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RIP Smash Land
I honestly don't see what all the "hubbub" is about. The current wb ai is flawed and this fix only improves gameplay. I don't see why people say it limits base designs... all I see now are bases with spikes. It would be interesting to see people try different strategies other than using the same old layout. i have never used spikes and defend just fine.
Wow, this one really took of, didn't it?
There's a lot of interesting arguments from both sides in this thread. There's also drama and flirting. Lively discussion, to say the least. And to many posts to qoute by far.
I agree, no one knows the exact impact this will have on the game. But ventilating worries, thoughts and feedback is what a forum is for, so simply complaining about people who give negative feedback on the wb-AI doesn't really add any value to the discussion in my opinion. Adding your own arguments, regardless of what side you are promoting, are of course a different thing alltogether. Arguments can be met, discussed and so forth - which again is a part of the purpose with a forum.
I really hope that some of the design-ideas mentioned in this thread will work. I have a few thoughts on my own of course, but I also think that it will be impossible to achieve the same level of security after the update. Hopefully I am wrong.
But one thing that I don't like is when a game-developer change one of a games' long standing fundaments months later, simply because their playerbase have been successful in using the troop AI to their benifit. I think it's philosophically wrong, as it rewards those who put in the least effort to understand and master the game as it was designed from the start.
I'm gonna give an example of the oposite. It's gonna be longish and possibly boring, but I'll give it anyway, because it fits so well here.
There's a game called EverQuest, which is the role-model of just about every MMPORG that exist today, WoW included. EQ was first in many ways. It actually still exists, but it's not nearly as big as it was back then.
When the game was released the dev's had no idea of how some things would turn out. They pictured raids (when a lot of players come together to kill, say, a dragon, or a god) to be chaotic events without much order. And they were at first, this was THE first raids in any MMPORG ever after all.
But you see, there was a healing spell in the game, called "complete healing" (CH), it had a long cast time of 10 seconds, and the idea was that it would be used during downtime, or at least not when things got really hot. So what happened?
The players put their heads together and the "Complete-healing-chain" was born. We used multiple healers, timing their heals with added pauses so that 5 healers could co-ordinate the CH's so that they landed on the tank every two seconds, even if the cast-time of the spell was 10 seconds.
The game developers was baffled. They had never thought about this. Never imagined it. This brought a level of order to raids they hadn't thought possible. But they didn't nerf it. They didn't even touch it. Their reaction was to applaud player creativity and take this new strategy into account when they released new content.
I have always liked that approach. I find it very respectful and friendly. I would have prefered something similar.
Last edited by ActionMonkey; March 9th, 2013 at 02:30 AM.
For with those new Ai doesn't make sense, I attack always village with 200k/200k, maybe better for noob who complain about village with spike ad stupidly old Wbs Ai because they obviously to dumb for that to know how to crack it,but for me was and atm a challenge to break those complex spiky base
and after update no challenge more
_ other point you guys will see, that those noobs who reclaim about old new wbs AI , they will reclaim again about those new Wb AI because they say:"" stupid new WB AI,my village was robbed again again and and all the time pls SC fix it back"![]()
Last edited by TNT; March 9th, 2013 at 03:16 AM.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
“Appear weak when you are strong, and strong when you are weak.”
-Sun Tzu-
TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne
Haha, this is an update thread bro, whining, cheers, pointing fingers are common in update thread..
I've set up an updated Wall Breaker AI Discussion thread in preparation for this new update fyi if you are looking for a serious discussion.
Forum Link: http://forum.supercell.net/showthrea...cussion-Thread
Hm.. in the past, Offense is greater than defense, now with the WB update, most likely Offense will be much greater than defense.
So for active players like hannibal and tnt, it will actually BENEFIT them lol.
We just have to see how the new WB AI reacts and update our base accordingly.
Offense wise, it becomes noob-friendly.
But defense wise, its hell for noobs
With such few walls, 4-6 walls breakers would be enough for most low level bases.
Haha, I'm also abit surprise they implement the decorations update..
but in the very first place, deco was meant for aesthetic reason only, nothing more.
And as what steve said, decorations being unable to allow troops to spawn on them restricts their team from developing more decorations as people will continue to abuse it.
Lets see whether they will release more decorations after the update.
Haha i agree. So of us develop new base idea like once a day/week.. seen so many people complaining
"OH NO I HAVE TO REDESIGN MY BASE !!" hilarious, as if that by itself is any argumentative point at all.
Yup.. agree. Active players still raid more than defend, so it will actually benefit us.
539
.... what are we doing btw?
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
“Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.”
“Appear weak when you are strong, and strong when you are weak.”
-Sun Tzu-
TNT. Design collections / Lvl 113 Leader/Farmer TheOnlyAndOne