So for active players like hannibal and tnt, it will actually BENEFIT them lol.

    We just have to see how the new WB AI reacts and update our base accordingly.

    Offense wise, it becomes noob-friendly.

    But defense wise, its hell for noobs
    With such few walls, 4-6 walls breakers would be enough for most low level bases.


    Haha, I'm also abit surprise they implement the decorations update..
    but in the very first place, deco was meant for aesthetic reason only, nothing more.

    And as what steve said, decorations being unable to allow troops to spawn on them restricts their team from developing more decorations as people will continue to abuse it.

    Lets see whether they will release more decorations after the update.


    Haha i agree. So of us develop new base idea like once a day/week.. seen so many people complaining
    "OH NO I HAVE TO REDESIGN MY BASE !!" hilarious, as if that by itself is any argumentative point at all.


    Yup.. agree. Active players still raid more than defend, so it will actually benefit us.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    “Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
    “Appear weak when you are strong, and strong when you are weak.”
    -Sun Tzu-
    TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne

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